Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.

Report RSS Zero-K v1.0.5.7

Some long-awaited balance changes in this one - whether they work as intended remains to be seen ;)

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Game

* Team commander ends mode is default ON
* Autoforce waits 75 seconds for missing people (instead of 30) and will not act unless at least two teams have at least one connected player
* Admin muting applies ingame as well as in lobby (but only if mute was applied before game started); individual player mutes to follow

Units

Krow
* Acceleration 0.154 -> 0.08, brake rate 3.75 -> 1.8
* Speed 3.4 -> 3.3
* Reduced bomb count by 5

Sumo
* Cost 1900 -> 2000
* Range 430 -> 400
* Normalized sight distance to weapon range (was too high)

Big Bertha
* Cost 6000 -> 5000
* HP 4200 -> 4800

Goliath
* Normalized sight distance to weapon range (was too high)

Slasher
* Weapon no longer craters

Interface

* Unit selection screen displays unit reload times
* Comm selection screen should no longer appear when spectating
* A warning appears at start of game if lava is enabled

Chicken

* Redid defenses - now they draw from a common pool which fills with PAR and burrow kills
* Base tech penalty for each burrow kill is 40 seconds (from 60)
* White Dragon no longer stomps
* Tweaked aggro coloring in panel

Misc

* Fixed Crabe script errors
* Modified Venom and Crabe map icons

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Zero-K
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Spring
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