Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
As the title suggests I'm testing the high to low poly baking in Maya to see how the results are. A simple test but when it comes to games techniques like this, and other such programs such as Zbrush and mudbox, become essential to getting great looking graphics without performance loss. Mostly I just wanted to learn how to utilize this for normals, displacements, and AO baking.
108 Poly - 684 Poly
PS. The screws were not baked, and there is really no point to, unless I didn't want the screws to be a part of the model/silhouette. Without using shaders I wanted a smoothed edges look.