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Quake c - server and client controls

Quake c - server and client controls

Quake Server Side Coding 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Quake c - of vectors and angles

Quake c - of vectors and angles

DarkPlaces engine Server Side Coding 3 comments

Or how to tell where the gun aim is pointing and how to get there...

Quake c - pointers, struct and the entity

Quake c - pointers, struct and the entity

Quake Server Side Coding 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

DarkPlaces engine Server Side Coding 0 comments

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...

Quake c - .think() and .nextthink

Quake c - .think() and .nextthink

Quake Server Side Coding 0 comments

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Comments  (0 - 10 of 72)
ceriux Creator
ceriux

well this years moty awards is boring... no quake mods on the list.

Reply Good karma+5 votes
QrackerJackQuake
QrackerJackQuake

Hello QuakeDB :D

I have seen a nice comment about my Quake Video Collection at inside3d.com from Ceriux and he had this link within its signature...

So I just wanted to say this seems very interesting to share Quake stuff and I will come back very soon to see what I can do.

Until then I invite you to see some great videos and, may be, to come back to Quake with the "ready-to-go" Qrack_HD engine available on YouTube (upper-right corner).

Regards,

Q -Mark [0!0]
qrackerjackquake@gmail.com

Qracker Jack Quake
Youtube.com

Gather Quake Archives
Quakewiki.net

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numbersix
numbersix

Um, is it me or is it seriously broken when you hit "reply to comment"?
I've done it 2 times now, and both replys (for me) appear with the wrong comment...

(And one shifted to the next page and the correct comment when I posted this. Maybe a few more posts will correct the other one.)

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blindcunt
blindcunt

G'day guys,

I am a massive QuakeWorld fan, been playing since 2001. Not many people play in Australia anymore, but I still play overseas sometimes (even on a 300+ ping) and against bots. Don't think I will ever stop playing QuakeWorld :D

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CreativeStorm
CreativeStorm

You guys could like my "Quake Tribute" project for Android. Its on ice right now to have some time for freelance work. If you want me to continue it your interest could make me do it ;) If i manage to finish a few levels, i'll publish it for free for all quake fans.

Indiedb.com

Anyways - Great to see one of the best games of all times is still loves by more people than me!

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ceriux Creator
ceriux

Man thats awesome i'm sure anyone who loves quake would enjoy this. have you shared anything on inside3d?

Reply Good karma+2 votes
CreativeStorm
CreativeStorm

Thanks! I haven't shared anything on inside3d yet. Cause i'm not modding quake i'm not sure if this is the right place ... but i had a look over my tribute Project today and will try to get some spare time to continue the development - Need to do every thing from scratch so it is a bunch of work - Am pretty busy right now too ;)

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ceriux Creator
ceriux

will your tribute be modder friendly? either way, im sure its going to be great either way!

Reply Good karma+1 vote
CreativeStorm
CreativeStorm

At this moment i don't think it will any modder friendly - it's really build complex to get a decent FPS at low end devices. And as a tribute enybody should be able to play it... So it is pretty hard to develop. I haven't done anything to it for a while now - i'll probably write a ton of the code new anyway.

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ThatPolyDude
ThatPolyDude

Does it use a quake engine for android?
im guessing not :D
Quake on android sounds Fun!! goodluck!(free sounds tasty)

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CreativeStorm
CreativeStorm

You're right - i'm using the unit³ engine - it's not a mod or a remake - it's my personal tribute - build from ground. I Just thought as i love quake most of you could like the tribute in the end ;)

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