A group dedicated to indie and standalone game development.

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First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 13 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

Making An Anime -Photoshop
Game

Making An Anime -Photoshop

Jun 26, 2012 Indie Devs Intermediate concept art 0 comments

Learning to making an Anime with Photoshop or Gimp(though difficult with gimp) ...........& coloring it perfectly

How to create main menu
CarEdu

How to create main menu

Oct 24, 2010 CarEdu Basic ui/hud 11 comments

How to create a simple main menu: the main menu screen and following it a level selection menu (dialogue box)

How to create an in-game pause menu?
CarEdu

How to create an in-game pause menu?

Oct 24, 2010 CarEdu Intermediate ui/hud 12 comments

How to create a pause menu, showing the cursor (that was hidden), and pause/unpause the game itself.

Simple drop-down menu script for Unity3d
Game

Simple drop-down menu script for Unity3d

Jul 23, 2012 Basic ui/hud 1 comment

A simple drop-down menu script for Unity3d.

Texturing human Skin without photos in Photoshop
Portal

Texturing human Skin without photos in Photoshop

Sep 13, 2010 Portal: Combat Intermediate textures 17 comments

This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.

[Submerge] Tutorial - Texturing for Unity 3/7
Submerge

[Submerge] Tutorial - Texturing for Unity 3/7

Mar 13, 2012 Submerge Intermediate textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

How to make a seamless texture in GIMP
Game

How to make a seamless texture in GIMP

Jul 12, 2012 Basic textures 7 comments

How to make a seamless texture, easily and quickly.

How to make a simple, generic grass texture in GIMP
Game

How to make a simple, generic grass texture in GIMP

Aug 28, 2012 Basic textures 8 comments

A quick tutorial how to create a simple, primitive grass texture from scratch.

How to Texture in Blender
Game

How to Texture in Blender

Sep 25, 2012 Basic textures 1 comment

Just a short tutorial about the basics of adding textures to a model in Blender.

How to add coloured lighting to Solitude maps
Solitude

How to add coloured lighting to Solitude maps

Dec 1, 2009 Solitude Intermediate mapping/technical 3 comments

A tutorial by one of Solitudes mappers on how to get coloured lighting into Solitude maps!

Quake/Solitude Terrian Making
Solitude

Quake/Solitude Terrian Making

Jan 7, 2010 Solitude Basic mapping/technical 16 comments

Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain!

UDK Tutorial Series (Post 1-50)
Game

UDK Tutorial Series (Post 1-50)

Jul 5, 2013 Basic mapping/technical 1 comment

This is an Introduction to my 2013 UDK Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Mar 4, 2012 Submerge Basic players modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Use Blender animations in Quake Mods
Game

Use Blender animations in Quake Mods

Oct 20, 2009 Basic animation 23 comments

Hi! After this, you'll never use Qme again. Blender is a much better tool with a better variety of options.

HD Video Tutorial - Custom Animations
Overgrowth

HD Video Tutorial - Custom Animations

Feb 2, 2010 Overgrowth Intermediate animation 25 comments

Learn how to quickly make and use your own animations in Overgrowth.

Basic Blender Animation Tutorial
Game

Basic Blender Animation Tutorial

Jan 3, 2011 Basic animation 11 comments

Hey guys! I'm back to show you a little more about animating in Blender with hopes of growing the animation community. Now, there are many ways of animating...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Intermediate animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

How to change the background music? (one soundtrack)
CarEdu

How to change the background music? (one soundtrack)

Oct 21, 2010 CarEdu Basic sound effects 0 comments

A simple tutorial on how to change the soundtrack / background music played in Car Tutorial project.

If it had to be done all over again...
Crimson Crow

If it had to be done all over again...

May 10, 2010 Crimson Crow Basic management 8 comments

A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

[Submerge] Tutorial - Art Hints - Workflow 1/7
Submerge

[Submerge] Tutorial - Art Hints - Workflow 1/7

Mar 2, 2012 Submerge Intermediate management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

Adding reloading to Quake
Solitude

Adding reloading to Quake

Jan 14, 2010 Solitude Basic client side coding 13 comments

A tutorial on how to add reloading to Quakes shotgun in qc code, and other tips to help you get started codeing for Quake.

UnrealScripter #1
Game

UnrealScripter #1

Apr 28, 2010 Intermediate client side coding 1 comment

UDK is a powerful tool that allows making all types of games. The problem is that we need to be able to program it ! This tutorial has a simple aim ...

Networking using Stratus and NetStreams. AS3
Game

Networking using Stratus and NetStreams. AS3

Aug 17, 2010 Intermediate client side coding 3 comments

This tutorial will show you how to connect, send and receive text/images over the internet. We will talk about what Stratus is and how to combine this...

Listening to events in Java.
Game

Listening to events in Java.

Nov 2, 2010 Basic client side coding 0 comments

A short article showing how to handle events (click on a button, mouse move, ...) in Java.

WinAPI introduction
Game

WinAPI introduction

Nov 18, 2010 Basic client side coding 0 comments

A short introduction to programming Windows applications using C++.

Writing a Scene Graph for 2D Games
Break Blocks

Writing a Scene Graph for 2D Games

Jan 6, 2011 Break Blocks Intermediate client side coding 2 comments

Covers writing a basic Scene Graph for a 2D Engine, which essentially handles depth sorting and creates a tight loop for rendering a scene. A big advantage...

Programming Evolution, take one.
Game

Programming Evolution, take one.

Mar 10, 2011 Basic client side coding 0 comments

An introduction to programming software based on evolution.

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