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Balancing a Game the Right Way: Make Stats Designer-Facing
Karaski: What Goes Up...

Balancing a Game the Right Way: Make Stats Designer-Facing

Karaski: What Goes Up... Design/Concepts 0 comments

Tips on how to structure you game to make balancing and tweaking much, much easier!

every.thing.built: Easy management of buildings resources

every.thing.built: Easy management of buildings resources

Level Design/Theory Tutorial 0 comments

We all are daunted by finding, managing and implementing resource files. How can a team of artist, designers and coders share in common without the stress?...

4 Quick Tips for Concept Artists who want to be in Gamiing

4 Quick Tips for Concept Artists who want to be in Gamiing

Concept Art Tutorial 0 comments

Concept artist are great and generally their art speaks for themselves but here is two hints to help you get to/impress game devs and two tips to help...

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv
DeadRiot

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other 1 comment

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

UE4: Submerge postFX video
Submerge

UE4: Submerge postFX video

Submerge Mapping/Technical 0 comments

Have a look at how some of the post effects in Submerge are done. The video includes Color Grading, Color Grading by Depth, Bloom, Exposure, Depth of...

Debunking #5 YouTube Myths For GameDev

Debunking #5 YouTube Myths For GameDev

PR Tutorial 0 comments

YouTube is one of the best channels to promote your game, increase its visibility and acquire new fans and potential customers. All you have to know is...

Walk cycle tutorial
Her Majesty's SPIFFING

Walk cycle tutorial

Her Majesty's SPIFFING Animation 0 comments

We compress an hour of animating into an 11 minute tutorial showing you the process of putting together a walk cycle ready to be exported into a game...

XNA dynamic content compilation without a content project
Paperbound

XNA dynamic content compilation without a content project

Paperbound Client Side Coding 0 comments

Having to deal with a content project is a pain, right? Learn how we fixed this flaw in an otherwise great framework.

High speed projectile fun
Slinki

High speed projectile fun

Slinki Client Side Coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

How to play
CaveExpress

How to play

CaveExpress Design/Concepts 0 comments

Describes the characters and goals of CaveExpress and gives a small how-to-play guideline.

Unity Tutorial Series (Post 1-50)
Ninja Attack!

Unity Tutorial Series (Post 1-50)

Ninja Attack! Level Design/Theory 2 comments

This is an Introduction to my 2013 Unity Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

UDK Tutorial Series (Post 1-50)

UDK Tutorial Series (Post 1-50)

Mapping/Technical Tutorial 1 comment

This is an Introduction to my 2013 UDK Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

How To Make A Tic-Tac-Toe Game In Notepad!

How To Make A Tic-Tac-Toe Game In Notepad!

Client Side Coding Tutorial 13 comments

This tutorial features how to make a Tic-Tac-Toe game only using notepad!

UDK Tutorial - Basics
Nightmare: Among Shadows

UDK Tutorial - Basics

Nightmare: Among Shadows Level Design/Theory 0 comments

In this tutorial I will cover the bare bones basics of UDK *For the most part*

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Useful Third-party Libraries

Useful Third-party Libraries

Client Side Coding Tutorial 1 comment

Read our discussion about picking good third-party libraries, and avoid making the same mistakes we did.

How to Texture in Blender

How to Texture in Blender

Textures Tutorial 1 comment

Just a short tutorial about the basics of adding textures to a model in Blender.

How to make a simple, generic grass texture in GIMP

How to make a simple, generic grass texture in GIMP

Textures Tutorial 8 comments

A quick tutorial how to create a simple, primitive grass texture from scratch.

Simple drop-down menu script for Unity3d

Simple drop-down menu script for Unity3d

UI/HUD Tutorial 2 comments

A simple drop-down menu script for Unity3d.

Isometric RTS camera in Unity

Isometric RTS camera in Unity

Client Side Coding Tutorial 3 comments

How to get an isometric RTS camera in Unity?

How to make a seamless texture in GIMP

How to make a seamless texture in GIMP

Textures Tutorial 7 comments

How to make a seamless texture, easily and quickly.

Making An Anime -Photoshop

Making An Anime -Photoshop

Concept Art Tutorial 0 comments

Learning to making an Anime with Photoshop or Gimp(though difficult with gimp) ...........& coloring it perfectly

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

The Amazing Goblin's Workshop Design/Concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Submerge Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Design/Concepts Tutorial 8 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

How to set up a mod
Fractured State

How to set up a mod

Fractured State Client Side Coding 4 comments

In this tutorial we'll run through the basics of how to set up a mod and get it to load in the Editor.

Personal Daemon

Personal Daemon

Design/Concepts Tutorial 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

What a game designer needs to know?

What a game designer needs to know?

Design/Concepts Tutorial 18 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind

6 steps to play with player's mind

Design/Concepts Tutorial 27 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

[Submerge] Tutorial - Texturing for Unity 3/7
Submerge

[Submerge] Tutorial - Texturing for Unity 3/7

Submerge Textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

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Popular Tutorials
How To Make A Tic-Tac-Toe Game In Notepad!
How To Make A Tic-Tac-Toe Game In Notepad! Intermediate Client Side Coding
How to create an in-game pause menu?
How to create an in-game pause menu? Intermediate UI/HUD
How to hide the cursor?
How to hide the cursor? Basic Other
How to create main menu
How to create main menu Basic UI/HUD
Basic Blender Animation Tutorial
Basic Blender Animation Tutorial Basic Animation
[Submerge] Tutorial - Animations for Unity 4/7 (Update)
[Submerge] Tutorial - Animations for Unity 4/7 (Update) Intermediate Animation
Programming Evolution, take one.
Programming Evolution, take one. Basic Client Side Coding
Simple drop-down menu script for Unity3d
Simple drop-down menu script for Unity3d Basic UI/HUD
How to make a minimap
How to make a minimap Basic Other
6 steps to play with player's mind
6 steps to play with player's mind Intermediate Design/Concepts
Networking using Stratus and NetStreams. AS3
Networking using Stratus and NetStreams. AS3 Intermediate Client Side Coding
Personal Daemon
Personal Daemon Advanced Design/Concepts
First steps to environmental conceptual art
First steps to environmental conceptual art Basic Concept Art
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