Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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0 comments by kharnov on Jun 7th, 2015

unvanquished 2015 06 07 181027 0

Do you believe it? We've hit 40 alpha releases! That's a lot of monthly alpha releases.

Unvanquished Alpha 40 Universal


Fortunately for us, we're not that far from the long-awaited beta. We've already hit our map quota, we're almost done with models, and our coding projects are approaching fruition. It wouldn't be a long shot to say that we could realistically hit beta by our 50th release, or possibly beforehand.

unvanquished 2015 06 07 231652 0

As for this release, we have a new renderer effect, a new model, and the usual assortment of bug fixes and code cleanup. The new effect is screen-space ambient occlusion, or SSAO for short. It's a bit resource-intensive at the moment so it's off by default, but you can enable it in the options menu. The effect provides enhanced shading for every model, and even provides a subtle effect to maps as well. As for the new model, it's the barricade, visible on the release shot next to the overmind. Have fun shooting it!

unvanquished 2015 06 07 231523 0

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Unvanquished Alpha 40 Universal

Unvanquished Alpha 40 Universal

Jun 7, 2015 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (60 - 70 of 79)
Expack
Expack Nov 12 2012, 9:18am says:

Great looking open-source game, but I'm curious - why did you choose to use ioquake3 version of the Quake 3 engine when the slightly superior Quake 4 engine is now open-source?

+4 votes     reply to comment
kharnov Creator
kharnov Nov 12 2012, 12:50pm replied:

At the time we started development, the Quake 4 engine wasn't open source yet. When it was released, we had already spent many months getting the game to a relatively stable state, so we decided it wouldn't be worth it, especially since we already have renderer improvements from XreaL.

+3 votes   reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 11 2012, 10:55pm says:

Man this reminds me so much of T.R.E.M.U.L.O.U.S. Maybe its cause your a fan of Trem? Anyways, Thats a GOOD thing.

+4 votes     reply to comment
rocknroll237
rocknroll237 Nov 12 2012, 3:57am replied:

I thought Unvanquished was a fork of Tremulous in the same way Xonotic is a fork of (old) Nexuiz?

+3 votes     reply to comment
kharnov Creator
kharnov Nov 12 2012, 12:49pm replied:

Yep!

+2 votes   reply to comment
ceriux
ceriux Nov 5 2012, 12:56pm says:

tracking!

+2 votes     reply to comment
Insolent.
Insolent. Sep 4 2012, 11:16pm says:

This is free and open source? You, sir, are a gentleman and a scholar. Thank you for this game. :D

+5 votes     reply to comment
JorgeRamon
JorgeRamon Sep 2 2012, 6:40am says:

Awsome!! I'm going to track too :)

+3 votes     reply to comment
kharnov Creator
kharnov Sep 2 2012, 11:56am replied:

Thank you!

+2 votes   reply to comment
shinhs6291
shinhs6291 Sep 2 2012, 3:10am says:

Is it free?

Sorry for my bad english!

+3 votes     reply to comment
kharnov Creator
kharnov Sep 2 2012, 11:56am replied:

Yes! Free and open source.

+3 votes   reply to comment
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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
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Official Page
Unvanquished.net
Release Date
Released Feb 2012
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Style
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Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Series
Tremulous
Tremulous Multiplayer First Person Shooter
Unvanquished
Unvanquished Multiplayer Real Time Shooter
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