Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windowsmaclinux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. 

The game sports a varietyof different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

Image RSS Feed Latest Screens
RoBros! Robot!? More random stuff!
Blog RSS Feed Report abuse Latest News: It's the ONE-OF-A-KIND HUB-Date*!

1 comment by Jordizzle on May 22nd, 2013

Greetings, party people!

Jordan here, with an update to your maybe-6th-favorite Zombie killing game, Zombie Grinder! The most titular part of this update is the publicizing of the HUB!!! Menus are so 2012, and to prove it, we've completely eradicated that all that unsightly text and buttons, and replaced it with an overworld with shops and stuff! There is a bank, salon, hospital, and game center which you can use to organize your finances (and even gain interest on your money!), purchase new styles for your toon, heal up and purchase healing items, and of course set up Zombie Grinding excursions with your mates!! We're aiming to make the trek between HUB and game more smooth, in an "instance" style, a la MMO's. There has also been a massive balancing of ammo modifier and such! Tim's got all the changes in the launcher's changelog!

On my side, I've been coming up with literally more guns than I have time to draw, but a few of them are in the game now! Winchester Rifle (designed by the AWESOME theDarkwing54!), Acid Gun, and the Lovethrower (healing flamethrower, unlocked by healing mates!) and... DUN DA DA DA DUUUUUUNNNN!!!! BUFF BEACON GRENADES!

 "da fuq is a buff beacon grenade?" you might be asking, in a very condescending manner.
 
Welp! They are grenades you throw at your mates, and instead of blowing them up into a hilariously salty mess, it turbo-charges them with a corresponding stat! The color of the grenade buffs the stat connected to the same color (red for HP, etc)

While the buff is temporary, they are stackable! Wanna get away from a horde of the undead quickly? Huck 5 or 6 speed grenades on the floor and get the hell outta dodge faster than most zombies can say "Did he seriously just reference Gunsmoke?"!!! 

 
 I personally think they ended up being super amazing, and it's gonna be interesting to see how players utilize them in upcoming game modes... Speaking of which, I have 2 or 3 new ones concepted, and will be design-doc'ing them and shipping them off to Tim as soon as I can. One of them is a "capture the survivor" of sorts, where you and your mates run around a randomly generated level saving hostages from zombies! Our current survivor game mode was more escort-based, and while it may still be implemented in some form, I'm hoping the new one is a bit more entertaining... I can't go into too much detail on the second one... yet! It's going to be fun though, and introduce a totally new way to rise up through the zombie grinding ranks MUAHAHAH!!!!

I also want to start featuring Let's Plays of the game in news updates to help potential new players get a feel of what to expect! This update's LP comes from a group of southern gentlemen, and their first impressions of the game! It's pretty raw and DOES contain harsh language, so be warned!

Pretty fun stuff!
Thanks for the spotlight, dudes!
If you have an LP of the game, shoot us a PM! I search for them intermittently as well
(that's how I stumbled on this one! Tim did too apparently!)


As for the future! There is a ton planned for the game, and Tim and I are trying to make as much time for it as possible! As we say pretty much every update, our lives get in the way of development a whole bunch, but when we do get a chance we always come back with new ideas! There are currently an estimated 500-billion ideas going through MY head personally, and I know Tim's got just as many if not more going, so we're only getting warmed up! 

Enjoy the update, and look forward to what we have in store for you in this crazy world of killing... uh... not-human things? 

Media RSS Feed Latest Video
Post comment Comments  (40 - 50 of 761)
evol37
evol37 Mar 15 2013, 9:42am says:

Are u guys gonna add new paint?

+1 vote     reply to comment
Jordizzle
Jordizzle Mar 15 2013, 8:32pm replied: Online

Any colors you want? Paint is an easy add but I'm out of ideas D:!

+1 vote     reply to comment
Mavric
Mavric Mar 16 2013, 2:51am replied:

can you guys add paint remover? because i've noticed some of the items are a color that isnt paintable so its impossible to get that new item shine if you will especialy with rare or one of a kind hats.

+1 vote     reply to comment
Infinitus
Infinitus Mar 16 2013, 10:45pm replied:

I'll add a choose-your-own-color paint at some point, been meaning to for ages. And yeh color-remover too :P

+1 vote     reply to comment
Mavric
Mavric Mar 17 2013, 12:43am replied:

Sweetnes! that sounds like two and a half good times

+1 vote     reply to comment
evol37
evol37 Mar 12 2013, 10:19am says:

Is there a way to play wiht no soud cuase when i launch it it doesent wrk cause of audio

+1 vote     reply to comment
Infinitus
Infinitus Mar 12 2013, 3:52pm replied:

What platform are you on? FMOD should work on pretty much anything.

If your on windows vista or above, you can *try* doing this, it may work, depending on what your issue is;

Open the file:
C:\Users\[your-username]\AppData\ Roaming\ZombieGrinder\cfg\ZombieGrinder.ini

Find the section [audio]. The following line should be a few lines below it;

enabled=1

Change to;

enabled=0

+1 vote     reply to comment
evol37
evol37 Mar 12 2013, 6:00pm replied:

thxs for advice i would respond sooner but i went to school :3

+1 vote     reply to comment
evol37
evol37 Mar 12 2013, 6:02pm replied:

IT WORKS! :D

+1 vote     reply to comment
evol37
evol37 Mar 12 2013, 6:30pm replied:

But it has frequin crashing and i even got a achevement for crashing :L

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this game Profile
Icon
Zombie Grinder
Platforms
Windows, Mac, Linux
Developer
Twin Drills
Engine
Custom Built
Contact
Send Message
Official Page
Twindrills.com
Release Date
Released Feb 2, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.2

530 votes submitted.

You Say

-

Ratings closed.

Highest Rated (25 agree) 10/10

Cos its awesome :3

Nov 20 2011, 7:39am by Infinitus

Style
Genre
Arcade
Theme
Abstract
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Statistics
Rank
67 of 12,392
Last Update
15 hours ago
Watchers
1,167 members
News
24
Reviews
148