Many persistant bugs have been fixed in this version. Minor balance changes include a small nerf to the Bandit.
Posted by Saktoth on Feb 3rd, 2011
Many persistent bugs have been fixed in this version. Minor balance changes include a small nerf to the Bandit.
- Fixed shift queuing with terraform
- Fixed latency in right clicking on a factory queue in the build menu
- Minimap hides on entering overhead view (default key tab)
- Mobile AA units draw range rings. AA now draws AOE and spread in the same way as ground units.
- Added indicator for available facplop, modified GFX to indicate instant nature
- New information display panel for Chicken mode
- Fixed geothermals and static jammer build icons
- Increased raider LOS to improve their defence avoiding ability
- Increased burrower (Tick, Roach, Flea) decloak range to match normal decloak range
- Increased d-gun DPS and AOE
- Decreased damage and increased reload of Adv Recon Commander slow grenade.
- Decreased Venom EMP damage 1000 -> 800
- Sumo jump has impulse as it was always suppose to (it didn't because of an engine limitation)
- Dominatrix (formerly Dreamweaver) can control infinite enemies but must recharge for 5 seconds between capture, capture speed increased slightly.
- Increased Merl velocity and damage
- Increased Ravager and Scorcher maneuverability
- Glaive damage 11 -> 11.5 and decreased autoheal timer to 5s.
- Increased Bandit cost 75 -> 80. Decreased range 250 -> 240 and increased autoheal timer to 5s.
- Battle Commander main gun damage increased
- Increased Stiletto health and AOE.
- Increased mobile cloaker cost 420 -> 600. Decreased cloak range 550 -> 440
- Fixed singleplayer AI bugs that caused them to occasionally handle battle units poorly.
- Improved some AI build ratios and commander selections
- Improved entities for unit AI
- Fixed cloaking effect invisibility bug
- Fixed initial slowdown due to comm gate effect
- Fixed Missile Turret and Windmill ground shadow.
- New Vamp and Firestorm models.
- Slightly more visible shields.
- Improved some static AA projectiles
- Fix Ghosts of enemy buildsites sometimes not drawing and fixed vertical position of drawn model.
- Fixed some Starlight aiming bugs
- Fixes to terraform cost and pyramid creation
- Fixed Puppies not spawning when impacting the ground
- Fixed Dante weapon script, it now fires missiles correctly
- Added Radar Tower reply sound
- Fixed some units that were missing reply sounds
- Fixed chicken artillery impact sound clipping.
- Custom difficulty for Chicken mode
- Chicken Queen has less health
- Increased chicken tech regression from burrow kills
- Smaller Dodo waves