Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.

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Thanks to recent work and feedback we now have tentative AI difficulty levels. Aside from AI, we have been working on smarter and newbie friendly defaults for unit AI and, as always, miscellaneous bug fixes.

AI Difficulty Levels

Renamed the AI difficulty levels for descriptiveness and because 'Very' is unimaginative.

  • Beginner: Recommended for players with no strategy game experience.
  • Easy: Recommended for players with some strategy game experience, or experience with related genres (such as MOBA).
  • Normal: Recommended for experienced strategy gamers with some experience of streaming economy
  • Hard: Recommended for veteran strategy gamers.
  • Brutal: Recommended for veteran strategy gamers who aren't afraid of losing.
  • Insane: Recommended for veterans of Zero-K.

Beginner is very much a sandbox AI for getting the hang of units and controls. It slowly makes a base and after about 8 minutes sends a Flea (or equivalent unit) to wander around the map. Easy and Normal correspond to AIs recently configured by USrankCrazyEddie. Easy is like Beginner but, instead of a Flea, it makes an army out of a few units and sends them to wander around the map. It also has a faster buildup.

Brutal is the old Hard. The new Normal and Hard are effectively Brutal but with a delay on all their construction and less self preservation for their units. Insane is a recent configuration which I was recommended to place as harder than the old Hard. Many thanks to UAranklamer for writing Circuit AI and GBrank[GBC]1v0ry_k1ng for configuration, as well as to everyone else who has given feedback.

We have also added a beginner level chicken to match the Circuit AI difficulty levels.

If you feel like giving these a spin, or looking at them from a distance, you can try to spectate it, ingame or on Shadowfury333's hitbox/twitch/youtube casts.

Zero-K


Zero-K latest updates, new UI layout, revamped sea balance

Zero-K latest updates, new UI layout, revamped sea balance

News

Summary of latest updates, respond to feedback from GDS, sea rebalance.

Zero-K latest updates, new lobby, updated balance, improved model

Zero-K latest updates, new lobby, updated balance, improved model

News

Summary of latest updates and free steam keys in tournament.

Zero-k v1.4.3.3 - Dynamic light and rush balance

Zero-k v1.4.3.3 - Dynamic light and rush balance

News

Weapon fire now cast light. Better shader code and more shiny things will follow. The code was ported from BAR [another Spring RTS game in development...

Zero-K v1.4.2.13 - Dynamic Commander Balance

Zero-K v1.4.2.13 - Dynamic Commander Balance

News

The community has done great work over the last two weeks exploring the new and improved Warrior. This version has a nerf to Warrior which reduces the...

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Zero-K

Zero-K

Full Version 10 comments

It is best to go to the website recommended below to download the latest version of this installer. This is the installer for the Zero-K lobby, It will...

Comments  (0 - 10 of 31)
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ledernierrempart
ledernierrempart

one of the best still playable free RTS.

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Guest
Guest

Very good game, I have been playing for a few months now and it is great. It has a rather steep learning curve but the manual is certainly explanatory. The missions could be better but they are not too bad and that is made up for by the great online multiplayer. The only real problem is that certain members of the community really let the side down.

As a note, this page is not up to date. For current information go to the official website, zero-k.info where you can get up to date news and download information.

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Guest
Guest

Any chance to make a "official game bundle installer"? while zero-k down-loader is good but if we are to increase the accessibility to wider general public in future, a pre-select maps / default separate installer is the good way to go.

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DthepopeP
DthepopeP

Any plans for a Skirmish mode?

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Tsukiyoarts
Tsukiyoarts

Very nice game, remembers me of the good old Total Annihilation(the future one); really nice graphics and concepts.

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Osmowstroyer
Osmowstroyer

Hi,
do Zero-K will run on my computer?
-2GB RAM
-Pentium 4 HT 3.00GHz
-Intel 82915G/GV/910GL Express CHipset Family (192mb).

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Saktoth Creator
Saktoth

It's free and simple to download so it doesn't hurt to try. Get the game, register an account, and if you have any trouble running it, ask in the forums or chat.

Reply Good karma+4 votes
GoogleFrog
GoogleFrog

It works with some integrated graphics so your best bet is to try. Apart from the graphics the rest of your computer should be fine.

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Osmowstroyer
Osmowstroyer

After many attempts to run the game, I couldn't play.

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GoogleFrog
GoogleFrog

More information would be helpful.

Apparently setting 'CompressTextures = 0' can fix some Intel graphics issues. This is in springsettings.cfg through the 'Open game data folder' button in settings.

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Osmowstroyer
Osmowstroyer

Hmmm.... I will try, this game looks so good.

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Zero-K
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Highest Rated (3 agree) 10/10

Zero-K is beautiful, not graphically (where it's neat but not spectacular), but in concept. It's big, it's procedural, it's fluid, it's full of options and somehow it all miraculously works. Firstly, the interface. It's insanely powerful, with the ability to quickly draw any formation you want and automation of the most basic micro taken care of by excellent unit AI. Queing orders is quick rather than tedious thanks to many smart shortcuts (The sheer number of which and fragmented documentation…

Nov 1 2012 by DroopyTheDog

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