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August Update:
X32I has been in a rather slow pace for the past few months, due to many problems within my life, and for other members, thus not much has been done. However things are starting to get back on track now, and production has resumed.

In this update we have a few pieces of work that have been produced lately, and some music from the CE2 version of the project.

In-Engine Hanger Bay shot:

Concept, created, and textured by Phil Booth, almost a one man army it seems. As you can see this WIP hanger bay is coming along very nicely, and will be the area where you customise your player ship with new parts you acquire along your journey, and interact with a few of the NPC's working within the hanger bay it self.

Hanger Bay Preview - Created by Phil Booth

Player Pilot suit:
Concept art created by Paul Tallon, this shows you the design of the player suit, which is designed to withstand the harshness of space, in-case the cockpit was to become compromised.

Player Suit Design - Paul TallonPlayer Suit Design - Paul Tallon


X32I - Music Tracks:
3 tracks produced by Gareth Coker which where used in promotional videos, of the CE2 version of X32I.




X32I - Redemption is now X32I Episode 1 - Stand-off, plus even more content

X32I - Redemption is now X32I Episode 1 - Stand-off, plus even more content

News 0 comments

Find out all the new details about the first episode of X32I, and also hints at future episodes. Here we have some sketches of different Frigate and Cruiser...

The bestest update we've made so far? Well I think so!

The bestest update we've made so far? Well I think so!

News 22 comments

Check out these 3 awesome concept art fresh from the foundry! As well as a look at the X32I Theme tune it self. ;)

March Update - UDK + In-Game assets

March Update - UDK + In-Game assets

News 27 comments

X32I is now a standalone Indie title powered by the Unreal Engine 3. We are also taking a look at a few of the assets, captured from within the engine...

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Logo Wallpaper 1920x1200

Logo Wallpaper 1920x1200

Wallpapers 0 comments

Logo wallpaper of X32I in 1920x1200, or 16:10 format.

Logo Wallpaper 1920x1080

Logo Wallpaper 1920x1080

Wallpapers 0 comments

Wallpaper of the logo in 1920x1080 or 16:9 format.

Post comment Comments  (60 - 63 of 63)
Su[)az][mA
Su[)az][mA

wasnt this for crysis? or for both now :D?
always really liked the vids!

Reply Good karma Bad karma+2 votes
SirBaron Creator
SirBaron

Unreal Engine 3 only now, this is because UDK allows for standalone titles, where before you needed Crysis to play X32I, this way it's a lot more simple for the community.

Reply Good karma+3 votes
Froyok
Froyok

I agree, UDK is very good, but you think you can get same renders and same performances under the unreal engine 3 ?

Reply Good karma Bad karma+2 votes
SirBaron Creator
SirBaron

The assets haven't changed at all, they haven't been "downgraded" and infact performance will likely be better than Cryengine 2.

Reply Good karma+3 votes
Miko_PL
Miko_PL

yep. UDK rocks

Reply Good karma Bad karma+2 votes
Knut
Knut

guys? .. keep on working!
I can't wait for more

everything looks very impressing
:) nice work!

Reply Good karma Bad karma+1 vote
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X32I Episode 1 : Dissension
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