.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
Everything (excepting the sphere of annihilation center) should be lit.
Models of ".mdl" type do not get lit if the model origin is outside the level in null / solid space. The models shown all happen to have the origin at the bottom of the bounding box instead of the center. Was a design choice I believe - so they kind of "float".
These are not ".bsp" ammo / health type boxes, which have level wall lighting applied, always.
You will note I did not specify "quake c gone bad" in the title.
This stuff up came from an engine change that tries to fix items placed in solids.
Somehow it was burying the origin.
Everything (excepting the sphere of annihilation center) should be lit.
Models of ".mdl" type do not get lit if the model origin is outside the level in null / solid space. The models shown all happen to have the origin at the bottom of the bounding box instead of the center. Was a design choice I believe - so they kind of "float".
These are not ".bsp" ammo / health type boxes, which have level wall lighting applied, always.
You will note I did not specify "quake c gone bad" in the title.
This stuff up came from an engine change that tries to fix items placed in solids.
Somehow it was burying the origin.