Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.
The Zero-K development team has just released Zero-K on itch, and we are not releasing lightly. We now consider Zero-K to have enough polish and singleplayer...
zero-k is released on itch.io, update to single player campaign
Thanks to recent work and feedback we now have tentative AI difficulty levels. Aside from AI, we have been working on smarter and newbie friendly defaults...
zero-k latest updates, ai rework
Summary of latest updates, respond to feedback from GDS, sea rebalance.
zero-k latest updates, new ui layout, revamped sea balance
Summary of latest updates and free steam keys in tournament.
zero-k latest updates, new lobby, updated balance, improved model
Weapon fire now cast light. Better shader code and more shiny things will follow. The code was ported from BAR [another Spring RTS game in development...
zero-k v1.4.3.3 - dynamic light and rush balance
The community has done great work over the last two weeks exploring the new and improved Warrior. This version has a nerf to Warrior which reduces the...
zero-k v1.4.2.13 - dynamic commander balance
Following Evolution RTS' massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is now on Greenlight. So if...
zero-k is now on steam greenlight
The art of commander design takes on a radical new form even as the balance of power in the skies shifts.
zero-k v1.0.6.3
Some long-awaited balance changes in this one - whether they work as intended remains to be seen ;)
zero-k v1.0.5.7
To deal with increasing player numbers official Zero-K hosts are now using the Juggler quickmatch system.
quickmatch for zero-k
Many small updates and fixes have folowed v1.0.3.0. By v1.0.3.9 a new engine has been released to fix the last major issues so the pace has died down...
zero-k v1.0.3.9
Zero-K v1.0.3.0 has been released. It is an unusually large release with the new underwater amphibious combat factory to flesh out sea play. The last...
zero-k v1.0.3.0
Hurray! No more need for pausing - intelligent lag monitor is here. Laggy/afk people will be given to the most skilled person on team, and when they come...
zero-k v0.9.8
Several fixes for important bugs in this quick post-Christmas update. Changelog includes v0.9.5.1 changes.
zero-k patch version v0.9.6
Latest game and engine release news cross-posted from zero-k.info.
zero-k v0.9.5 + spring engine 85.0 dual christmas release!
This post catches up on a lot of the news that gets posted on the main Zero-K website but usually fails to make it to IndieDB.
releases, new engine, and planet wars
Zero-K Planet Wars beta phase one ended May 7, 2011. The Winner is "Imperium - cornered markets in economic victory!" "Democratic Order of Planets, Guardians...
planetwars beta 2 started with v0.8.7
Many persistant bugs have been fixed in this version. Minor balance changes include a small nerf to the Bandit.
zero-k version 0.7.0 released
Features minor bugfixes and balance tweaks (commanders, ships and some defenses are stronger or cheaper).
zero-k version 0.61 released
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