Veteran game developer, Technical Director at Desk Dragons Interactive, former developer at Pitbull Studio (Epic Games UK) and Lionhead Studios (Microsoft Games). I do games, virtual reality and augmented reality.
Actually, it isn't! Keep your eyes peeled over the next couple of months.
The game won't be going through Kickstarter or Greenlight, but may appear in Early Access on Steam.
Reasonably novel use of turning video footage into sprites. I think your release cost may be realistically around three times to high for the product you have though ;)
It's the same for everyone, regardless of roles / discipline.
Hi atsebak - if it's something you're interested in, it's worth exploring. Games development is a pretty difficult industry to get into, so you have to do a lot of groundwork before you get there; and once you are there, the working conditions aren't great and nor is the pay. All that considered, it's a very unique and extremely creative industry to work in, which for me more than makes up for the cons.
One of these days I'll find the time to play some of these..
1. Criticise China and Iran for censoring the Internet.
2. Propose bill to censor the Internet.
The UTGame that comes with UDK does not include the content used in the tutorials.
Can you please remove this from the JKIII Developer groups? It's appearing in my profile under 'mods'.
Can you please remove this from the GameMaker developers group? It's appearing under the games tab in my profile.
Dark Horizon ftw.
It's because the game initially is slow to "connect" players. You don't get it in subsequent rounds of play.
1024 is still on the cards, but I haven't been home now for nearly six weeks due to working at Lionhead. I won't be moving into a new home for few weeks still either.
Annoying for everyone who's waiting, but I'll get there in the end.
How dare you insinuate that I was holding back the newsletter.
And the response: "I have not contacted Javid yet. I was going to wait until the low poly was finished so I can go over any revisions with him. I'll keep you up with how things go. Thanks."
You should be able to edit the mod profile, and change the 'developer' to something else, I believe.
I'll get there. I'm pretty busy at the moment. It is actually all up and running (almost) - the snag is that the player is not spawning on a team (and thus ALL the bots shoot at you, and you can never win).
I lived in Rotterdam/Den Haag from 1999-2005 ;)
Can you decouple this mod from the JKA developers group please? It's falsely appearing in every member of the groups profiles.
I got myself Geometry Wars 2 for christmas.
Then I went and beat all your high scores.
Yeah, it's taken me a while - whilst I do have an old spare machine (which can't run UT3), I simply can't afford the upgrade. Thankfully I should be online again soon.
It'll be a botnet of people who are all unaware that they're even participating in the attack.
Awful lot of non-oldtimers in this group D:
You'll be happy to know that the mod wasn't responsible ;)
Just a quick side note - there's going to be a bit of a delay releasing the next version of the mod, as I've managed to blow the motherboard on my main development machine. I may be around two weeks getting up and running again - in any case, if you're watching the mod, you should be notified when I update and add the download!
I don't check this profile all that often (I'm quite busy and have worked on a LOT of mods over the years) - and I don't get notified when someone posts.
Anyway, there is no way to make this work with other mods, it's specifically a heavy rewrite of the Warfare game mode code.
I'd expect it should work with any version of UT3, but it definitely works with the latest (you may need to redo the ini changes once in a while).
It can't work in any kind of multiplayer, because the Unreal Engine supports a maximum of 64 players; it's not something that I can change.
Now that was a surprise. I can see me getting very little work done this week ;)
"New" image, NOT made by you, but taken directly from a photoshop tutorial.
It's a painting. Jen's work is definitely improving ;)
Windowed is slower than full screen. I want max efficiency for max frames at max detail ;)