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Add media Report RSS Quake c - fix this #1 (view original)
Quake c - fix this #1
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numbersix Author
numbersix - - 2,244 comments

Note: this shadow is not made by the guns visible from this view - this is first person view and the guns are a v_*.mdl model only visible to the player. That reflection comes from the visible weapon model (vw_*.mdl) which as held by the player.mdl is just above and in front of the origin of the muzzleflash light effect.

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I know the shadow (of the gun...on the ceiling) is a result of the low ceiling.
Technically the shadow should be thrown by a light position at the end of the gun barrels.

self.effects = self.effects | EF_MUZZLEFLASH;

Thats the .qc code that lights up weapons fire. I'm just wondering if the position of the light can be adjusted in quake-c. It would probably take an engine mod.