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Devader: Progress since Gamescom
Devader

Devader: Progress since Gamescom

Devader

Talking about splattering, framebuffers, black stuff and glowing bullets

Special Effects Breakdown!
Capsella The Lights of Lucern

Special Effects Breakdown!

Capsella The Lights of Lucern

Check a brief demonstration of how we get the VFX done.

Final Storm Holiday Giveaway and Sales!
Final Storm

Final Storm Holiday Giveaway and Sales!

Final Storm

To kick off the holidays Final Storm is going on sale on Itch.io and giving away 200 Steam Keys!

Zero-K is released on itch.io, Update to single player campaign
Zero-K

Zero-K is released on itch.io, Update to single player campaign

Zero-K

The Zero-K development team has just released Zero-K on itch, and we are not releasing lightly. We now consider Zero-K to have enough polish and singleplayer...

Completed Level#1 for Zone#1
Area 86

Completed Level#1 for Zone#1

Area 86

Another week passed and it's time to look back what did happen in Area 86!

Massive update! Region rework, new content and part compression
Sector Six

Massive update! Region rework, new content and part compression

Sector Six

This update changes area progression, fixes problems with leveling up, adds new content and a part compression feature.

Stellar Tactics - Progress update - 11/17/17
Stellar Tactics

Stellar Tactics - Progress update - 11/17/17

Stellar Tactics

Weekly progress update for Stellar Tactics posted on Steam Forums!

Patchman in Translation + itch.io launch
Don't Be Patchman

Patchman in Translation + itch.io launch

Don't Be Patchman

For four operating systems: Linux, OSX, Windows, Android - and over twenty languages supported!

0.7.8.14 Patch Notes
Starborne: Sovereign Space

0.7.8.14 Patch Notes

Starborne: Sovereign Space

Starborne receives its first patch for the alpha test, containing much requested changes to the interface and more.

Deadliest Cold
Deadliest Cold

Deadliest Cold

Deadliest Cold

DEADLIEST COLD *Game Status*: In Development Release Date: 2019 Deadliest Cold is a Sci-Fi Thriller/Survival/Horror FPS in the USSR retro-futuristic setting...

Progress towards Mars
39 Days to Mars

Progress towards Mars

39 Days to Mars

Development has been ticking away, and there has been significant progress since the last update at the beginning of the year! I've added new screenshots...

Update 0.5.9 - more medieval action
Clash of Aggression: The Last Stand

Update 0.5.9 - more medieval action

Clash of Aggression: The Last Stand

More medieval characters and all levels optimized!

Combat system
The Call of Liriel

Combat system

The Call of Liriel

This article explains the "custom realtime with pause" combat system of The Call of Liriel.

Deep Flare Devlog #3: HUD Evolution
Deep Flare

Deep Flare Devlog #3: HUD Evolution

Deep Flare

This week we discuss how we changed the game's HUD from the old 'verbose' model to a new, lighter one.

Cefore blog #17 - Re-scope and new hats!
Cefore

Cefore blog #17 - Re-scope and new hats!

Cefore

First of all, me and Louis would like to thanks everyone who supported our Kickstarter campaign. I mean, it is not over yet but let's face it, it is not...

Body Builder Update - Out Now
Robocraft

Body Builder Update - Out Now

Robocraft

We’ve rolled out the latest Robocraft update titled Body Builder. This update brings with it a new and exciting way for inexperienced Robot builders...

SUMOCRATS alpha gameplay video
SUMOCRATS

SUMOCRATS alpha gameplay video

SUMOCRATS

First gameplay capture from the upcoming SUMOCRATS closed alpha.

Tannenberg enters open beta on Early Access!
Tannenberg

Tannenberg enters open beta on Early Access!

Tannenberg

Never in our wildest dreams did we imagine that we would get the support and success that we did with Verdun, and that on top of that we would get the...

Vehicle paint booth & new menus update!
RC Simulation 2.0

Vehicle paint booth & new menus update!

RC Simulation 2.0

Drive all kinds of RC Cars, Boats, Rock Crawlers, Planes or Quad copters on any of the 250+ Workshop Tracks. The game includes an in-game Track Editor...

Galaxy4D, a new full scale multiplayer spacesim !
Galaxy4D

Galaxy4D, a new full scale multiplayer spacesim !

Galaxy4D

Galaxy4D is a Realistic, multiplayer space game featuring a full scale galaxy with full scale planets you can walk on. We are back with exciting announcements...

Surfing, Skiing, Running
Lilith

Surfing, Skiing, Running

Lilith

Chay ho, folks. Sit down, enjoy this free space drink, and let me tell you all about how we protoyped our planetary movement.

Kat's progress blog about our game SAMA
Something Ate My Alien

Kat's progress blog about our game SAMA

Something Ate My Alien

Kat is the artist at RoKabium Games, and she has written a blog article about her progress so far on the 'Art' side.

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)
The Untold Legacy

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

The Untold Legacy

In this update I discuss our thought process as we continue forward designing enemies, bosses, items, dungeons & puzzles within the open world of Loomia...

Update #10: AI behaviours and pathfinding
Upside-Down Dimensions

Update #10: AI behaviours and pathfinding

Upside-Down Dimensions

A new update to the build on Early Access, fixing some path finding problems and tuning some AI Behaviours

Widescreen support, Final boss almost finished!
Mobility!

Widescreen support, Final boss almost finished!

Mobility!

In which I share some bits about the final boss fight & changed the resolution of the game to widescreen.

The Sixteenth Promise - Devlog Update #1
The Sixteenth Promise

The Sixteenth Promise - Devlog Update #1

The Sixteenth Promise

The Sixteenth Promise - Cover art, character preview and playable demo!

New Video
Space Warped Online

New Video

Space Warped Online 2 comments

Yet another RAW video from WIP Space Warped Online.

Kickstarter Update 3#: Challenges of Top-Down View
Soulblight

Kickstarter Update 3#: Challenges of Top-Down View

Soulblight

Top-down perspective has multiple advantages. There are reasons why this perspective isn’t a popular choice among the developers though. Here's how...

Lord of Dwarves Alpha progress: Balance & Pacing
Lord of Dwarves

Lord of Dwarves Alpha progress: Balance & Pacing

Lord of Dwarves 1 comment

A talk about balance and gameplay pacing in Lord of Dwarves as it becomes more feature complete and needs more fine tuning.

Development Log Week 104
Prosperous Universe

Development Log Week 104

Prosperous Universe

We continue to follow our testing schedule and just like that, our second closed alpha test has already officially passed. Meanwhile, we are at work implementing...