Zafehouse: Diaries - Demo
Nov 22, 2012 Demo 0 commentsThis is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
Zafehouse: Diaries is a tactical game of survival, planning, resource management and problem-solving. Manage your survivors’ needs, prejudices and motivations and you might stay around long enough to be rescued.
Tell your story
A unique, diary-based interface records your actions, reveals the state of the world and provides hints and clues to help you.
Pick your battles
A sophisticated combat engine models all battles in the game, from a zombie slipping in through a bathroom window, to a swarm flooding into the hospital you thought was secure.
Know your survivors
Survivors have unique personalities and skills – use them wisely and the group will work efficiently. Left idle, they’ll explore, socialise, play games and tinker.
Relationships matter
Make sure you check in on your survivors and see how they’re getting along. Poor relationships mean they won’t work well together, and may even end up fighting.
Customisable
Add yourself and friends to the game and create mods using C#.
0 comments by ScrewflyStudios on May 17th, 2013
Zafehouse: Diaries has been updated to v1.1.9. For this patch, we've focused on user interface and performance enhancements that should make playing the game a much smoother experience.
The biggest change is the addition of map annotations. This means you can now mark and add notes to any location on the map, just by right-clicking on it. Can't remember which locations you left supply caches? Now you can leave yourself little reminders.
Tired of moving survivor tokens individually? We've added in a mass-selection feature, which you can use by holding down the left-mouse button over the map and dragging. Include the tokens you wish to select inside the rectangle, release the mouse button and then just left-click on the location you want to move those tokens to. It works pretty much like it would in a real-time strategy game.
For the diary, it's now possible to bookmark pages. Above the left-hand page of the diary you'll notice four small paper tabs. Hover near these and they'll drop down, after which you can click on one to bookmark the current open pages. By default, the bookmark name is the page numbers, but you can type in your own title if you want. To delete a bookmark, just right-click it.
The Movement screen has also seen several improvements. You can sort items based on type, and they'll be ranked from best to worst. Order selection has also been revamped with new graphics.
Finally, game performance and memory utilisation has been improved across the board. Saving and loading is now much faster, text rendering is incredibly quick and late-game turn resolution should be a lot snappier. Those are just the big-ticket tweaks; we've nipped and tucked a great many parts of the codebase.
As usual, all the patch notes can be found on the forums.
This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
This is the demo version of Zafehouse: Diaries. Its stability and performance may not reflect the full version. If you notice any issues, please let us...
Highest Rated (7 agree) 7/10
a bit expensive for what it is, good indy small game
Oct 6 2012, 2:34pm by viandox2000
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were do you download the demo from D:
Hey! I'd just like to say I feel people are wrong to label your game as primitive and flash-like. I think it is quite sophisticated and elegant, managing to both have an expansive and non-random engine, all the while keeping the information representation easy and accessible. The accessibility of the game were one of the first things to surprise me when trying the demo. It takes a lot of design consideration to create a non-random and still intresting system, while still conveying only the nessecary information to the player. Games I'd consider primite are stuff way to heavy on output-randomness, something that drowns the players in tons of trivial information or something that tries to hide the lack of intresting gameplay by shoving tons of content down their throat.
So keep on making awesome and elegant games.
Played the demo and it was ok and i like the game but the price is just too much for a game like this :/
Game needs some balancing and reworking of a couple mechanics. Overall cool idea thats well executed. Also needs a tutorial.
Thanks for the feedback Ezeekiel349.
If it helps, the game's manual can be found here: Zafehouse.com
Also, you can press F1 to toggle a help screen in most areas of the game. That said, I do agree about a proper tutorial.
(buried)
so the whole time you look in a note book and make tough decisions? this should be a free game.
I see where you're coming from Novus, though the game CAN be like that, it's still very interesting and quite fun, immersive and lets you have fun! It really depends on what kinds of games you like and if they make you feel good about what you've done, bad or just don't care. Take the walking dead for example. No matter what you do, there will always be consequences for that.
It depends on whatever tickles your fancy. I love a good concept and storyline (in this principal, you make the storyline.) It's a welcome sanctuary, away from the high-graphics, non-story games that are being mass produced on the assembly line, these days.
Hey Taylan,
We do have a demo available here: Zafehouse.com
Why isn't the demo directly linked in desura?