Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.
Do you believe it? We've hit 40 alpha releases! That's a lot of monthly alpha releases.
Fortunately for us, we're not that far from the long-awaited beta. We've already hit our map quota, we're almost done with models, and our coding projects are approaching fruition. It wouldn't be a long shot to say that we could realistically hit beta by our 50th release, or possibly beforehand.
As for this release, we have a new renderer effect, a new model, and the usual assortment of bug fixes and code cleanup. The new effect is screen-space ambient occlusion, or SSAO for short. It's a bit resource-intensive at the moment so it's off by default, but you can enable it in the options menu. The effect provides enhanced shading for every model, and even provides a subtle effect to maps as well. As for the new model, it's the barricade, visible on the release shot next to the overmind. Have fun shooting it!
Latest tweets from @unvofficial
Jun 22 2015, 1:20am
Jun 22 2015, 1:13am
Jun 13 2015, 9:47pm
Jun 8 2015, 12:02am
@phoronix Hey, have you been able to get any of our recent releases running? It would be neat to see how our game performs now!
Jun 8 2015, 12:00am