.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
I know the shadow (of the gun...on the ceiling) is a result of the low ceiling.
Technically the shadow should be thrown by a light position at the end of the gun barrels.
self.effects = self.effects | EF_MUZZLEFLASH;
Thats the .qc code that lights up weapons fire. I'm just wondering if the position of the light can be adjusted in quake-c. It would probably take an engine mod.
Note: this shadow is not made by the guns visible from this view - this is first person view and the guns are a v_*.mdl model only visible to the player. That reflection comes from the visible weapon model (vw_*.mdl) which as held by the player.mdl is just above and in front of the origin of the muzzleflash light effect.