Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 28, with added bite

2 comments by justanotherdsalt on Jun 6th, 2014

Maps and models

Two of our maps have received updates. Viech has made a few adjustments to Parpax – some which you'll notice quite quickly are around the humans' front entrance – and one old Tremulous map has become an Unvanquished map. Supertanker has done a retexturing job on Spacetracks (and there may be one or two layout tweaks too).

The drill and the jetpack have seen a few fixes – there were a few problems in the initial model exports. Little things like sharp seams being lost.

Gameplay changes

Turrets now cost 10 build points and have increased health (250hp) ‒ but are now susceptible to dretch damage. Their firing pattern is once more continuous, and they'll continue to fire so long as there's a line of sight to the target. Armouries now cost 8bp each.

Alien health regeneration is tweaked: you get less for being in base and more for being on creep or close to a team-mate. It's no longer possible to switch between higher alien classes which have the same cost.

Radar and advanced marauders are now available earlier, and the cost of a grenade is reduced to 250 credits. Finally, fire spread is a bit less aggressive.

Build changes

We now use header compilation, which provides a significant reduction in build time. There's been a lot of small fixes and some clean-up of dead code. Compatibility should be improved a bit too – nnecessary checks for unused GL extensions have been removed.

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Unvanquished Alpha 28 Universal

Unvanquished Alpha 28 Universal

Jun 2, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (0 - 10 of 81)
m57010mm2
m57010mm2 Jul 6 2014, 5:25pm says:

what do you mean by domain name issues?

+1 vote     reply to comment
kharnov
kharnov Jul 8 2014, 1:44am replied:

The release happened, we've just set up an alternate domain.

Unvnet.net

+1 vote     reply to comment
rocknroll237
rocknroll237 Jul 6 2014, 6:28pm replied:

The website's domain name has expired. www.unvanquished.net

Let's see what the devs say...

+1 vote     reply to comment
m57010mm2
m57010mm2 Jul 6 2014, 5:00pm says:

does anyone else release that the unvanquished site has expired on the same day that was promised a release

+1 vote     reply to comment
kharnov
kharnov Jul 8 2014, 1:45am replied: +1 vote     reply to comment
Milanium
Milanium Jun 2 2014, 1:42pm says:

I suggest you publish this on Desura.com as you already fulfill the requirements. Your fast development cycle screams for some streamlined content distribution. Being featured on their page will also give you a huge boost in player numbers. I documented some common pitfalls Github.com

+1 vote     reply to comment
Treki26
Treki26 Jun 2 2014, 10:25am says:

This seems to be very similar natural selection 2.

+1 vote     reply to comment
Guest
Guest Jul 21 2014, 12:45pm replied:

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3DWorlds
3DWorlds Feb 5 2014, 6:36pm says:

So this is basically a tactical shooter?

+1 vote     reply to comment
pone
pone Nov 19 2013, 7:38pm replied:

probably you should use their forums if you want to get help

+2 votes     reply to comment
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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
Contact
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Official Page
Unvanquished.net
Release Date
Released Feb 28, 2012
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9.5

46 votes submitted.

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Style
Genre
Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @unvofficial

Mantis walk animation: T.co #gamedev #gameart #opensource

Jul 12 2014, 8:23pm

Lasgun: T.co #gameart #gamedev #opensource

Jul 12 2014, 2:39pm

Our domain is back to normal! T.co

Jul 10 2014, 11:44pm

New SMG model, taken on new Station15 #gamedev #gameart #opensource T.co

Jul 9 2014, 10:00pm

RT @phoronix: Unvanquished Alpha 29 Makes Use Of libRocket: It's time for another monthly development update to the Unvanqui... T.co

Jul 8 2014, 9:14am

@michaellarabel Hey, we've made our release but we're having domain name issues. Post is here: T.co

Jul 7 2014, 11:45pm

Here's Alpha 29! T.co #gamedev #opensource #videogames T.co

Jul 7 2014, 11:43pm

Hey everyone. Don't worry about the website, domain name issue. We are working on it. Pay attention for updates.

Jul 5 2014, 12:54pm

RT @_chris807: ...imagine the smoke trails T.co

Jun 29 2014, 5:48pm

RT @_chris807: super fast done textures T.co

Jun 29 2014, 5:48pm

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