This group is for the command & conquer modders out there and for people looking for mappers
need some people to test out the maps i make, to ensure their quality is what people want.
This is a small briefing of one of GDI's missions you'll be seeing in my TE campaign some time after TE 1.5 is released. Also some info about other missions...
Many times I have wondered if this mod will finish in times... sadly I have come to the forgone conclusion it wont. Mod is officially delayed .. however...
With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...
_We have the great joy of presenting to you the first version of the new C&C3 A New Experience Mod Pack. This Interface/Feature MOD, developed by...
I just joined. I am a mapper for Generals Zero Hour. Speaking of which is that competition for Generals only or Generals Zero Hour?
anyone good at making scripts for command and conquer 3 tiberium wars world buider sp maps?
Since when we're partiners???
they're promoting your sight - you should be happy :)
i got another question (srry) but can you build a zocom orca from a ST airfield (script wise)? or will you need a SDK for it? i heard somewhere you can but you need to do some scripting so im not sure if this is true or what not.
em i think there is a script for adding units into othe buildings i'm not to sure
I got a question, im new at making mission maps and i want to know how to make the AI make units from pre placed structures. i tryed to edit there behavior and how they act but i just cant get them to build units. i can get them to use SW tho :x (Kane's wrath)
well they should naturally build units did you go to add player and then click computer controlled then click army then pick air marshall or krukov style or ambush divsion then put the pre set building with that player sorry about late reurn been busy
alright sounds good, thanks
just delete my post...
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