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This may not seem impressive anymore.
But I remember the old days - software never had shadows.
(Doom kind of had area shadows, but those were coded into the map - not dynamic.)
Yes, I'm still going on about shadows.
This may not seem impressive anymore.
But I remember the old days - software never had shadows.
(Doom kind of had area shadows, but those were coded into the map - not dynamic.)
GlQuake had a sort of shadow, but it was quirky.
Shadows impress me. And rain puddles.