The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.

Post tutorial RSS Tutorials  (0 - 30 of 37)
Getting the most out of BGE / UPBGE

Getting the most out of BGE / UPBGE

Other Tutorial

There are a few tricks to make UPBGE a very powerful game engine.

Creating games with Unity. Work on the bugs in the Horde Attack
Horde Attack

Creating games with Unity. Work on the bugs in the Horde Attack

Horde Attack Client Side Coding

The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...

Classic and New I guess?
Crack: The Original

Classic and New I guess?

Crack: The Original Music

Something I need to listen, and add to my game. and please no modern-interfluced! just like the 90s.

Who'll Voice them?
Crack: The Original

Who'll Voice them?

Crack: The Original Voice Acting

This is the inprovant event for the game. like the cutscenes.

How do you make a game for DOS in 2017?
Chuck Jones: Space Cop of the Future

How do you make a game for DOS in 2017?

Chuck Jones: Space Cop of the Future Client Side Coding

I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...

Character Animation Workflow in The Iron Oath
The Iron Oath

Character Animation Workflow in The Iron Oath

The Iron Oath Animation 6 comments

A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.

Infinite chunk generation in Unity (4 million blocks - 40 fps)
The Traveler (Voxel RPG)

Infinite chunk generation in Unity (4 million blocks - 40 fps)

The Traveler (Voxel RPG) Client Side Coding

Here are some things we learned from our experience of designing fast, smooth and efficient chunk-based terrain generator.

Skelattack - Character Design
Skelattack

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Unity 3D: How we optimized Ragdoll animation of death
Slash Arena: Online

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Paralycid - Implementing a virtual cursor with Unity
Paralycid

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

Creating a Custom Scripting Language For In-Game Events
Chuck Jones: Space Cop of the Future

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Sound behind the wall
Harvester of Dreams : Episode 1

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

Game Dev & Design - Combat Visual Scripting (part 2)
BUCK: Saturday Morning Cartoon Apocalypse

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK: Saturday Morning Cartoon Apocalypse Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

Horde Attack PR

Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...

Creating Racing Game Maps
Arizona Derby

Creating Racing Game Maps

Arizona Derby Level Design/Theory

In this overview, we will go over the creation of off-road racing game maps for our game Arizona Derby. We have finalized 3 maps and more are currently...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1
Horde Attack

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

Making Interesting Talking Sprite Animations
The Siege and the Sandfox

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

Game Dev & Design - Combat Visual Scripting (part 1)
BUCK: Saturday Morning Cartoon Apocalypse

Game Dev & Design - Combat Visual Scripting (part 1)

BUCK: Saturday Morning Cartoon Apocalypse Animation

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity
BUCK: Saturday Morning Cartoon Apocalypse

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

BUCK: Saturday Morning Cartoon Apocalypse UI/HUD

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

Making an Impressive Trailer for your Game with Zero budget
Tower Fortress

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Making a Procedural 2D World in Unity Part I
Twin Flames

Making a Procedural 2D World in Unity Part I

Twin Flames Level Design/Theory

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...

Mod Tutorial: Peasant Revolt
Airships: Conquer the Skies

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Getting In-Game
Project Sonnensystem

Getting In-Game

Project Sonnensystem Other

Of all the things a multiplayer game should have trouble with, this really oughtn't be one of them.

Separating Axis Theorem Physics Part 1 -  The Beginning
Violent Sol Worlds

Separating Axis Theorem Physics Part 1 - The Beginning

Violent Sol Worlds Client Side Coding

Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...

How to use the SDK in Linux
Tom Clancy's Rainbow Six 3: Raven Shield

How to use the SDK in Linux

Raven Shield Software Development Kit Starting a mod

You can follow these instructions to use the software development kit in Debian-based distros of Linux.

Create new custom maps!
GridCars

Create new custom maps!

GridCars Level Design/Theory

This is a short tutorial on how to create custom maps in Blender for "GridCars". After reading the tutorial you will be able to create new maps, export...

Mass Effect 2 PlayOnLinux Guide

Mass Effect 2 PlayOnLinux Guide

Installers Tutorial 1 comment

PlayOnLinux provides a simple-to-use interface to install your PC games in Linux and run them with equal performance to Windows. Mass Effect 2 is one...

Ubuntu hints for maclike keyboards

Ubuntu hints for maclike keyboards

Other Tutorial

A guide based on logitech tablet keyboard, but may be usefull for other small keyboards.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Membership
Join group
Group watch
Follow
Tutorial Statistics
Articles
37
Views
53,474
Views Today
0
Feed
RSS
Popular Tutorials
Who'll Voice them?
Who'll Voice them? Intermediate Voice Acting
Getting the most out of BGE / UPBGE
Getting the most out of BGE / UPBGE Advanced Other
Unity 3D: How we optimized Ragdoll animation of death
Unity 3D: How we optimized Ragdoll animation of death Intermediate Client Side Coding
Making Interesting Talking Sprite Animations
Making Interesting Talking Sprite Animations Basic Animation
Skelattack - Character Design
Skelattack - Character Design Basic Design/Concepts
Infinite chunk generation in Unity (4 million blocks - 40 fps)
Infinite chunk generation in Unity (4 million blocks - 40 fps) Intermediate Client Side Coding
Classic and New I guess?
Classic and New I guess? Intermediate Music
Character Animation Workflow in The Iron Oath
Character Animation Workflow in The Iron Oath Intermediate Animation
Building the doom3 source code on linux (Ubuntu)
Building the doom3 source code on linux (Ubuntu) Basic Client Side Coding
Mod Tutorial: Peasant Revolt
Mod Tutorial: Peasant Revolt Basic Starting a mod
Separating Axis Theorem Physics Part 1 -  The Beginning
Separating Axis Theorem Physics Part 1 - The Beginning Intermediate Client Side Coding
Tutorial Areas
- Client Side Coding
9
- UI/HUD
2
- Level Design/Theory
3
- Animation
4
- Sound Effects
1
- Voice Acting
1
- Music
1
- PR
3
- Design/Concepts
2
- Starting a mod
2
- Installers
1
- Other
8