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3 comments by SirBaron on Aug 3rd, 2010

August Update:
X32I has been in a rather slow pace for the past few months, due to many problems within my life, and for other members, thus not much has been done. However things are starting to get back on track now, and production has resumed.

In this update we have a few pieces of work that have been produced lately, and some music from the CE2 version of the project. 

In-Engine Hanger Bay shot:

Concept, created, and textured by Phil Booth, almost a one man army it seems. As you can see this WIP hanger bay is coming along very nicely, and will be the area where you customise your player ship with new parts you acquire along your journey, and interact with a few of the NPC's working within the hanger bay it self.

Hanger Bay Preview - Created by Phil Booth

Player Pilot suit:
Concept art created by Paul Tallon, this shows you the design of the player suit, which is designed to withstand the harshness of space, in-case the cockpit was to become compromised.

Player Suit Design - Paul TallonPlayer Suit Design - Paul Tallon


X32I - Music Tracks:
3 tracks produced by Gareth Coker which where used in promotional videos, of the CE2 version of X32I.




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Logo Wallpaper 1920x1200

Logo Wallpaper 1920x1200

Apr 2, 2010 Wallpapers 0 comments

Logo wallpaper of X32I in 1920x1200, or 16:10 format.

Logo Wallpaper 1920x1080

Logo Wallpaper 1920x1080

Apr 2, 2010 Wallpapers 0 comments

Wallpaper of the logo in 1920x1080 or 16:9 format.

Post comment Comments  (40 - 50 of 63)
galaxy366
galaxy366 Apr 6 2010, 11:07am says:

because it is an inde now will it be free?

+1 vote     reply to comment
ytres
ytres Apr 2 2010, 1:33pm says:

Looks awesome. I'll track it.

+1 vote     reply to comment
Wonkehcheetah
Wonkehcheetah Apr 2 2010, 9:29am says:

The title X32i made me think of a sequel to the x series. But I will definitely give it a try.

+1 vote     reply to comment
tyranuus
tyranuus Apr 3 2010, 11:59am replied:

More a reference to the way scientists tend to name new planets. Whilst modern Sci-Fi tends to give every planet a name, scientists tend to name stars/planets in code.
If you read the backstory on our website (www.x32i.org) it will likely help you understand the background for the game :)
I'm not going to post it here, because it's far too long for the front page!

The game itself is inspired by the likes of Freespace, Tie Fighter and plenty of other 'old-school' space combat games, and will be closer to these sorts of mission objective styled games than the free-roaming sandbox style gameplay of the X series.

Welcome to the World of X32I - Standoff!
(Pfft Blizzard can't copyright that haha!)

+1 vote     reply to comment
Worldwideweb
Worldwideweb Mar 17 2010, 10:43am says:

....too bad the cryengine isn't as good for mods as the unreal-engine, but what is better for you is in a way better for us, this is one of the most ambitious mods i've ever seen.....keep up the good work

+1 vote     reply to comment
Bly143
Bly143 Mar 19 2010, 6:23pm replied:

They are using Unreal engine

+1 vote     reply to comment
SirBaron
SirBaron Mar 18 2010, 7:20pm replied:

Thanks for the comment, though I must stress this isn't a mod.

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Mar 25 2010, 11:03am replied:

+1 TRACKER!

+2 votes     reply to comment
HolmstN
HolmstN Mar 12 2010, 2:31pm says:

Hello SirBaron, I just wanted to let you know I've sent you a PM on your forums.

+3 votes     reply to comment
SirBaron
SirBaron Mar 12 2010, 5:39pm replied:

Ok I'll reply to it asap, may take a day due to how much I've got to sort out asap. But I will get to it as soon as I can.

+1 vote     reply to comment
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X32I Episode 1 : Dissension
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Windows
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Vertical Horizons
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X32I Episode 1 : Dissension
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