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Paralycid - Implementing a virtual cursor with Unity
Paralycid

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

Creating a Custom Scripting Language For In-Game Events
Chuck Jones: Space Cop of the Future

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Sound behind the wall
Harvester of Dreams : Episode 1

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

Game Dev & Design - Combat Visual Scripting (part 2)
BUCK

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

Horde Attack PR

Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...

Creating Racing Game Maps
Arizona Derby

Creating Racing Game Maps

Arizona Derby Level Design/Theory

In this overview, we will go over the creation of off-road racing game maps for our game Arizona Derby. We have finalized 3 maps and more are currently...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

Antegods Code Update #22: Redesigning weapons through playtesting
Antegods

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods Design/Concepts 1 comment

Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...

Making Interesting Talking Sprite Animations
The Siege and the Sandfox

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

Game Dev & Design - Combat Visual Scripting (part 1)
BUCK

Game Dev & Design - Combat Visual Scripting (part 1)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity
BUCK

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

BUCK UI/HUD

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

Making an Impressive Trailer for your Game with Zero budget
Tower Fortress

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Making a Procedural 2D World in Unity Part I
Twin Flames

Making a Procedural 2D World in Unity Part I

Twin Flames Level Design/Theory

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...

Mod Tutorial: Peasant Revolt
Airships: Conquer the Skies

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Getting In-Game
Project Sonnensystem

Getting In-Game

Project Sonnensystem Other

Of all the things a multiplayer game should have trouble with, this really oughtn't be one of them.

Separating Axis Theorem Physics Part 1 -  The Beginning
Violent Sol Worlds

Separating Axis Theorem Physics Part 1 - The Beginning

Violent Sol Worlds Client Side Coding

Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...

How to use the SDK in Linux
Tom Clancy's Rainbow Six 3: Raven Shield

How to use the SDK in Linux

Raven Shield Software Development Kit Starting a mod

You can follow these instructions to use the software development kit in Debian-based distros of Linux.

Create new custom maps!
GridCars

Create new custom maps!

GridCars Level Design/Theory

This is a short tutorial on how to create custom maps in Blender for "GridCars". After reading the tutorial you will be able to create new maps, export...

Mass Effect 2 PlayOnLinux Guide

Mass Effect 2 PlayOnLinux Guide

Installers Tutorial 1 comment

PlayOnLinux provides a simple-to-use interface to install your PC games in Linux and run them with equal performance to Windows. Mass Effect 2 is one...

Ubuntu hints for maclike keyboards

Ubuntu hints for maclike keyboards

Other Tutorial

A guide based on logitech tablet keyboard, but may be usefull for other small keyboards.

BloodTC on Linux
BloodCM

BloodTC on Linux

BloodCM Installers 2 comments

How to install eduke32 and BloodTC on Linux.

Ubuntu on vostro 3560, semp toshiba IS1522 and Inspiron 15r

Ubuntu on vostro 3560, semp toshiba IS1522 and Inspiron 15r

Other Tutorial

A guide I'm making about running ubuntu in an optimal way on notebooks it doesn't by default, but this time on notebooks.

Black Mesa Linux Tutorial

Black Mesa Linux Tutorial

Other Tutorial 6 comments

I was really excited to hear Black Mesa finally released their mod after 8 years of development. What an amazing accomplishment! Of course the first thing...

Linux Ubuntu 12.04 on 2011 imac guide

Linux Ubuntu 12.04 on 2011 imac guide

Other Tutorial

If you have an imac and want to test your games on linux ubuntu as a secondary target platform, or even as a main plataform, this guide may help you.

Building the doom3 source code on linux (Ubuntu)
Doom III

Building the doom3 source code on linux (Ubuntu)

Doom III Client Side Coding 8 comments

So i'm sure you know that the Doom3 source code was recently released under GPL. after the legal problems that they faced with the comically named Carmacks...

Linux Tool Help

Linux Tool Help

Other Tutorial 18 comments

For when you have to do something extra to get games to run on Linux

Modifying weapons (on Ubuntu)
M.A.R.S. - A Ridiculous Shooter

Modifying weapons (on Ubuntu)

M.A.R.S. - A Ridiculous Shooter Client Side Coding

Modification of M.A.R.S. weapons - a simple tutorial.

Building your own M.A.R.S. version on Ubuntu
M.A.R.S. - A Ridiculous Shooter

Building your own M.A.R.S. version on Ubuntu

M.A.R.S. - A Ridiculous Shooter Other

How to quickly build M.A.R.S. on Ubuntu distribution?

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