Zafehouse: Diaries - Demo
Nov 22, 2012 Demo 0 commentsThis is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
Zafehouse: Diaries is a tactical game of survival, planning, resource management and problem-solving. Manage your survivors’ needs, prejudices and motivations and you might stay around long enough to be rescued.
Tell your story
A unique, diary-based interface records your actions, reveals the state of the world and provides hints and clues to help you.
Pick your battles
A sophisticated combat engine models all battles in the game, from a zombie slipping in through a bathroom window, to a swarm flooding into the hospital you thought was secure.
Know your survivors
Survivors have unique personalities and skills – use them wisely and the group will work efficiently. Left idle, they’ll explore, socialise, play games and tinker.
Relationships matter
Make sure you check in on your survivors and see how they’re getting along. Poor relationships mean they won’t work well together, and may even end up fighting.
Customisable
Add yourself and friends to the game and create mods using C#.
0 comments by ScrewflyStudios on May 17th, 2013
Zafehouse: Diaries has been updated to v1.1.9. For this patch, we've focused on user interface and performance enhancements that should make playing the game a much smoother experience.
The biggest change is the addition of map annotations. This means you can now mark and add notes to any location on the map, just by right-clicking on it. Can't remember which locations you left supply caches? Now you can leave yourself little reminders.
Tired of moving survivor tokens individually? We've added in a mass-selection feature, which you can use by holding down the left-mouse button over the map and dragging. Include the tokens you wish to select inside the rectangle, release the mouse button and then just left-click on the location you want to move those tokens to. It works pretty much like it would in a real-time strategy game.
For the diary, it's now possible to bookmark pages. Above the left-hand page of the diary you'll notice four small paper tabs. Hover near these and they'll drop down, after which you can click on one to bookmark the current open pages. By default, the bookmark name is the page numbers, but you can type in your own title if you want. To delete a bookmark, just right-click it.
The Movement screen has also seen several improvements. You can sort items based on type, and they'll be ranked from best to worst. Order selection has also been revamped with new graphics.
Finally, game performance and memory utilisation has been improved across the board. Saving and loading is now much faster, text rendering is incredibly quick and late-game turn resolution should be a lot snappier. Those are just the big-ticket tweaks; we've nipped and tucked a great many parts of the codebase.
As usual, all the patch notes can be found on the forums.
This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
Highest Rated (7 agree) 7/10
a bit expensive for what it is, good indy small game
Oct 6 2012, 2:34pm by viandox2000
Latest tweets from @screwflystudios
Patch v1.1.9 is out now folks! Map annotations, bookmarks, massive performance improvements and more. T.co
May 17 2013, 4:30am
1.1.9 is shaping up to be one of our biggest and best patches yet. Testing has just started, so look out for it over the next week or so!
Mar 28 2013, 5:49am
Uh oh! T.co is currently down. It's an issue on the host's side; we'll let you know when it's back up.
Mar 26 2013, 9:41pm
@starguarded Hey Kevin, if it's the lynch mob or similar dilemmas that are tripping you up, these tips might help: T.co
Mar 16 2013, 5:47am
v1.1.81 of Zafehouse: Diaries is now available. It has some important fixes so be sure to grab it. T.co
Mar 4 2013, 8:01am
We're in the process of putting a hotfix together for 1.1.8. We'll let you know when it's available!
Mar 3 2013, 12:21am
Zafehouse: Diaries v1.1.8 is now available! A new dilemma, environmental effects, combat predictors and more await: T.co
Mar 1 2013, 5:42am
@Taluien Most likely $US9.99, as it is now.
Feb 19 2013, 9:29pm
Having some trouble surviving in #zafehouse? Here's a handy FAQ tackling some of the more tricky situations T.co
Feb 17 2013, 10:06pm
@septikos It's definitely something we've thought about, but we don't have anything to announce at this time.
Feb 17 2013, 10:05pm
The Soundtrack is great.
Would it be possible to get a Desura key? I had purchased Zafehouse: Diaries as part of an indie bundle on GamersGate several months ago.
Oops! I meant to +1 this and accidentally -1'd it and it won't let me change it. :(
While I was playing I noticed that my survivors carry weight went down over time, They were not injured and I had around 10 small meals, is there something else that is affecting carry weight? It was around 10:00 am both times.
Hey rolk112, survivors get temporary bonuses from exercising, training, etc. These bonuses can boost strength and therefore carrying capacity. If you want to keep the bonuses active, be sure to carry a skipping rope or dumbbell with you.
Ok I bought it. I can say it's not easy which is ok. I liked how it works. But I don't like playing under a restricted time limit. Bad bad bad. I regret having bought your game. I actually expected some sort of actual zombie survival game that paces steady enough to not need to rush. Good thing there's Project Zomboid to calm me down, as its more what I expect from a zombie survival genre than another Left 4 Dead variant.
Hello Kindlesmith. There are two modes in the game - Classic and Road Kill. Classic has a time limit, but Road Kill does not.
I had read somewhere that there was a time constraint on both modes, classic having the move 'flex' time limit than the other one. Was this changed? I'd be game to give it another whirl. It's a damn fun game mechanic, but being forced to rush about makes a lot of actions within the game not viable if I am serious on winning. Perhaps a 3rd game mode of survivor where you bunker down and see how long you can last? Just a suggestion.
There's never been an arbitrary time constraint on Road Kill - it only ends when you decide to the leave the town.
If you choose not to leave the town, you can play for as long as you want (well, for as long as you can scavenge food - survivors will die of starvation eventually).
Please double check that you have the latest version! In 1.1.8, we overhauled the custom occupation creator so that it does not randomly assign skills. Instead, the skill ratings should appear exactly as you've specified.