Zafehouse: Diaries - Demo
Nov 22, 2012 Demo 0 commentsThis is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
Zafehouse: Diaries is a tactical game of survival, planning, resource management and problem-solving. Manage your survivors’ needs, prejudices and motivations and you might stay around long enough to be rescued.
Tell your story
A unique, diary-based interface records your actions, reveals the state of the world and provides hints and clues to help you.
Pick your battles
A sophisticated combat engine models all battles in the game, from a zombie slipping in through a bathroom window, to a swarm flooding into the hospital you thought was secure.
Know your survivors
Survivors have unique personalities and skills – use them wisely and the group will work efficiently. Left idle, they’ll explore, socialise, play games and tinker.
Relationships matter
Make sure you check in on your survivors and see how they’re getting along. Poor relationships mean they won’t work well together, and may even end up fighting.
Customisable
Add yourself and friends to the game and create mods using C#.
0 comments by ScrewflyStudios on May 17th, 2013
Zafehouse: Diaries has been updated to v1.1.9. For this patch, we've focused on user interface and performance enhancements that should make playing the game a much smoother experience.
The biggest change is the addition of map annotations. This means you can now mark and add notes to any location on the map, just by right-clicking on it. Can't remember which locations you left supply caches? Now you can leave yourself little reminders.
Tired of moving survivor tokens individually? We've added in a mass-selection feature, which you can use by holding down the left-mouse button over the map and dragging. Include the tokens you wish to select inside the rectangle, release the mouse button and then just left-click on the location you want to move those tokens to. It works pretty much like it would in a real-time strategy game.
For the diary, it's now possible to bookmark pages. Above the left-hand page of the diary you'll notice four small paper tabs. Hover near these and they'll drop down, after which you can click on one to bookmark the current open pages. By default, the bookmark name is the page numbers, but you can type in your own title if you want. To delete a bookmark, just right-click it.
The Movement screen has also seen several improvements. You can sort items based on type, and they'll be ranked from best to worst. Order selection has also been revamped with new graphics.
Finally, game performance and memory utilisation has been improved across the board. Saving and loading is now much faster, text rendering is incredibly quick and late-game turn resolution should be a lot snappier. Those are just the big-ticket tweaks; we've nipped and tucked a great many parts of the codebase.
As usual, all the patch notes can be found on the forums.
This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
Highest Rated (7 agree) 7/10
a bit expensive for what it is, good indy small game
Oct 6 2012, 2:34pm by viandox2000
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What can I say...I bought the game in a sale (the demo convinced me it would be worth a try) and I think it is great.
I would love a game mode which would allow you a longer play-through, and just one or two more "campaign" modes in general, but I really enjoy what is there at the moment.
There should be another Game-mode, Maybe involving a train, and you need to get to the station, but sadly the train is in need of repairs and you will need to fetch parts for it to fix it, once you finish that you can save yourself.
Amazing game, I play it at least for a hour every day.
Tried the demo and enjoyed it. Might buy it later, or hoping for a small deduction for a Christmas sale or something. Seems like a lot of fun, but almost like an advanced flash game I have played in a semi-similar style (text and move around taking the city).
As it stands though, there are just far too many games at the same or lower price that seem to have more to them. Certainly isn't a graphics things, as I still find myself playing MUDs now and then or other IF games, and 80% or more of my purchases this past year or two have been indie - but picking this vs a AAA title on sale, or some indie games for $5-10 make it a rough choice.
That said, I do love the style of the game and hope it continues being added to and worked on, and I might end up picking it up anyways because it is so fun. Keep up the hard work, Screwfly! We all appreciate it!
You can get it really cheap in an indie bundle here: Gamersgate.co.uk
Do you think my GTS 250 card will work for this game? I think it is only DirectX 10 compatible, but i'm not quite sure.
Hey Treiger,
Yes, your card should work fine. Just make sure you have DirectX 9 installed. Don't worry, DX9 won't overwrite DX 10 or 11 -- it works side-by-side with them.
Just bought the game at GamersGate and played it. Pretty darn awesome. :)
Any thoughts of working this design into a sofware for Andriod or IOS?
It just seems like a visual style that would play well and flow well on a full sized tablet.
Hey leshrac369,
It is something we're looking into, but we don't have anything official to announce at the moment.