Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 26. Batteries not included.

1 comment by justanotherdsalt on Apr 6th, 2014

Gameplay
The battery pack has been discharged and sent for recycling, and weapon magazine sizes have been adjusted to compensate. The radar item now uses the backpack slot (which means that, once again, it conflicts with the battlesuit - you can't have both). The jetpack can be activated when falling after a jump. Also, the ignition cost is halved. Turrets will prefer targets which require less turning time for aiming. Deconstruction of buildings has been streamlined. Telenodes no longer require power.

Dretch and mantis health are reduced to 30hp and 75hp respectively, and mantises must wait longer between pounces. The booster now emits a spore cloud when healing aliens.

Vsays are now local (map area) by default.

HUD changes
Kill assists by players are now shown for kills by players or buildings, so long as the assistant did enough damage. Team indicators are also shown. (Right now, these are inconsistent: we still use [H] and [A] elsewhere.)

●King Slayer was blasted by ●ultran00b; ●Dr Fail assisted

You can use a style which uses icons representing the kill method (well, mostly - we need some extra icons) with "/set cg_emoticonsInMessages 1" or go back to the verbose style with "/set cg_emoticonsInMessages 1". (You may also notice that the text is a little smaller.)

The scores display now uses the advanced alien class icons, matching the momentum bar usage.Builders now see, on the building status indicators, a mark indicating the amount of power required by that building.

Rendering and graphics
We have improved textures for the dretch, trapper and acid tube, and improved textures and model for the drill.Leaf surface merging (map render optimisation) and VBO vertex deformation are now enabled by default. These result in, respectively, more efficient rendering and more efficient handling of animated models. Also, IQM culling is improved a little and trilinear filtering is enabled by default.

There are some lighting improvements: the light grid interpolation has been adjusted a bit, and there are also some changes to avoid darkening of buildings and player models near walls. Smooth alpha blending and light vector scaling now work properly.

Bug fixes
We've found and fixed the cause of the ‘stuck key' bug: press and release a key, to which some command such as+leftwas bound, with the space of one local frame and the release would be mis-handled. Also fixed are some bugs related to loading of maps, re-initialisation, executable pathname(!) and TTY console input. ‘/modcase' console variable interpolation is re-enabled, and ‘/map' and ‘/devmap' command completion (layout name lookup) is fixed.

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Unvanquished Alpha 26 Universal

Unvanquished Alpha 26 Universal

Apr 6, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (60 - 70 of 73)
Insolent.
Insolent. Sep 4 2012, 11:16pm says:

This is free and open source? You, sir, are a gentleman and a scholar. Thank you for this game. :D

+5 votes     reply to comment
JorgeRamon
JorgeRamon Sep 2 2012, 6:40am says:

Awsome!! I'm going to track too :)

+3 votes     reply to comment
kharnov
kharnov Sep 2 2012, 11:56am replied:

Thank you!

+2 votes     reply to comment
shinhs6291
shinhs6291 Sep 2 2012, 3:10am says:

Is it free?

Sorry for my bad english!

+3 votes     reply to comment
kharnov
kharnov Sep 2 2012, 11:56am replied:

Yes! Free and open source.

+3 votes     reply to comment
Shadowgorilla
Shadowgorilla Sep 1 2012, 6:53am says:

God dammit i want it now!

+3 votes     reply to comment
kharnov
kharnov Sep 2 2012, 12:50am replied:

You can already play it! Check out our SourceForge page here: Sourceforge.net

Let me know if you have any issues! Alternatively, you can post on our forums.

+3 votes     reply to comment
cinco
cinco Aug 28 2012, 11:38pm says:

this looks like natural selection 2 but with better art direction

+1 vote     reply to comment
kharnov
kharnov Sep 2 2012, 12:50am replied:

Thank you for the compliment!

+2 votes     reply to comment
kharnov
kharnov Sep 2 2012, 12:55am replied:

Thanks!

+2 votes     reply to comment
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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
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Official Page
Unvanquished.net
Release Date
Released Feb 28, 2012
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Style
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Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
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Indie
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