Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 30: Project of the Month Edition

1 comment by kharnov on Aug 5th, 2014

Unvanquished Alpha 30 Universal

Hello friends, and welcome to the latest installment of Unvanquished. We were nominated as project of the month for July by Linux Game Awards, and we've taken note of the feedback that everyone gave us over the last release. There are many fixes in this one, along with some new content. We are grateful for the nomination and the attention we have received. Thank you!

New armory!

The new armory model is now in this release. As you can probably tell, it looks absolutely nothing like the old one, and presents a more circular design. It's taller than the previous armory, and you'll need to be a bit more creative if you intend to camp on top of it. We are open to suggestions as to what to display on the screens that you can see in the shot.

New hive!

Everyone's favorite late-game alien defense structure now has a new model, too. The model lies closer to the ground and has a face to ensure that you will feel guilty when firing upon it. For the moment it still fires a swarm of buzzing things, but in the near future it will fire off individual flies.

Beacons!

We now have a cool new beacon system that will lay the foundations for many future changes, but they are already usable as-is. It is now possible to mark things with a variety of beacons visible to teammates, including attack, defend, pointer, repair, and time beacons. They are also visible on the minimap. We tried our best to make them unobtrusive, and in the future, we will use the system for team radar. Give us feedback!

Vertex data optimization!

For this release we've merged in our ‘vertexpack’ branch, which adds some efficiency to our renderer in the form of more efficient vertex attributes. This should result in less GPU memory usage per model, and depending on the graphics card in question, faster vertex shader invocation should result in some users noticing a degree of performance increase. We will have an article soon on the more technical aspects of it, as well as future plans regarding it.

Weapon inertia!

As part of what will be a series of changes in making the first-person weapons behave more realistically, human weapons now all have inertia behind them. This means that they will now lag slightly when following your motions.

Bug fixes!

We spent a lot of time going over the new libRocket interface and fixing things, so it should be a lot better than it was on its debut last month. For instance, we've reorganized many things in the interface, including many small things like adding a new team selection box. We also fixed long-standing issues like the weirdness with first-person models while spectating, assorted console strangeness, and the abundance of dynamic light created by marauders for no reason.

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Unvanquished Alpha 30 Universal

Unvanquished Alpha 30 Universal

Aug 5, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (0 - 10 of 82)
kharnov
kharnov Aug 6 2014, 12:02am says:

The domain name issues were resolved a few weeks ago, everyone. Unvanquished.net

+1 vote     reply to comment
m57010mm2
m57010mm2 Jul 6 2014, 5:25pm says:

what do you mean by domain name issues?

+1 vote     reply to comment
kharnov
kharnov Jul 8 2014, 1:44am replied:

The release happened, we've just set up an alternate domain.

Unvnet.net

+1 vote     reply to comment
rocknroll237
rocknroll237 Jul 6 2014, 6:28pm replied:

The website's domain name has expired. www.unvanquished.net

Let's see what the devs say...

+1 vote     reply to comment
m57010mm2
m57010mm2 Jul 6 2014, 5:00pm says:

does anyone else release that the unvanquished site has expired on the same day that was promised a release

+1 vote     reply to comment
kharnov
kharnov Jul 8 2014, 1:45am replied: +1 vote     reply to comment
Milanium
Milanium Jun 2 2014, 1:42pm says:

I suggest you publish this on Desura.com as you already fulfill the requirements. Your fast development cycle screams for some streamlined content distribution. Being featured on their page will also give you a huge boost in player numbers. I documented some common pitfalls Github.com

+1 vote     reply to comment
Treki26
Treki26 Jun 2 2014, 10:25am says:

This seems to be very similar natural selection 2.

+1 vote     reply to comment
Guest
Guest Jul 21 2014, 12:45pm replied:

This comment is currently awaiting admin approval, join now to view.

3DWorlds
3DWorlds Feb 5 2014, 6:36pm says:

So this is basically a tactical shooter?

+1 vote     reply to comment
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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
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Official Page
Unvanquished.net
Release Date
Released Feb 28, 2012
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Real Time Shooter
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Sci-Fi
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Multiplayer
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Indie
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Latest tweets from @unvofficial

RT @phoronix: Unvanquished Alpha 31 Piles On More Changes: With the passing of another first Sunday of the month comes the l... T.co

Sep 8 2014, 1:13am

Get the latest version of our game off our @SourceForge page! T.co #linux #mac #windows #gaming T.co

Sep 7 2014, 11:18pm

Alpha 31 is out! T.co #opensource #gamedev T.co

Sep 7 2014, 11:14pm

@Vital_dev Of course, our monthly alpha releases can be downloaded from the links on our main page. The next release is tomorrow.

Sep 6 2014, 5:47pm

Hello mantis! #gamedev #gameart #opensource T.co

Sep 6 2014, 2:40am

New article on our renderer: T.co #programming #gamedev #opensource

Aug 13 2014, 11:38pm

Get the latest version of our game off our SourceForge page! T.co #linux #mac #windows #gaming T.co

Aug 5 2014, 10:15pm

Progress shot of Station15 for a future release. #opensource #gamedev #gameart #leveldesign T.co

Aug 5 2014, 10:10pm

Alpha 30! T.co #gamedev #opensource #videogames T.co

Aug 5 2014, 12:03am

@EquestriaGaming Yes, briefly due to a tricky last-minute bug. It's been fixed.

Aug 5 2014, 12:01am

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