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Alucard0Reborn
Alucard0Reborn Sep 29 2013, 10:00pm says:

Most EPIC F'N think I've ever seen. Nice job guys.

+2 votes   media: Dawn of War is Not Dead
Alucard0Reborn
Alucard0Reborn Sep 27 2013, 11:19pm says:

Are you eventually going to work on all the races? Cause I think a lot of textures need redoing for this game. Mainly units. And you guys seem pretty awesome at it so I'm sure whatever you make will be awesome. Maybe even donation worthy. ;)

+2 votes   mod: Dawn Of War - HD Retextures and more!
Alucard0Reborn
Alucard0Reborn Mar 3 2013, 1:26pm replied:

The Myth series was probably one of Bungies best game series. You should check them out. They were also known for their bloodiness.

+1 vote   mod: Myth : Total War
Alucard0Reborn
Alucard0Reborn Feb 4 2013, 10:28pm says:

Okay, I figured out what was wrong the first time. I was running my game in Dev mode and they weren't. Now I have another problem. We both had completely clean installs and installed the Mods the exact same way. But the game crashes as soon as it starts. We tried at least 20 times, on both New Races and Regular.

+1 vote   mod: Ultimate Apocalypse mod
Alucard0Reborn
Alucard0Reborn Feb 4 2013, 1:55pm says:

Umm, me and a friend are trying to play the Mod Online and when either of us make a game, neither of us can see it. So how do we play this online?

+1 vote   mod: Ultimate Apocalypse mod
Alucard0Reborn
Alucard0Reborn Nov 13 2012, 3:06pm replied:

ROFL. It is pretty ridiculous isn't it. You'd think it'd be smarter for all the modders interested in it to all delete their mod pages and join together and make one amazing one.

+5 votes   game: Star Wars: Empire at War: Forces of Corruption
Alucard0Reborn
Alucard0Reborn Oct 15 2012, 5:17pm says:

It worked this time but there's glitches when you have two monitors running on the same system. When I go to press Esc for the menu the game goes into windowed mode on the other monitor. Also I'm guessing you disabled cheats because they don't work.

+2 votes   mod: Klingon Academy II: Empire at War
Alucard0Reborn
Alucard0Reborn Oct 15 2012, 4:09pm says:

One thing to mention and the only possible thing that could be corrupting the install is that some of the files the install tells me to write over are already in the folder after the mod installs. Should I just copy over the files that aren't there and leave the ones that are already there and not copy over them? I'll try that and tell you if it works.

+2 votes   mod: Klingon Academy II: Empire at War
Alucard0Reborn
Alucard0Reborn Oct 15 2012, 4:00pm says:

I have used that patch. Like I said I've been doing this for a long time. It loads up the mod, I can look at the main menu and I can even mess with options and the skirmish options. But it just crashes to desktop and give me a microsoft error when I go to load a game. It just bugs me because out of all the mods for A2 this one looks the most interesting. If I can't get it working I guess I'll go back to Nightstalker's Mod for Freelancer. I just had an Armada itch because I grew up on Armada 1 years ago. Everything about the game was amazing back then, even the story was good. I'll try some more when I have time but maybe I'll save the error log and maybe someone could help me with that or make a new patch to fix the problem.

+2 votes   mod: Klingon Academy II: Empire at War
Alucard0Reborn
Alucard0Reborn Oct 14 2012, 11:13pm says:

Actually, scratch that. I can't even delete it no matter what method I use. No amount of file shredders or programs can even work without the file freezing everything.

+1 vote   mod: Star Trek Armada II Future Wars
Alucard0Reborn
Alucard0Reborn Oct 14 2012, 11:04pm says:

Eh, the installer for this mod freezes my computer. I can't even run it. I can't even look at the properties. I have to delete it with KillBox. Has anyone else had this problem?

+2 votes   mod: Star Trek Armada II Future Wars
Alucard0Reborn
Alucard0Reborn Oct 14 2012, 10:38pm says:

Fleet Operations new mod manager makes installing mods easy but I'm guessing your mod is probably incompatible with FO so there's no chance I will ever be able to play it. :( And this mod looks and sounds pretty awesome.

+2 votes   mod: Klingon Academy II: Empire at War
Alucard0Reborn
Alucard0Reborn Oct 14 2012, 10:34pm says:

Yes, I did everything you just said to the T. I've been installing mods on games for years and messing around with old games too. I love old PC games. And I'm using XP so I don't understand what the problem is. I uninstalled and reinstalled twice exactly how you put it.

+2 votes   mod: Klingon Academy II: Empire at War
Alucard0Reborn
Alucard0Reborn Oct 14 2012, 6:07am says:

Erm, I followed all the instructions to install the mod but when I go to play a skirmish match it just gives me an error and goes to desktop. Any help would be awesome.

+2 votes   mod: Klingon Academy II: Empire at War
Alucard0Reborn
Alucard0Reborn Oct 13 2012, 10:15pm says:

Turning off one of the processors might help. Dual Core Processors mess up a lot of old games that were built for only one.

+1 vote   mod: Nathanius' Armada Expansion
Alucard0Reborn
Alucard0Reborn Sep 30 2012, 4:40am says:

Erm, quick question, which version is the Desura version? The game just randomly crashes before I can even build any stations. Is it better to just download it manually and install the patch and hotfix?

+3 votes   mod: Sins of a Galactic Empire
Alucard0Reborn
Alucard0Reborn Sep 28 2012, 2:39am says:

Erm, I don't want to sound like an idiot but the files are kind of in a confusing order. Do I install the main file and then install the previous patch and then the latest patch or do we not need the patches at all since the main file is the latest file?

+4 votes   mod: Planetfall
Alucard0Reborn
Alucard0Reborn Apr 18 2011, 3:48pm replied:

Is the music and menu suppose to change? Because I enabled it and nothing happened.

+1 vote   mod: Maelstrom
Alucard0Reborn
Alucard0Reborn Apr 17 2011, 9:44pm says:

I have a question. I know it might sound dumb, but there are no instructions that I can find that tell you if you need both the normal version of the mod and the expansion version. Could anyone tell me if I need both or not?

+1 vote   mod: Maelstrom
Alucard0Reborn
Alucard0Reborn Mar 29 2011, 5:57pm says:

I'm guessing this is dead...

+1 vote   game: Natural Born Keeper
Alucard0Reborn
Alucard0Reborn Mar 29 2011, 5:43pm says:

I really would have high hopes for this but I am a huge fan of DK1. I understand making a sequel based on the fact that it was supposed to come out after 2 but anyone in their right mind would understand 1 was better then 2. I know you don't care about a lowly insignificant person like me, and have no intention of rewriting everything because of that. But I think it should keep all the characters from the original and add all the characters from 2 and make some new ones, and put depth into how to get them to join you. I'm pretty sure you're adding new rooms and traps too. But most of all, I think anyone who was a fan of the series should understand that ***** should have always been a creature you could command. Even tho he was a pain in the ***. I ask just one thing, that you bring ***** back in all his glory minus a damn button that lets him rampage for like a min or two. As in being able to control like the first game. And bring back his sacrifice summoning also. That's all I have to ask. I miss DK. And I hate Peter Molyneux for being a retard after he got knighted. And EA for being greedy faggots. Have you seen the disgrace of a DK game China is making? It's terrible. I have high hopes for you guys, I'm trying to anyway. Everything else I like I have seen die. Good luck.

+3 votes   game: War for the Overworld
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