Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.
The Zero-K development team has just released Zero-K on itch.io [ here ], and we are not releasing lightly. We now consider Zero-K to have enough polish and singleplayer content to release to a wider audience.
Zero-K has primarily been a multiplayer game for most of its history. This is a result of our open source development model. Contributors come from the community and the people who joined the community were those that were interested in what Zero-K had to offer - multiplayer. This persisted for years, resulting in a game with plenty of multiplayer content (units, maps, game balance etc...) but which was weak on singleplayer.
About a year ago we decided to knuckle down and focus on singleplayer content, as well as 'boring' tasks such as polish. A new main menu was created, a standard looking one with 'Multiplayer' and 'Singleplayer' as submenus. The old client was effectively an IRC client with battleroom browsing attached. We had already fostered an AI community but AIs were always difficult to install. We integrated one of the AIs into our update system so users can seamlessly play against some decent AI opponents. The ingame UI was overhauled to look like less of a mess. We added more tutorials and I don't even want to think about how many polish passes were spent on some of them.
In addition to the six new missions there have been tweaks and fixes based on previous feedback:
The next big thing in the near future to finish the campaign. We are releasing missions week by week with the aim of focusing our polish and feedback on a small set of missions. There are 29 missions released so far, and we plan to be done around the end of the year. Feedback so far is good but we would always welcome more.
It would be remiss of me if I did not mention that Zero-K runs on the Spring RTS engine, found here: Springrts.com. I bet there are plenty of indie devs that would love to make an RTS but such projects look unapproachably large. Spring can be hard to get into but it does a lot of RTS-specific work for difficult technical tasks such as pathfinding and online play. It would be great to see more games using the engine, Evolution RTS (Forboding-angel.itch.io) is another game on itch.io using Spring.
Thanks to recent work and feedback we now have tentative AI difficulty levels. Aside from AI, we have been working on smarter and newbie friendly defaults...
Summary of latest updates, respond to feedback from GDS, sea rebalance.
Summary of latest updates and free steam keys in tournament.
Weapon fire now cast light. Better shader code and more shiny things will follow. The code was ported from BAR [another Spring RTS game in development...
It is best to go to the website recommended below to download the latest version of this installer. This is the installer for the Zero-K lobby, It will...
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The game has a tiny toxic community including the developers that are biased towards 1 play style and will nerf the game in all respects that counter the play style that they prefer.
Additionally, the moderator action is intense and arbitrary.
Stay away.
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Can confirm, it's awesome
~ TA fan
one of the best still playable free RTS.
Very good game, I have been playing for a few months now and it is great. It has a rather steep learning curve but the manual is certainly explanatory. The missions could be better but they are not too bad and that is made up for by the great online multiplayer. The only real problem is that certain members of the community really let the side down.
As a note, this page is not up to date. For current information go to the official website, zero-k.info where you can get up to date news and download information.
Any chance to make a "official game bundle installer"? while zero-k down-loader is good but if we are to increase the accessibility to wider general public in future, a pre-select maps / default separate installer is the good way to go.
Any plans for a Skirmish mode?
Very nice game, remembers me of the good old Total Annihilation(the future one); really nice graphics and concepts.
Hi,
do Zero-K will run on my computer?
-2GB RAM
-Pentium 4 HT 3.00GHz
-Intel 82915G/GV/910GL Express CHipset Family (192mb).
It's free and simple to download so it doesn't hurt to try. Get the game, register an account, and if you have any trouble running it, ask in the forums or chat.
It works with some integrated graphics so your best bet is to try. Apart from the graphics the rest of your computer should be fine.
After many attempts to run the game, I couldn't play.
More information would be helpful.
Apparently setting 'CompressTextures = 0' can fix some Intel graphics issues. This is in springsettings.cfg through the 'Open game data folder' button in settings.
Hmmm.... I will try, this game looks so good.