I'm an Unreal Technology Consultant currently located in Newcastle, UK. I studied Computer Games Programming at the University of Derby and Computer Games Development at the University of Central Lancashire. I have an avid interest in game design from a technical perspective and visual effects. In my spare time I enjoy my local live music scene, and a good pint of ale (or six). I currently work for Pitbull on Epic Games' projects, recently worked at Lionhead Studios, shipping Fable: The Journey and co-authored the third volume of the UE3 Mastering Unreal Technologies books.

Comment History  (0 - 30 of 874)
ambershee 22hours 52mins ago says:

This is essentially just the Unreal 4 shooter game example repackaged :/

+1 vote   download: Black Fps Alpha (Ue4) x86 For Windows
ambershee Jun 27 2014, 12:44am replied:

Actually, it isn't! Keep your eyes peeled over the next couple of months.

The game won't be going through Kickstarter or Greenlight, but may appear in Early Access on Steam.

+6 votes   game: Depth
ambershee Oct 17 2013, 8:50am says:

Reasonably novel use of turning video footage into sprites. I think your release cost may be realistically around three times to high for the product you have though ;)

+2 votes   news: Mutant Colossus Releaced!
ambershee Jul 25 2012, 10:43am says:

It's the same for everyone, regardless of roles / discipline.

+4 votes   member: atsebak
ambershee Jul 24 2012, 5:33am says:

Hi atsebak - if it's something you're interested in, it's worth exploring. Games development is a pretty difficult industry to get into, so you have to do a lot of groundwork before you get there; and once you are there, the working conditions aren't great and nor is the pay. All that considered, it's a very unique and extremely creative industry to work in, which for me more than makes up for the cons.

+4 votes   member: atsebak
ambershee Apr 5 2012, 6:17pm says:

One of these days I'll find the time to play some of these..

+3 votes   news: The April Fools Bundle
ambershee Jan 18 2012, 6:48am says:

1. Criticise China and Iran for censoring the Internet.
2. Propose bill to censor the Internet.
3. ?????
4. Profit!

+82 votes   news: SOPA and PIPA - our internet freedom
ambershee Nov 9 2011, 7:43am replied:

The UTGame that comes with UDK does not include the content used in the tutorials.

+2 votes   member: ambershee
ambershee Aug 26 2011, 9:29am says:

Can you please remove this from the JKIII Developer groups? It's appearing in my profile under 'mods'.

+1 vote   mod: Serenity Saber Systems EoC/SJE
ambershee Aug 26 2011, 9:27am says:

Can you please remove this from the GameMaker developers group? It's appearing under the games tab in my profile.

-1 votes   game: Assault 7: Lost Archives
ambershee Jul 25 2011, 12:55pm says:

Dark Horizon ftw.

+2 votes   news: Paradox Catalogue on sale now!
ambershee May 18 2011, 11:14am replied:

It's because the game initially is slow to "connect" players. You don't get it in subsequent rounds of play.

1024 is still on the cards, but I haven't been home now for nearly six weeks due to working at Lionhead. I won't be moving into a new home for few weeks still either.

Annoying for everyone who's waiting, but I'll get there in the end.

+1 vote   mod: Warfare++
ambershee May 5 2011, 5:47pm says:

How dare you insinuate that I was holding back the newsletter.

+3 votes   news: Newsletters are back!
ambershee Mar 8 2011, 3:29pm replied:

And the response: "I have not contacted Javid yet. I was going to wait until the low poly was finished so I can go over any revisions with him. I'll keep you up with how things go. Thanks."

+2 votes   member: Sn1pe
ambershee Feb 13 2011, 2:59pm replied:

You should be able to edit the mod profile, and change the 'developer' to something else, I believe.

+2 votes   mod: Serenity Saber Systems EoC/SJE
ambershee Feb 9 2011, 1:53pm replied:

I'll get there. I'm pretty busy at the moment. It is actually all up and running (almost) - the snag is that the player is not spawning on a team (and thus ALL the bots shoot at you, and you can never win).

+1 vote   mod: Warfare++
ambershee Feb 4 2011, 7:55am says:

I lived in Rotterdam/Den Haag from 1999-2005 ;)

+2 votes   member: Metalspy
ambershee Jan 31 2011, 1:11am says:

Can you decouple this mod from the JKA developers group please? It's falsely appearing in every member of the groups profiles.

+1 vote   mod: Serenity Saber Systems EoC/SJE
ambershee Dec 27 2010, 3:17am says:

I got myself Geometry Wars 2 for christmas.

Then I went and beat all your high scores.

+3 votes   member: Henley
ambershee Dec 24 2010, 11:03pm replied:

Yeah, it's taken me a while - whilst I do have an old spare machine (which can't run UT3), I simply can't afford the upgrade. Thankfully I should be online again soon.

+1 vote   mod: Warfare++
ambershee Dec 21 2010, 3:24am replied:

It'll be a botnet of people who are all unaware that they're even participating in the attack.

+2 votes   news: DDOS causing system instability
ambershee Nov 15 2010, 2:08pm says:

Awful lot of non-oldtimers in this group D:

+2 votes   group: Old Timers
ambershee Nov 10 2010, 1:32pm replied:

You'll be happy to know that the mod wasn't responsible ;)

+2 votes   mod: Warfare++
ambershee Nov 7 2010, 10:53pm says:

Just a quick side note - there's going to be a bit of a delay releasing the next version of the mod, as I've managed to blow the motherboard on my main development machine. I may be around two weeks getting up and running again - in any case, if you're watching the mod, you should be notified when I update and add the download!

+1 vote   mod: Warfare++
ambershee Nov 7 2010, 10:52pm replied:

I don't check this profile all that often (I'm quite busy and have worked on a LOT of mods over the years) - and I don't get notified when someone posts.

Anyway, there is no way to make this work with other mods, it's specifically a heavy rewrite of the Warfare game mode code.

+1 vote   mod: Warfare++
ambershee Nov 7 2010, 10:51pm replied:

I'd expect it should work with any version of UT3, but it definitely works with the latest (you may need to redo the ini changes once in a while).

+1 vote   mod: Warfare++
ambershee Nov 7 2010, 10:49pm replied:

It can't work in any kind of multiplayer, because the Unreal Engine supports a maximum of 64 players; it's not something that I can change.

+1 vote   mod: Warfare++
ambershee Nov 1 2010, 2:13pm says:

Now that was a surprise. I can see me getting very little work done this week ;)

+1 vote   news: Stealth Release Best Release
ambershee Sep 28 2010, 8:31pm replied:

"New" image, NOT made by you, but taken directly from a photoshop tutorial.

+3 votes   media: RC Menu
ambershee Sep 5 2010, 3:22pm replied:

It's a painting. Jen's work is definitely improving ;)

+3 votes   media: Fantasy Paris
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