The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.
We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.
paralycid - implementing a virtual cursor with unity
Ever wanted to know what it takes to make a programming language, its often easier than you think!
creating a custom scripting language for in-game events
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
game dev & design - combat visual scripting (part 2)
As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...
the first game from zero to alpha. write a history of the development of horde attack. part 3.2
Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...
the first game from zero to alpha. write a history of the development of horde attack. part 3.1
Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...
the first game from zero to alpha. write a history of the development of horde attack. part 2
For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...
the first game from zero to alpha. write a history of the development of horde attack. part 1
Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...
antegods code update #22: redesigning weapons through playtesting
On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.
game dev & design - combat visual scripting (part 1)
A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...
game dev & design - episode 1 | options menu, ui, photoshop and unity
A simple guide on how to make a trailer without spending a dime.
making an impressive trailer for your game with zero budget
Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...
separating axis theorem physics part 1 - the beginning
A guide based on logitech tablet keyboard, but may be usefull for other small keyboards.
ubuntu hints for maclike keyboards
A guide I'm making about running ubuntu in an optimal way on notebooks it doesn't by default, but this time on notebooks.
ubuntu on vostro 3560, semp toshiba is1522 and inspiron 15r
If you have an imac and want to test your games on linux ubuntu as a secondary target platform, or even as a main plataform, this guide may help you.
linux ubuntu 12.04 on 2011 imac guide
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