Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 32: shoot 'em up!

3 comments by kharnov on Oct 11th, 2014

In this release, we've at last added the new model for our rifle replacement, the SMG. Compared to its prior incarnation, the weapon has a faster firing rate and more spread, making the default human weapon more useful at shorter ranges. Be sure to try it out and shoot up some aliens with it! You'll have some new targets, as well. The mantis has received animation fixes and a texture update, while the trapper has been completely reanimated, making it much more lively compared to the older, more rigid animations.

We've merged in our latest batch of renderer fixes, optimizations, and improvements. Multiple bugs were fixed this release, as well. IQM structures (such as the reactor, armory, and drill) are no longer culled when you move your view past them. Circle menu colors for both teams have been made more consistent and hopefully less confusing. In addition, right clicking will cancel building now, as intended. Builders on both teams can view resource extraction rates on the lower left portion of the screen.

Unvanquished Alpha 32 Universal

Commits

  • 41eec01 Add missing Tess_MapVBOs calls to DebugUtils
  • dac4069 Use persistent buffer mapping for dynamic buffer objects.
  • a4b42fd Pass a dummy color attribute to the lightmapping shader.
  • 0197b4a Add files from new assets
  • f65302a Only set the HUD on the initial snapshot
  • 9cc6d56 Always cull using the surface's AABB in R_CullSurface
  • aaddd93 Don't needlessly frustum cull in R_CullSurface
  • a5a8e68 Optimize R_SortDrawSurfs
  • efab6a3 Call Tess_MapVBOs when rendering the sky
  • 98166b6 Make the parameters to BoxOnPlaneSide const
  • d0fbe50 Ignore mouse up events without a mouse down event Fixes #447
  • 90131d7 Delete the old UI vm code
  • c2dd000 Allow disabling of buffer object extensions
  • 4362c36 Fix NULL dereference crash
  • c304fb3 Only drop the mouseup without mousedown event if the key is mouse1
  • 546ac76 Remove USE_DEFORM_VERTEXES macro.
  • 145a0b7 Remove USE_EYE_OUTSIDE macro.
  • 5c9eefb Add cvar to disable GL_ARB_sync.
  • f0fd8e3 Fix building on old GLEW.
  • a448a0f Fix inverted if condition.
  • 4a1d6a0 Remove useless extern "C"
  • 1ca7b09 Add a check to avoid sending sync messages while handling async messages
  • 2dfa469 Remove USE_FRUSTUM_CULLING macro.
  • e97391d Remove BRIGHTPASS_FILTER macro.
  • 0eabde2 Remove USE_GBUFFER macro.
  • 31f07cb Refactor vertex deformation code.
  • 1e8e59f Consistent alien buy menu colors.
  • 8e15965 Consistent human buy menu colors.
  • c10d997 Let's do the same to build menus.
  • 9c56e44 Rename 'rifle' to 'SMG' in the UI only.
  • 95f5062 Add mine rate back to builder HUD.
  • 26c91a4 Small changes to make the default UI use American English spelling. Also, small phrasing tweaks.
  • 7d4941c Tweak to the resource rate text.
  • a83eea4 Let's explain spawning choices.
  • ef1ab8d Undo American -> Britsh changes for now.
  • 00364e6 For some reason, this fixes mantis corpse
  • 2dc9c3a Make update-version-number.sh update menu file versions too
  • 2f6f38f Version bump
  • 74602c7 Merge all available bounding boxes for IQM culling.
  • b483514 Work around '#directive in the middle of a shader' error on Mesa
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Unvanquished Alpha 32 Universal

Unvanquished Alpha 32 Universal

Oct 11, 2014 Full Version 1 comment

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (0 - 10 of 79)
EXU_SKULLY
EXU_SKULLY Nov 14 2014, 5:37pm says:

DESERVES GREENLIGHT!!!

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 9 2014, 10:07pm says:

You should *cough* attempt to greenlight this!

+3 votes     reply to comment
Milanium
Milanium Jun 2 2014, 1:42pm says:

I suggest you publish this on Desura.com as you already fulfill the requirements. Your fast development cycle screams for some streamlined content distribution. Being featured on their page will also give you a huge boost in player numbers. I documented some common pitfalls Github.com

+3 votes     reply to comment
Treki26
Treki26 Jun 2 2014, 10:25am says:

This seems to be very similar natural selection 2.

+1 vote     reply to comment
Guest
Guest Jul 21 2014, 12:45pm replied:

Unvanquished and Natural Selection 2 share a lineage; they are technically cousins. Both Natural Selection (Half Life mod) and Unvanquished's predecessor Tremulous (Quake 3 mod, later standalone) are based on the Quake 2 mod Gloom.

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 4 2014, 1:48am replied:

Unvanquished is pretty much what trem 1.2 is going to be (assuming they are actually still developing it. Srsly its been a while). In fact, this is built straight off of Tremulous, just with a nice new skin, new weapons, and gameplay rebalances that were previously unfair (Im looking at you adv. marauder).

+1 vote     reply to comment
3DWorlds
3DWorlds Feb 5 2014, 6:36pm says:

So this is basically a tactical shooter?

+1 vote     reply to comment
gammerboy1999
gammerboy1999 Nov 6 2013, 4:52pm says:

i cant play it! i just get an error... even when i try the other low spec version my error says this: Unvanquished 0.21.0 i386 Nov 3 2013
+set cl_renderer GL
Have SSE support
pk3: C:\Program Files\Unvanquished\main\pak0.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\pak1.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\pak2.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\vms-0.21.0.pk3 ( 3 files )
FS_AddGameDirectory("C:\Program Files\Unvanquished", "main") found 1 .pk3 and 0 .pk3dir
FS_AddGameDirectory("C:\Documents and Settings\User 1\Application Data\Daemon", "main") found 0 .pk3 and 0 .pk3dir
Couldn't load default.cfg — I am missing essential files — verify your installation?

+1 vote     reply to comment
pone
pone Nov 19 2013, 7:38pm replied:

probably you should use their forums if you want to get help

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 18 2013, 12:31am replied:

the pak files arent downloading for you. Re-run the installer, and if you are using Avast Anti-Virus (And a bunch of others) turn it off. It blocks the installer (I learned it the hard way). You only need to disable it for the installation, and can turn back on your Anti-Virus when you play.

+2 votes     reply to comment
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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
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Official Page
Unvanquished.net
Release Date
Released Feb 28, 2012
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9.5

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Style
Genre
Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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T.co The overmind has awakened! #gamedev #opensource #indiedev

Dec 19 2014, 7:55pm

Pulse rifle progress #gameart #gamedev #indiedev T.co

Dec 10 2014, 2:09am

Here's alpha 34! T.co #gamedev #opensource #indiedev #linux #windows #mac T.co

Dec 8 2014, 1:34am

The overmind has awakened! #gameart #gamedev #indiedev T.co

Dec 4 2014, 3:09pm

Here's an early look at the egg in-game, next to our tyrant #gameart #gamedev #indiedev T.co

Dec 2 2014, 5:20pm

Pulse rifle concept model #gameart #gamedev #indiedev T.co

Dec 1 2014, 10:36pm

Overmind eye closeup #gameart #gamedev #indiedev T.co

Dec 1 2014, 10:29pm

Overmind progress #gameart #gamedev #indiedev T.co

Dec 1 2014, 10:28pm

More egg: T.co #gameart #gamedev #indiedev

Nov 30 2014, 1:19pm

More barricade texture progress #gameart #gamedev #indiedev T.co

Nov 23 2014, 3:30pm

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