A group dedicated to indie and standalone game development.

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Starting a project, and 'not' letting the project die
Crimson Crow

Starting a project, and 'not' letting the project die

Mar 3, 2009 Crimson Crow Basic starting a mod 49 comments

A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.

First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 13 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

Using Moddb for PR
Game

Using Moddb for PR

May 28, 2009 Indie Devs Basic pr 13 comments

So many mods want attention, but seem to go unnoticed. Why? Here are a few simple tips to get you and your project on your way!

Starting a project, and 'not' letting the project die (Part 2)
Crimson Crow

Starting a project, and 'not' letting the project die (Part 2)

Sep 6, 2009 Crimson Crow Basic starting a mod 22 comments

A summary over whats happened over the course of my indie project since part 1 and what to watch for.

Levels in Life
Game

Levels in Life

Sep 11, 2009 Indie Devs Basic other 16 comments

A beginner's basic tutorial on how you can improve your skills in general. Simple and straight-forward, but may prove useful to those getting their feet...

Use Blender animations in Quake Mods
Game

Use Blender animations in Quake Mods

Oct 20, 2009 Basic animation 23 comments

Hi! After this, you'll never use Qme again. Blender is a much better tool with a better variety of options.

Quake/Solitude Terrian Making
Solitude

Quake/Solitude Terrian Making

Jan 7, 2010 Solitude Basic mapping/technical 16 comments

Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain!

Adding reloading to Quake
Solitude

Adding reloading to Quake

Jan 14, 2010 Solitude Basic client side coding 13 comments

A tutorial on how to add reloading to Quakes shotgun in qc code, and other tips to help you get started codeing for Quake.

Healthy PC ideas
Game

Healthy PC ideas

May 6, 2010 Indie Devs Basic other 2 comments

A small article aimed to give a look in the right direction for PC users in terms of security and performance.

If it had to be done all over again...
Crimson Crow

If it had to be done all over again...

May 10, 2010 Crimson Crow Basic management 8 comments

A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.

How to make a minimap
CarEdu

How to make a minimap

Oct 17, 2010 CarEdu Basic other 4 comments

How to make a simple minimap. Based on Rman's script and tips. :-)

Splitscreen input
CarEdu

Splitscreen input

Oct 17, 2010 CarEdu Basic other 3 comments

How to make input keys for two players on the same screen (for the splitscreen multiplayer mode.)

Splitscreen cameras
CarEdu

Splitscreen cameras

Oct 17, 2010 CarEdu Basic other 2 comments

How to set cameras to simulate the splitscreen multiplayer mode in Unity.

How to change the background music? (one soundtrack)
CarEdu

How to change the background music? (one soundtrack)

Oct 21, 2010 CarEdu Basic sound effects 0 comments

A simple tutorial on how to change the soundtrack / background music played in Car Tutorial project.

How to hide the cursor?
CarEdu

How to hide the cursor?

Oct 24, 2010 CarEdu Basic other 1 comment

How to hide the default system cursor in-game when it's not needed (in some platformers, etc.).

How to create main menu
CarEdu

How to create main menu

Oct 24, 2010 CarEdu Basic ui/hud 11 comments

How to create a simple main menu: the main menu screen and following it a level selection menu (dialogue box)

Listening to events in Java.
Game

Listening to events in Java.

Nov 2, 2010 Basic client side coding 0 comments

A short article showing how to handle events (click on a button, mouse move, ...) in Java.

WinAPI introduction
Game

WinAPI introduction

Nov 18, 2010 Basic client side coding 0 comments

A short introduction to programming Windows applications using C++.

Basic Blender Animation Tutorial
Game

Basic Blender Animation Tutorial

Jan 3, 2011 Basic animation 11 comments

Hey guys! I'm back to show you a little more about animating in Blender with hopes of growing the animation community. Now, there are many ways of animating...

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Jan 7, 2011 Overgrowth Basic props modelling 17 comments

Learn how to export a model from Blender to Overgrowth.

Programming Evolution, take one.
Game

Programming Evolution, take one.

Mar 10, 2011 Basic client side coding 0 comments

An introduction to programming software based on evolution.

Building your own M.A.R.S. version on Ubuntu
M.A.R.S. - A Ridiculous Shooter

Building your own M.A.R.S. version on Ubuntu

Apr 20, 2011 M.A.R.S. - A Ridiculous Shooter Basic other 0 comments

How to quickly build M.A.R.S. on Ubuntu distribution?

Modifying weapons (on Ubuntu)
M.A.R.S. - A Ridiculous Shooter

Modifying weapons (on Ubuntu)

Apr 20, 2011 M.A.R.S. - A Ridiculous Shooter Basic client side coding 0 comments

Modification of M.A.R.S. weapons - a simple tutorial.

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Creating a game: General tips and advice
Rune Masters

Creating a game: General tips and advice

Jul 9, 2011 Rune Masters Basic other 4 comments

Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...

Digmaan Control Tutorial!
Digmaan (Re-uploaded)

Digmaan Control Tutorial!

Sep 2, 2011 Digmaan (Re-uploaded) Basic other 1 comment

This is a tutorial for the Digmaan PC game. All the controls that you need to know are posted here as well as other functions...

Digmaan: The Aftermath Tutorials
Game

Digmaan: The Aftermath Tutorials

Nov 28, 2011 Basic other 1 comment

Keyboard tutorials and system requirements for Digmaan: The Aftermath, before the release.

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Mar 4, 2012 Submerge Basic players modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

How to set up a mod
Fractured State

How to set up a mod

Apr 10, 2012 Fractured State Basic client side coding 4 comments

In this tutorial we'll run through the basics of how to set up a mod and get it to load in the Editor.

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