Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

Post news Report article RSS Feed Random-Generated Dungeon Update!

Procedurally generated dungeons make an appearance in an all new dungeon crawler game mode!

Posted by Jordizzle on Sep 5th, 2012

Greetings all!

Jordan here with a smidge of Zombie Grinder news! Tim has patched in the random dungeon generator for everybody to try out! Along side those, there is a ton and a half of bug fixes, some tweaks to old maps to add a bit of flavor to an otherwise bland experience, and a new miscellaneous item that allows you to charge into battle with a pre-determined amount of cash! This comes in handy especially with the new random dungeons! There are also a few other features and stuff we snuck in, so have fun finding those :)

That's all for now, guys! As always, let us know how you like the new dungeon mode on the forums, or in a reply to this news topic!

Thanks for all your time, and happy grinding!


Post comment Comments
TacoKnight Sep 6 2012 says:

Just when i thought this game couldn't get any better.

+3 votes     reply to comment
Dragon89071 Sep 6 2012 says:

now when u say random dungeon generator...... what would be the max.... just wondering i think its bad ***..... reason im wondering is different dungeons picked at random is still a random dungeon generator >.<

+1 vote     reply to comment
Infinitus Sep 6 2012 replied:

Its not dungeons picked at random, its all procedurally generated.

+1 vote     reply to comment
Infinitus Sep 6 2012 replied:

Though granted they could use more variety lol.

+1 vote     reply to comment
Jordizzle Author
Jordizzle Sep 6 2012 says:

It literally makes each floor on the fly from a seed :P I think it's technically infinite.

+1 vote   reply to comment
Dragon89071 Sep 7 2012 says:

nothings infinite but from what ive seen there are ALOT!

+1 vote     reply to comment
Infinitus Sep 7 2012 replied:

Max map size is 100x100 rooms, there are 4 different variations of room shapes (really need to expand that), 6 possible spawn points for lights, 6 possible spawn points for projectile spawners, 8 different types of traps/rooms (chest/wave/etc), 4 different enemy drop types, 255*255*255 different biome colours, 255 light shade variations, etc, etc.

100^100^4^12^12^8^4^255^255^255^255 = large number lol.

So close enough to infinite lol, but I do agree I need to add more variation to the maps.

+1 vote     reply to comment
Dragon89071 Sep 7 2012 says:

100^100^6^4^8^4 is the ones that really matter lol
so 1x 10^1536 different combos that arent JUST cosmetic lol not counting lights,colors, or light shade variations 8 D.... either way its a GREAT add on cuz i was starting to get tired of just grinding the exact same maps the exact same way.... now theres some spice..... btw are those jumping block zombies in all the other maps or just random map

+1 vote     reply to comment
Infinitus Sep 7 2012 replied:

Just the random one.

+1 vote     reply to comment
drako1251 Sep 19 2012 says:


+1 vote     reply to comment
olvimasta Sep 22 2012 says:

SOOOO THIS is the update that broke my game hmpf. I downloads a 61 mb update in desura for ZG and at like something percent it derps and implodes violently. I got denied my grinding of sombie exp. because intrepidus coding D:

0 votes     reply to comment
yourebuying Oct 4 2012 says:

Awww, I was under the impression that there would be game-generated sequential dungeons or something.

It seems like its just an aid in creating dungeons in order for them to be chained together.

+1 vote     reply to comment
Infinitus Oct 6 2012 replied:


The dungeons are procedurally generated. They aren't pre-made and chained together.

But I do agree they have far to little variety in them, as I said, will be slowly making the dungeon generated better and better :).

+1 vote     reply to comment
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Zombie Grinder
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Twin Drills
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Released 2012
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