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3 comments by SirBaron on Aug 3rd, 2010

August Update:
X32I has been in a rather slow pace for the past few months, due to many problems within my life, and for other members, thus not much has been done. However things are starting to get back on track now, and production has resumed.

In this update we have a few pieces of work that have been produced lately, and some music from the CE2 version of the project. 

In-Engine Hanger Bay shot:

Concept, created, and textured by Phil Booth, almost a one man army it seems. As you can see this WIP hanger bay is coming along very nicely, and will be the area where you customise your player ship with new parts you acquire along your journey, and interact with a few of the NPC's working within the hanger bay it self.

Hanger Bay Preview - Created by Phil Booth

Player Pilot suit:
Concept art created by Paul Tallon, this shows you the design of the player suit, which is designed to withstand the harshness of space, in-case the cockpit was to become compromised.

Player Suit Design - Paul TallonPlayer Suit Design - Paul Tallon


X32I - Music Tracks:
3 tracks produced by Gareth Coker which where used in promotional videos, of the CE2 version of X32I.




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Logo Wallpaper 1920x1200

Apr 2, 2010 Wallpapers 0 comments

Logo wallpaper of X32I in 1920x1200, or 16:10 format.

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Logo Wallpaper 1920x1080

Apr 2, 2010 Wallpapers 0 comments

Wallpaper of the logo in 1920x1080 or 16:9 format.

Post comment Comments  (0 - 10 of 63)
tyranuus
tyranuus Dec 1 2010, 6:16pm says:

Nice to see work continuing, and the new footage. Keep the work up guys :)

+1 vote     reply to comment
SirBaron
SirBaron Oct 9 2010, 3:20pm says:

Sorry for the lack of september update, but we're no longer going by the Monthly updates, we're going by when we feel it needs a update.

We did post content for a September update, but we never got around to creating a news article for it, but I will rectify that asap.

+2 votes     reply to comment
Sph!nx
Sph!nx Sep 29 2010, 3:01am says:

Wow, I've just seen your trailer on Youtube. The quality and atmosphere is mighty impressive. Great job people, keep up the good work!

+2 votes     reply to comment
fdslk
fdslk Sep 8 2010, 5:53pm says:

This really looks promising. Just one question: why not using the freespace 2 source code?

+1 vote     reply to comment
Swamy
Swamy Sep 9 2010, 6:54pm replied:

I think you mean, that the Freespace 2 Open Source Code Project, but it's only open to non-commercial users and there is no possibility to purchase a commercial license at moderate costs (like for the UDK). Another reason is that the graphical power isn't strong enough for our needs, as the enhanced open source community project is based on OpenGL as far as I know. Sadly this technology isn't advanced enough yet, so we still have to struggle with Windows ;)

+1 vote     reply to comment
SirBaron
SirBaron Sep 9 2010, 10:11am replied:

Why use the Freespace 2 code when it has no commercial viability, nor is it advanced enough for us to make what we want to make.

+1 vote     reply to comment
SirBaron
SirBaron Sep 8 2010, 5:08pm says:

Website is down for a redesign, the new website is going to much improved over the previous one. :)

+1 vote     reply to comment
LordIheanacho
LordIheanacho Sep 5 2010, 11:24pm replied:

not free? NOOOOOOOOOOOO!!!!! WHY GOD WHY do all cool indies go commercial!!

+1 vote     reply to comment
Tempest_Wales
Tempest_Wales Sep 22 2010, 10:00am replied:

Quite frankly there are some Indie developers who make great games and should get something for it which don't, then you get studios linked to the big publishers which aren't worth downloading, let alone pay for.

+1 vote     reply to comment
Jok3r098
Jok3r098 Sep 6 2010, 4:17am replied:

because when someone puts so much work into a game they deserve some reward

+1 vote     reply to comment
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X32I Episode 1 : Dissension
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Windows
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Vertical Horizons
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