Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

Image RSS Feed Latest Screens
Alpha 36 Alpha 36 Alpha 35
Blog RSS Feed Report abuse Latest News: Maps of Unvanquished

1 comment by kharnov on Feb 17th, 2015

Unvanquished ships with its own stock set of ten maps, ranging in size from small maps meant for clans to duel on, to larger ones meant for huge public games. Our maps have all been made by members of our development team, and are continuously updated across our release cycle. Some maps have been upgraded from their original incarnations as Tremulous maps, while others are entirely new creations. This article presents an overview of our current collection of maps, and we are always looking to expand our collection. It's an easy way to join our team, too!

Here’s a word from Viech, our art director, gameplay designer, and all-around cool guy who does a million other things:

Viech wrote:First of all, if you have experience mapping for Tremulous, there are a few new features you may like!

We support textures with normal and specular maps and we also ship seven texture sets that you can use right away. The texture sets are shared between maps, using our new filesystem that allows for pk3 dependencies, so your map releases can be really small, shipping only the textures you made or added yourself. The textures are also compressed using the DXT family, which boosts map load time quite a bit even for high resolution sets.

If you have made a Tremulous map and want to port it, we have Chameleon to support you with that. It’s a tool that allows you to exchange textures in your map with textures of different size without losing your alignment, among other things. If you want to create your own texture set there’s also Sloth, which auto-generates .shader files for you.

For both NetRadiant and GTKRadiant we have been working on new entity definition files to reflect a new entity naming scheme and new map features, which include color grading and audio reverb effect. You will find that a few entities have been deleted or corrected which were already outdated under Tremulous.

We cleaned up the pk3 structure a bit adding a subfolder for meta-data such as the levelshot and the .arena file. You will also notice that the new file system prevents other packages from interfering with your own resources as they are only loaded if you add them as a dependency of your map or mod.


Now for all our maps, in alphabetical order:

Antares
Designer: Pevel
Version: Alpha 4
Size: Small
Originally a small map for Tremulous, and one of Pevel's first maps, Antares has been massively overhauled in comparison to its previous incarnation. The map as a whole is much more detailed, has new rooms, and is still in development.

Chasm
Designer: Supertanker
Version: Beta 1
Size: Small
Consisting of two bases connected by a series of corridors on one end and and a snowy field on the other, Chasm fulfills the niche of a small, nearly symmetrical map for clan matches. The map also features a large chasm of instant death, which led to its current name. Previously, it was called Snowstation.

Forlorn
Designer: EmperorJack
Version: Alpha 11
Size: Medium
Another one of our new maps, Forlorn has been in development since last year, with new releases constantly updating its appearance as Jack details the rooms and corridors. The map has been in development alongside a new texture pack that will be the first from our project.

Parpax
Designer: Viech
Version: Delta 4
Size: Medium
One of our earliest maps, Parpax has seen continued progress since its inclusion in our project several years ago. The present map is a result of constant updates to reflect game balance changes, as well as feedback from players on its layout.

Perseus
Designer: Pevel
Version: Beta 5
Size: Medium
A medium-large map designed as a sort of futuristic prison complex, Pevel has ported it from Tremulous and provided it with an overhaul. The map is heavily detailed, and displays some nice color grading. In addition, a few gameplay flaws have been fixed, such as the vent facing the alien base.

Plat23
Designer: EmperorJack
Version: Beta 13
Size: Small
The first map made for our project, and the only one to have been included in our very first release back in 2012. It has come a long way since then, and has been massively improved over the years. The map functions as an ATCS alternative, having a similar layout to the old map, but with a larger scale and more detail. Plus, it also has a chasm of instant death!

Spacetracks
Designer: Supertanker
Version: 1.0
Size: Large
Originally made for Tremulous, Spacetracks has been ported to our project by Supertanker, featuring new textures and better lighting. It still has the old elevators of death, where players can enjoy luring their teammates, only to chuck a grenade in at the last second.

Station15
Designer: Supertanker
Version: 1.0
Size: Large
Also ported from Tremulous, Station15 is a large map with plenty of pretty rooms and a variety of routes to take to the opposing base. Compared to prior versions of the map, it's been completely retextured and features nicer lighting and shadows.

Thunder
Designer: EmperorJack
Version: Beta 3
Size: Enormous
An absolute beast of a map, Thunder is the largest by far, and is likely even more massive than several of our other maps combined. Featuring dozens of rooms and double the amount in corridors, the map is served well by our minimap and beacon systems. It's great for satisfyingly long public games!

Yocto
Designer: Pevel
Version: Beta 2
Size: Small
One of our smallest maps, Yocto still manages to present an eerie atmosphere. Meant to represent an abandoned undersea research base, the map has an abundance of hiding spots to plan ambushes from, and plenty of tight twists and turns. It's also unique in having a violet-blue tone throughout.

Downloads RSS Feed Latest Downloads
Unvanquished Alpha 36 Universal

Unvanquished Alpha 36 Universal

Feb 1, 2015 Full Version 1 comment

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (0 - 10 of 79)
EXU_SKULLY
EXU_SKULLY Nov 14 2014, 5:37pm says:

DESERVES GREENLIGHT!!!

+4 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 9 2014, 10:07pm says:

You should *cough* attempt to greenlight this!

+3 votes     reply to comment
Milanium
Milanium Jun 2 2014, 1:42pm says:

I suggest you publish this on Desura.com as you already fulfill the requirements. Your fast development cycle screams for some streamlined content distribution. Being featured on their page will also give you a huge boost in player numbers. I documented some common pitfalls Github.com

+3 votes     reply to comment
Treki26
Treki26 Jun 2 2014, 10:25am says:

This seems to be very similar natural selection 2.

+1 vote     reply to comment
Guest
Guest Jul 21 2014, 12:45pm replied:

Unvanquished and Natural Selection 2 share a lineage; they are technically cousins. Both Natural Selection (Half Life mod) and Unvanquished's predecessor Tremulous (Quake 3 mod, later standalone) are based on the Quake 2 mod Gloom.

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 4 2014, 1:48am replied:

Unvanquished is pretty much what trem 1.2 is going to be (assuming they are actually still developing it. Srsly its been a while). In fact, this is built straight off of Tremulous, just with a nice new skin, new weapons, and gameplay rebalances that were previously unfair (Im looking at you adv. marauder).

+1 vote     reply to comment
3DWorlds
3DWorlds Feb 5 2014, 6:36pm says:

So this is basically a tactical shooter?

+1 vote     reply to comment
gammerboy1999
gammerboy1999 Nov 6 2013, 4:52pm says:

i cant play it! i just get an error... even when i try the other low spec version my error says this: Unvanquished 0.21.0 i386 Nov 3 2013
+set cl_renderer GL
Have SSE support
pk3: C:\Program Files\Unvanquished\main\pak0.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\pak1.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\pak2.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\vms-0.21.0.pk3 ( 3 files )
FS_AddGameDirectory("C:\Program Files\Unvanquished", "main") found 1 .pk3 and 0 .pk3dir
FS_AddGameDirectory("C:\Documents and Settings\User 1\Application Data\Daemon", "main") found 0 .pk3 and 0 .pk3dir
Couldn't load default.cfg — I am missing essential files — verify your installation?

+1 vote     reply to comment
pone
pone Nov 19 2013, 7:38pm replied:

probably you should use their forums if you want to get help

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 18 2013, 12:31am replied:

the pak files arent downloading for you. Re-run the installer, and if you are using Avast Anti-Virus (And a bunch of others) turn it off. It blocks the installer (I learned it the hard way). You only need to disable it for the installation, and can turn back on your Anti-Virus when you play.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
Contact
Send Message
Official Page
Unvanquished.net
Release Date
Released Feb 28, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.5

49 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Sequels
Unvanquished, Released Feb 28, 2012
Logo
Tremulous, Released Mar 30, 2006
Logo
Twitter

Latest tweets from @unvofficial

Dragoon concept sketches #opensource #gamedev #gameart T.co

Mar 24 2015, 6:55pm

Updated human male #opensource #gamedev #gameart T.co

Mar 18 2015, 6:20pm

WIP male soldier next to the finished, upcoming female soldier #opensource #gamedev #gameart T.co

Mar 11 2015, 4:20pm

Portugal loves us! T.co

Mar 3 2015, 5:50pm

Here's Alpha 37! Our third anniversary release: T.co #gamedev #indiedev #opensource T.co

Mar 1 2015, 9:39pm

Also from today: a review of our special effects! T.co #gamedev #indiedev #opensource T.co

Feb 14 2015, 8:01pm

Here's an article on the maps of Unvanquished: T.co #gamedev #indiedev #opensource #leveldesign T.co

Feb 14 2015, 4:39pm

Subscribe to our newsletter to be notified about updates, events, and more! Look here: T.co T.co

Feb 10 2015, 7:40pm

Today's article is on our gameplay changes since Tremulous. T.co #opensource #videogames #gamedev T.co

Feb 9 2015, 2:15pm

RT @softpedialinux: Unvanquished Alpha 36.0 T.co

Feb 2 2015, 11:31pm

Embed Buttons

Promote Unvanquished on your homepage or blog by selecting a button and using the embed code provided (more).

Unvanquished Unvanquished
Unvanquished
Statistics
Last Update
1 month ago
Watchers
337 members
Files
1
News
41
Reviews
16