Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.

Report RSS Zero-K version 0.7.0 Released

Many persistant bugs have been fixed in this version. Minor balance changes include a small nerf to the Bandit.

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Many persistent bugs have been fixed in this version. Minor balance changes include a small nerf to the Bandit.


  • Fixed shift queuing with terraform
  • Fixed latency in right clicking on a factory queue in the build menu
  • Minimap hides on entering overhead view (default key tab)
  • Mobile AA units draw range rings. AA now draws AOE and spread in the same way as ground units.
  • Added indicator for available facplop, modified GFX to indicate instant nature
  • New information display panel for Chicken mode
  • Fixed geothermals and static jammer build icons


  • Increased raider LOS to improve their defence avoiding ability
  • Increased burrower (Tick, Roach, Flea) decloak range to match normal decloak range
  • Increased d-gun DPS and AOE
  • Decreased damage and increased reload of Adv Recon Commander slow grenade.
  • Decreased Venom EMP damage 1000 -> 800
  • Sumo jump has impulse as it was always suppose to (it didn't because of an engine limitation)
  • Dominatrix (formerly Dreamweaver) can control infinite enemies but must recharge for 5 seconds between capture, capture speed increased slightly.
  • Increased Merl velocity and damage
  • Increased Ravager and Scorcher maneuverability
  • Glaive damage 11 -> 11.5 and decreased autoheal timer to 5s.
  • Increased Bandit cost 75 -> 80. Decreased range 250 -> 240 and increased autoheal timer to 5s.
  • Battle Commander main gun damage increased
  • Increased Stiletto health and AOE.
  • Increased mobile cloaker cost 420 -> 600. Decreased cloak range 550 -> 440


  • Fixed singleplayer AI bugs that caused them to occasionally handle battle units poorly.
  • Improved some AI build ratios and commander selections
  • Improved entities for unit AI


  • Fixed cloaking effect invisibility bug
  • Fixed initial slowdown due to comm gate effect
  • Fixed Missile Turret and Windmill ground shadow.
  • New Vamp and Firestorm models.
  • Slightly more visible shields.
  • Improved some static AA projectiles
  • Fix Ghosts of enemy buildsites sometimes not drawing and fixed vertical position of drawn model.


  • Fixed some Starlight aiming bugs
  • Fixes to terraform cost and pyramid creation
  • Fixed Puppies not spawning when impacting the ground
  • Fixed Dante weapon script, it now fires missiles correctly


  • Added Radar Tower reply sound
  • Fixed some units that were missing reply sounds
  • Fixed chicken artillery impact sound clipping.


  • Custom difficulty for Chicken mode
  • Chicken Queen has less health
  • Increased chicken tech regression from burrow kills
  • Smaller Dodo waves

0.7.2 released

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