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August Update:
X32I has been in a rather slow pace for the past few months, due to many problems within my life, and for other members, thus not much has been done. However things are starting to get back on track now, and production has resumed.

In this update we have a few pieces of work that have been produced lately, and some music from the CE2 version of the project.

In-Engine Hanger Bay shot:

Concept, created, and textured by Phil Booth, almost a one man army it seems. As you can see this WIP hanger bay is coming along very nicely, and will be the area where you customise your player ship with new parts you acquire along your journey, and interact with a few of the NPC's working within the hanger bay it self.

Hanger Bay Preview - Created by Phil Booth

Player Pilot suit:
Concept art created by Paul Tallon, this shows you the design of the player suit, which is designed to withstand the harshness of space, in-case the cockpit was to become compromised.

Player Suit Design - Paul TallonPlayer Suit Design - Paul Tallon

X32I - Music Tracks:
3 tracks produced by Gareth Coker which where used in promotional videos, of the CE2 version of X32I.

X32I - Redemption is now X32I Episode 1 - Stand-off, plus even more content

X32I - Redemption is now X32I Episode 1 - Stand-off, plus even more content

5 years ago News 0 comments

Find out all the new details about the first episode of X32I, and also hints at future episodes. Here we have some sketches of different Frigate and Cruiser...

The bestest update we've made so far? Well I think so!

The bestest update we've made so far? Well I think so!

5 years ago News 22 comments

Check out these 3 awesome concept art fresh from the foundry! As well as a look at the X32I Theme tune it self. ;)

March Update - UDK + In-Game assets

March Update - UDK + In-Game assets

5 years ago News 27 comments

X32I is now a standalone Indie title powered by the Unreal Engine 3. We are also taking a look at a few of the assets, captured from within the engine...

RSS feed Downloads
Logo Wallpaper 1920x1200

Logo Wallpaper 1920x1200

5 years ago Wallpapers 0 comments

Logo wallpaper of X32I in 1920x1200, or 16:10 format.

Logo Wallpaper 1920x1080

Logo Wallpaper 1920x1080

5 years ago Wallpapers 0 comments

Wallpaper of the logo in 1920x1080 or 16:9 format.

Post comment Comments  (10 - 20 of 63)
galaxy366 Aug 25 2010 says:

dont know if i asked this before, but will the game be free? if not, will there be a beta where you have one MP map, and one SP with bots? dont really know if it is like battlefield. :)

+1 vote     reply to comment
SirBaron Creator
SirBaron Aug 26 2010 replied:

No it wont be free, and there may be a BETA, depends on several factors.

+1 vote   reply to comment
LordIheanacho Sep 5 2010 replied:

not free? NOOOOOOOOOOOO!!!!! WHY GOD WHY do all cool indies go commercial!!

+1 vote     reply to comment
Tempest_Wales Sep 22 2010 replied:

Quite frankly there are some Indie developers who make great games and should get something for it which don't, then you get studios linked to the big publishers which aren't worth downloading, let alone pay for.

+1 vote     reply to comment
Jok3r098 Sep 6 2010 replied:

because when someone puts so much work into a game they deserve some reward

+1 vote     reply to comment
cinco Aug 20 2010 says:

get rid of the wings, all i have to say. no aerodynamics in space

-3 votes     reply to comment
fourteentoone Sep 3 2010 replied:

No wings in space? No chicken wings?

+2 votes     reply to comment
OldBoy Aug 23 2010 replied:
OMG, wings in space! Impossible!

+1 vote     reply to comment
OldBoy Aug 23 2010 replied:

Wrong link... Anyway:


+1 vote     reply to comment
SirBaron Creator
SirBaron Aug 21 2010 replied:

Yes we know, and no we wont get rid of them. :)

+2 votes   reply to comment
Luka_Grunt Aug 22 2010 replied:

Actualy aero dinamics are actualy important,because in space there is radiation and radiation are also particles so if you go fast in space youl probavly damage your spaceship and that applies to nebulas,even there is no air but still its important to evade some "resitance" to stop you from moving faster and if you god damaged engine its reccomendable that your ship is airdinamical if you want to land somewhere.

+2 votes     reply to comment
SirBaron Creator
SirBaron Aug 10 2010 says:

New Twitter account for Vertical Horizons Software, we will be posting stuff on there, that will be exclusive to twitter and similar sites.

+1 vote   reply to comment
LT~Sagan Aug 5 2010 says:

I like your concept and the art, tracking.

+1 vote     reply to comment
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X32I Episode 1 : Dissension
Vertical Horizons
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