Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.
It's a multi-platform (windows, mac, linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.
The game sports a varietyof different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
What up, dudes!? Jordan here with a bit of a status report on all the goings-on with good old Zombie Grinder!
Over the past few months, Tim has been very busy with the final leg of University, and I've been pulled onto several commercial art teams, so if you haven't noticed, new content hasn't been terribly frequent. While that's bad news for the time being, I have some very good news!
Tim will be graduating soon, and will have a bit more freedom to dedicate to the project in his spare time. Also due to the nature of my graphic jobs, I've had the ability to take time off of my 9-5, thus putting me in front of my computer a lot more. When I wind down from projects so I don't get burnt out, I normally work on other projects. My current headliner features sprites that are roughly 6x as large as Zombie Grinders', so I've found myself concepting tons of new weapons, zombies, and game modes for the game!!!
The thing with concepting is, they are currently just ideas. I do plan on integrating all of the guns and zombies I've recently posted, but that's where my current dilemma lies.
Would you rather see new weapons, zombies and game modes trickled in, or released in 1 huge content pack once I'm 100% done with them?
At the moment, I'm finishing 1 or 2 weapons and/or hats a week but at this rate it'll be a few months before it's all done. Trickling means new stuff to play with more frequently, but big content patch means basically new game all at once.
Tim thinks trickling, so we're leaning towards that, but I do love me really cool big content patches... Anyways, it's a matter I've had on my mind the past few days, between sleep and work! :P
We both appreciate all of your continued support even when we are super-busy to the point where we can't pay much mind to working on the game. You guys are truly awesome :D!!!!
Take care, and here's to another awesome year of Zombie Grinding!!!
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