Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windowsmaclinux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. 

The game sports a varietyof different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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2 comments by Infinitus on Mar 6th, 2012

Just a heads up guys, our server provider will be moving the main game server over to another rack sometime tomorrow. This will likely cause a downtime of a couple of hours during which the game will be totally inaccessible.

Apologies for this! This should hopefully move the server over to a more stable connection, so better for the long run!

We'll get everything back up and running ASAP.

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Zombie Grinder Pre-Alpha (Linux)

Zombie Grinder Pre-Alpha (Linux)

Jan 30, 2012 Demo 21 comments

Linux build is here! Get your... Sorry, I've never used Linux before so I have no pun. Enjoy (^> ^ )!

Zombie Grinder Pre-Alpha (MacOS)

Zombie Grinder Pre-Alpha (MacOS)

Jan 28, 2012 Demo 2 comments

Introducing Zombie Grinder to our Mac fans! This build adds new maps, new game modes, new items, and bug fixes! Oh... and also support for your Operating...

Zombie Grinder Pre-Alpha (Windows)

Zombie Grinder Pre-Alpha (Windows)

Jan 28, 2012 Demo 4 comments

Build 204 introduces new game modes Capture the Bag, Deathmatch, and Rack 'em up! Bug fixes, and a couple new items as well. Oh, and very early cross-platform...

Comments  (0 - 10 of 429)
boodah72
boodah72 May 19 2012, 9:35pm says:

i dont get it, the game worked before but it doesnt work for the latest version? it has the same problem as gamer5556

btw WTF is openGL?

0 votes     reply to comment
Infinitus
Infinitus May 20 2012, 5:06pm replied:

En.wikipedia.org

Basically a more portable version of DirectX (which I'm sure you have heard of).

If it worked in the old version just read the thread I linked to below, you can turn off the check for OpenGL (though I'm amazed it dosen't work without the correct version of ogl).

+1 vote     reply to comment
gamer5556
gamer5556 May 19 2012, 12:02pm says:

WTF!? my graphics card doesn't support opengl

+1 vote     reply to comment
Infinitus
Infinitus May 19 2012, 5:06pm replied:

Desura.com

Check thar.

+1 vote     reply to comment
gamer5556
gamer5556 May 19 2012, 11:56am says:

This Game Looks like fun imma gonna play it now
*Trollface*

0 votes     reply to comment
JasonGreene
JasonGreene May 16 2012, 4:20pm says: Online

Do you guys even bother testing the game before releasing it? there still alot of problems with the game still ike hit detection and the range

0 votes     reply to comment
Jordizzle
Jordizzle May 18 2012, 8:24pm replied:

Open alpha = testing. Thank you for your input!

+1 vote     reply to comment
Infinitus
Infinitus May 16 2012, 6:12pm replied:

There is a reason for the sarcastic pre-pre-alpha warning at the start of the game. These are essentially development builds.

As for "hit detection" and "range", those are gameplay balancing issues, not our main priority at the moment.

+1 vote     reply to comment
scootch
scootch May 14 2012, 3:06pm says:

cant play it, no one is online!

+1 vote     reply to comment
Jordizzle
Jordizzle May 14 2012, 5:00pm replied:

Yeah, we usually get activity spikes after content patches, but Tim and I have been busy with our jobs and such :(

+1 vote     reply to comment
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Zombie Grinder
Platforms
Windows, Mac, Linux
Developer
Twin Drills
Engine
Custom Built
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Official Page
Twindrills.com
Release Date
Released Feb 3, 2012
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