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Mod Tutorial: Peasant Revolt
Airships: Conquer the Skies

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

Simple Battery-life and Energy Optimization for Mobile Games using Unity
Labyrinth Robots

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other

Simple way for mobile games using Unity to save battery power.

Conception (Dev Blog)
Conception

Conception (Dev Blog)

Conception Level Design/Theory

A post from February 2016 which documented my thought process for why Conception is designed the way it is.

Creating a planet of your own
Starpoint Gemini Warlords

Creating a planet of your own

Starpoint Gemini Warlords Props Modelling

A step-by-step tutorial explaining how planet models are prepped and assembled for Starpoint Gemini Warlords. The bulk of the tutorial deals with properly...

Why a bit of effort in marketing your games helps a lot!
Computer Repair Simulator

Why a bit of effort in marketing your games helps a lot!

Computer Repair Simulator PR

Why a bit of effort in marketing your games helps a lot! So you want to be a game developer? You want to follow your dream and make your game? You want...

Time Manipulation in Unity - Level Creation
Lintrix

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Separating Axis Theorem Physics Part 1 -  The Beginning
Violent Sol Worlds

Separating Axis Theorem Physics Part 1 - The Beginning

Violent Sol Worlds Client Side Coding

Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...

Unity - Getting Started with Steam
ARENA  3D

Unity - Getting Started with Steam

ARENA 3D Client Side Coding 3 comments

If you are a Unity Developer currently running a Steam Greenlight Campaign or recently Greenlit, you will no doubt be wanting to integrate Steam with...

How To Start Your Game Company: 5 Tips!
Lake Ridden

How To Start Your Game Company: 5 Tips!

Lake Ridden Management 3 comments

Do you want to start a game company? Here are five tips that has helped us when we founded Midnight Hub!

Where to get icons for my inventory?
The Lone Adventurer

Where to get icons for my inventory?

The Lone Adventurer UI/HUD

This is a bit promotion for a tool I wrote that solved the problem above. You can download it on Unity Asset Store.

Our process to Level Design Valgard (Part 1)
Valgard and The Armor of Achilles

Our process to Level Design Valgard (Part 1)

Valgard and The Armor of Achilles Level Design/Theory

Level Design Process of Valgard and The Armor of Achilles (Part 1).

Dev Blog #4 – Bottom-up Game Design
Lake Ridden

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Dev Blog #2 – A Hands-on Guide On How To Make Games
Lake Ridden

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

10 Tips When Applying For A Games Industry Job
Lake Ridden

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Dev Blog #1 – Automate Your Build Process!
Lake Ridden

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

Music and Atmosphere of Trimmer Tycoon
Trimmer Tycoon

Music and Atmosphere of Trimmer Tycoon

Trimmer Tycoon Music

In this article Max Samarin talks about his thinking and process behind the music in Trimmer Tycoon - and how it affects the atmosphere of the game.

Daily Chthonicle - Monster Modding
Daily Chthonicle

Daily Chthonicle - Monster Modding

Daily Chthonicle Mapping/Technical

This is a simple tutorial on how to modify or add new monster types to Daily Chthonicle (Beta 1.1 or higher).

Adding visual variety using a few Photoshop-like tricks
Alchemic Jousts

Adding visual variety using a few Photoshop-like tricks

Alchemic Jousts Textures

We realized we needed to increase visual variety on our game, and instead of creating tons of new assets, we implemented and used some Photoshop-like...

Balancing a Game the Right Way: Make Stats Designer-Facing
Karaski: What Goes Up...

Balancing a Game the Right Way: Make Stats Designer-Facing

Karaski: What Goes Up... Design/Concepts

Tips on how to structure you game to make balancing and tweaking much, much easier!

every.thing.built: Easy management of buildings resources

every.thing.built: Easy management of buildings resources

Level Design/Theory Tutorial

We all are daunted by finding, managing and implementing resource files. How can a team of artist, designers and coders share in common without the stress?...

4 Quick Tips for Concept Artists who want to be in Gamiing

4 Quick Tips for Concept Artists who want to be in Gamiing

Concept Art Tutorial

Concept artist are great and generally their art speaks for themselves but here is two hints to help you get to/impress game devs and two tips to help...

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv
DeadRiot

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

UE4: Submerge postFX video
Subsiege

UE4: Submerge postFX video

Subsiege Mapping/Technical

Have a look at how some of the post effects in Submerge are done. The video includes Color Grading, Color Grading by Depth, Bloom, Exposure, Depth of...

Debunking #5 YouTube Myths For GameDev

Debunking #5 YouTube Myths For GameDev

PR Tutorial

YouTube is one of the best channels to promote your game, increase its visibility and acquire new fans and potential customers. All you have to know is...

Walk cycle tutorial
Her Majesty's SPIFFING

Walk cycle tutorial

Her Majesty's SPIFFING Animation

We compress an hour of animating into an 11 minute tutorial showing you the process of putting together a walk cycle ready to be exported into a game...

XNA dynamic content compilation without a content project
Paperbound

XNA dynamic content compilation without a content project

Paperbound Client Side Coding

Having to deal with a content project is a pain, right? Learn how we fixed this flaw in an otherwise great framework.

High speed projectile fun
Slinki

High speed projectile fun

Slinki Client Side Coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

How to play
CaveExpress

How to play

CaveExpress Design/Concepts

Describes the characters and goals of CaveExpress and gives a small how-to-play guideline.

Unity Tutorial Series (Post 1-50)
Ninja Attack!

Unity Tutorial Series (Post 1-50)

Ninja Attack! Level Design/Theory 2 comments

This is an Introduction to my 2013 Unity Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

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Mod Tutorial: Peasant Revolt
Mod Tutorial: Peasant Revolt Basic Starting a mod
How To Make A Tic-Tac-Toe Game In Notepad!
How To Make A Tic-Tac-Toe Game In Notepad! Intermediate Client Side Coding
How to create an in-game pause menu?
How to create an in-game pause menu? Intermediate UI/HUD
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate Players Modelling
How to create main menu
How to create main menu Basic UI/HUD
Torqials #1 - Multiple Collision Boxes
Torqials #1 - Multiple Collision Boxes Intermediate Props Modelling
Isometric RTS camera in Unity
Isometric RTS camera in Unity Basic Client Side Coding
6 steps to play with player's mind
6 steps to play with player's mind Intermediate Design/Concepts
The Five and a Half Filters of Game Creation
The Five and a Half Filters of Game Creation Intermediate Design/Concepts
What a game designer needs to know?
What a game designer needs to know? Basic Design/Concepts
How to make a seamless texture in GIMP
How to make a seamless texture in GIMP Basic Textures
Splitscreen cameras
Splitscreen cameras Basic Other
Separating Axis Theorem Physics Part 1 -  The Beginning
Separating Axis Theorem Physics Part 1 - The Beginning Intermediate Client Side Coding
Splitscreen input
Splitscreen input Basic Other
Simple drop-down menu script for Unity3d
Simple drop-down menu script for Unity3d Basic UI/HUD
Unity - Getting Started with Steam
Unity - Getting Started with Steam Basic Client Side Coding
Texturing human Skin without photos in Photoshop
Texturing human Skin without photos in Photoshop Intermediate Textures
HD Video Tutorial - Custom Animations
HD Video Tutorial - Custom Animations Intermediate Animation
Personal Daemon
Personal Daemon Advanced Design/Concepts
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