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3 comments by SirBaron on Aug 3rd, 2010

August Update:
X32I has been in a rather slow pace for the past few months, due to many problems within my life, and for other members, thus not much has been done. However things are starting to get back on track now, and production has resumed.

In this update we have a few pieces of work that have been produced lately, and some music from the CE2 version of the project.

In-Engine Hanger Bay shot:

Concept, created, and textured by Phil Booth, almost a one man army it seems. As you can see this WIP hanger bay is coming along very nicely, and will be the area where you customise your player ship with new parts you acquire along your journey, and interact with a few of the NPC's working within the hanger bay it self.

Hanger Bay Preview - Created by Phil Booth

Player Pilot suit:
Concept art created by Paul Tallon, this shows you the design of the player suit, which is designed to withstand the harshness of space, in-case the cockpit was to become compromised.

Player Suit Design - Paul TallonPlayer Suit Design - Paul Tallon


X32I - Music Tracks:
3 tracks produced by Gareth Coker which where used in promotional videos, of the CE2 version of X32I.




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Logo Wallpaper 1920x1200

Apr 2, 2010 Wallpapers 0 comments

Logo wallpaper of X32I in 1920x1200, or 16:10 format.

Logo Wallpaper 1920x1080

Logo Wallpaper 1920x1080

Apr 2, 2010 Wallpapers 0 comments

Wallpaper of the logo in 1920x1080 or 16:9 format.

Post comment Comments  (20 - 30 of 63)
SirBaron Creator
SirBaron Aug 3 2010, 8:56am says:

Yes the project is now back in production, there is still things going on in my life that prohibit me from being able to do as much as I'd like, but other than that, things are starting to get back on track.

Sorry for the lack of news and updates recently, it was unavoidable.

+1 vote   reply to comment
JBJHJM
JBJHJM Jul 28 2010, 8:14pm says:

Very happy I found this game linked on the UE3 page. I'll be happy to test&play this! :D

+1 vote     reply to comment
The_Game_Pope
The_Game_Pope Jun 19 2010, 8:07am says:

Hey guys. When can we expect the next update? I mean it's a while ago that you posted something (i think 2 months)

+1 vote     reply to comment
The_Game_Pope
The_Game_Pope Jun 28 2010, 10:32am replied:

*push* Anyone there?

+1 vote     reply to comment
The_Game_Pope
The_Game_Pope Jul 1 2010, 10:20am replied:

hello??? am i talking against a wall?

+1 vote     reply to comment
Swamy
Swamy Jul 1 2010, 5:17pm replied:

I'm sorry that I've to tell you but even the team itself doesn't know what will happen in the near future. I for me self haven't heard anything from our leader recently and I don't know if he will come back soon ore someone of our team will take the lead. I'm sorry but I can only recommend you to do the same like the rest of our team: Be patient...

+1 vote     reply to comment
philzero
philzero Jul 1 2010, 2:24pm replied:

Hey Game_Pope, sorry for the much delayed reply.
Several of our team members including SirBaron are having to take time off from the project for personal reasons, so the project has been on hold since about a month ago.
I don't know when production will restart; could be weeks or months, so no updates any time soon.

+1 vote     reply to comment
tyranuus
tyranuus Jul 3 2010, 1:35pm replied:

-Game_Pope
Yep, I must apologise for my own part in this, I have had virtually no computer now for several months due to various issues with my machines (seriously my tech karma is that bad I almost feel like I was a murderer in a past life!), which has meant my access to the team has been extremely limited (I am writing from a work machine right now, and my main other access is my phone).
Last I heard our team lead was having some serious issues offline, so as mentioned, the unfortunate fact is that we do not know when the next update will be.
The project is *NOT abandoned*, but as we all lead personal and working lives (virtually the entire team are Uni age or older and actually in full time work/study), when you couple in issues, it becomes challenging to set any sort of deadlines or scales.

-Swamy, Phil, I'm hoping to be able to see you on Skype soon.

+1 vote     reply to comment
The_Game_Pope
The_Game_Pope Jul 4 2010, 9:59am replied:

Ok. Thanks guys for the answer

+1 vote     reply to comment
weasle
weasle May 22 2010, 12:16am says:

really disappointed, I share the same feelings as SAS_elite, I was looking so forward to playing this mod on the cry engine but now I cannot play it for I do not have the unreal engine.

+1 vote     reply to comment
SirBaron Creator
SirBaron May 24 2010, 5:18pm replied:

You do realise that this is standalone right? You do not need to "have a engine" to be able to play this game. You just install the game and play it.

As for people complaining about the engine switch over, I find it rather childish that people care more about what is powering a game, rather than if the game is good or not. Engines do not dictate a games playability, the games do, now focus on if it's going to be a good game, not if a pixel would be rendered better on the Cryengine or the Unreal Engine. The graphics and game are not going to be downgraded just because we've switched engines, trust me if I thought the quality was going to go down I wouldn't have switched over my self.

+1 vote   reply to comment
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X32I Episode 1 : Dissension
Platform
Windows
Developer
Vertical Horizons
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X32I Episode 1 : Dissension
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