Zombie Grinder Pre-Alpha (Linux)
Jan 30, 2012 Demo 21 commentsLinux build is here! Get your... Sorry, I've never used Linux before so I have no pun. Enjoy (^> ^ )!
Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.
It's a multi-platform (windows, mac, linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.
The game sports a varietyof different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
2 comments by Infinitus on Mar 6th, 2012
Just a heads up guys, our server provider will be moving the main game server over to another rack sometime tomorrow. This will likely cause a downtime of a couple of hours during which the game will be totally inaccessible.
Apologies for this! This should hopefully move the server over to a more stable connection, so better for the long run!
We'll get everything back up and running ASAP.
Linux build is here! Get your... Sorry, I've never used Linux before so I have no pun. Enjoy (^> ^ )!
Introducing Zombie Grinder to our Mac fans! This build adds new maps, new game modes, new items, and bug fixes! Oh... and also support for your Operating...
Build 204 introduces new game modes Capture the Bag, Deathmatch, and Rack 'em up! Bug fixes, and a couple new items as well. Oh, and very early cross-platform...
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i dont get it, the game worked before but it doesnt work for the latest version? it has the same problem as gamer5556
btw WTF is openGL?
En.wikipedia.org
Basically a more portable version of DirectX (which I'm sure you have heard of).
If it worked in the old version just read the thread I linked to below, you can turn off the check for OpenGL (though I'm amazed it dosen't work without the correct version of ogl).
WTF!? my graphics card doesn't support opengl
Desura.com
Check thar.
This Game Looks like fun imma gonna play it now
*Trollface*
Do you guys even bother testing the game before releasing it? there still alot of problems with the game still ike hit detection and the range
Open alpha = testing. Thank you for your input!
There is a reason for the sarcastic pre-pre-alpha warning at the start of the game. These are essentially development builds.
As for "hit detection" and "range", those are gameplay balancing issues, not our main priority at the moment.
cant play it, no one is online!
Yeah, we usually get activity spikes after content patches, but Tim and I have been busy with our jobs and such :(