The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
X32I Dissension is a space simulator heavily inspired by Freespace 2 creators Volition, inc. This will be taking the best of the Freepsace 2 and the best of the Unreal Engine 3 while adding our own stuff in to make it the ultimate space sim.
X32I is back in production, as things start to get under way again. Here we have 2 concept art pieces, 3 music tracks from past promotional videos, and 1 in-engine shot of the WIP hanger-bay.
Posted by SirBaron on Aug 3rd, 2010
X32I has been in a rather slow pace for the past few months, due to many problems within my life, and for other members, thus not much has been done. However things are starting to get back on track now, and production has resumed.
In this update we have a few pieces of work that have been produced lately, and some music from the CE2 version of the project.
In-Engine Hanger Bay shot:
Concept, created, and textured by Phil Booth, almost a one man army it seems. As you can see this WIP hanger bay is coming along very nicely, and will be the area where you customise your player ship with new parts you acquire along your journey, and interact with a few of the NPC's working within the hanger bay it self.
Player Pilot suit:
Concept art created by Paul Tallon, this shows you the design of the player suit, which is designed to withstand the harshness of space, in-case the cockpit was to become compromised.
X32I - Music Tracks:
3 tracks produced by Gareth Coker which where used in promotional videos, of the CE2 version of X32I.