.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
Status so far whats now in the game and whats new.
Posted by dr_mabuse1981 on Jan 3rd, 2012
ATM i am searching for help with the QuakeC code and somebody who can help me modding the PSP Engine. My ProQuake build has fixed MP3 playback now (doesnt crash at the end of the song anymore),
and atm i will try to mod the PSP Engine and add a custom HUD like in RTCW.
New stuff i added to my mod is:
trigger_command - Triggers console commands like in Kurok (usefull for fog command)
func_ladder - Climbable ladders (works on the PSP Engine, but not really good In Darkplaces, DOH!)
Complete Custom Abient sounds - No old Quake Ambience sounds, everything is new!
Footkick is now REALLY working xD
Zooming (For the Sniper only atm)
Enemy will make a sound when he drops to the floor like in RTCW
Infantry Soldier with Random Skins - Selfweapon is Lugerpistol, he drops ammo on death.
Newest Frikbot version - They still need some tweaking, mainly using the Knife and the pistol.
NyanCat Launcher - well... ok, i am just kidding you xD
The game is still random crashing on the PSP, and i think its a fault of ProQuake...
If somebody knows a better PSP Engine with HLBSP support just write me a PN.
Things i need to fix:
Frikbots (Handling the Pistol and the Knife)
Reloading animations stop when picking up weapons and ammo (Donk know HOW to do this...)
Remove some weapons (Quake has a weaponlimit, omg...)