Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 26. Batteries not included.

1 comment by justanotherdsalt on Apr 6th, 2014

Gameplay
The battery pack has been discharged and sent for recycling, and weapon magazine sizes have been adjusted to compensate. The radar item now uses the backpack slot (which means that, once again, it conflicts with the battlesuit - you can't have both). The jetpack can be activated when falling after a jump. Also, the ignition cost is halved. Turrets will prefer targets which require less turning time for aiming. Deconstruction of buildings has been streamlined. Telenodes no longer require power.

Dretch and mantis health are reduced to 30hp and 75hp respectively, and mantises must wait longer between pounces. The booster now emits a spore cloud when healing aliens.

Vsays are now local (map area) by default.

HUD changes
Kill assists by players are now shown for kills by players or buildings, so long as the assistant did enough damage. Team indicators are also shown. (Right now, these are inconsistent: we still use [H] and [A] elsewhere.)

●King Slayer was blasted by ●ultran00b; ●Dr Fail assisted

You can use a style which uses icons representing the kill method (well, mostly - we need some extra icons) with "/set cg_emoticonsInMessages 1" or go back to the verbose style with "/set cg_emoticonsInMessages 1". (You may also notice that the text is a little smaller.)

The scores display now uses the advanced alien class icons, matching the momentum bar usage.Builders now see, on the building status indicators, a mark indicating the amount of power required by that building.

Rendering and graphics
We have improved textures for the dretch, trapper and acid tube, and improved textures and model for the drill.Leaf surface merging (map render optimisation) and VBO vertex deformation are now enabled by default. These result in, respectively, more efficient rendering and more efficient handling of animated models. Also, IQM culling is improved a little and trilinear filtering is enabled by default.

There are some lighting improvements: the light grid interpolation has been adjusted a bit, and there are also some changes to avoid darkening of buildings and player models near walls. Smooth alpha blending and light vector scaling now work properly.

Bug fixes
We've found and fixed the cause of the ‘stuck key' bug: press and release a key, to which some command such as+leftwas bound, with the space of one local frame and the release would be mis-handled. Also fixed are some bugs related to loading of maps, re-initialisation, executable pathname(!) and TTY console input. ‘/modcase' console variable interpolation is re-enabled, and ‘/map' and ‘/devmap' command completion (layout name lookup) is fixed.

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Unvanquished Alpha 26 Universal

Unvanquished Alpha 26 Universal

Apr 6, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (40 - 50 of 73)
DarkStarAngelo
DarkStarAngelo Dec 8 2012, 2:15pm says:

I find this game fun, but I have only played on a single server which has bots are there bots allowed if you create your own server?

+2 votes     reply to comment
kharnov
kharnov Dec 8 2012, 8:48pm replied:

You'll have to compile the bots branch. We can give more detailed support for that on our forums.

+2 votes     reply to comment
DarkStarAngelo
DarkStarAngelo Dec 9 2012, 7:46am replied:

I'm not quite sure how to do that, but I will look at the forums for help. Thank you :) And I am enjoying this game very much.

+2 votes     reply to comment
tenser4
tenser4 Dec 7 2012, 12:25am says:

I loved Tremulous. Glad to see this game rise up.

+2 votes     reply to comment
kharnov
kharnov Dec 8 2012, 8:44pm replied:

Thanks for your interest! A lot of us are from the Tremulous community itself, and we want to see it rise up too.

+2 votes     reply to comment
ceriux
ceriux Nov 30 2012, 4:27pm says:

is there a torrent for this? your downloader is slow...

+2 votes     reply to comment
ceriux
ceriux Dec 1 2012, 12:01am replied:

i downloaded it finally, then when it finished it said there were missing files..

Img189.imageshack.us

+2 votes     reply to comment
kharnov
kharnov Dec 2 2012, 9:46pm replied:

We've been considering a torrent download, yes. When we have that ready, I'll let you know. Additionally, missing files can be found on our SourceForge page. You'll need all the pak.pk3 files, as well as the latest vms.pk3. Earlier versions of vms.pk3 can be safely deleted.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 21 2012, 11:20pm replied:

Ssame with the claws. But can you add claws for the Dragoon, dretch, Tyrant and granger too?

+2 votes     reply to comment
kharnov
kharnov Nov 25 2012, 6:51pm replied:

The tyrant already has claws. The granger will get them when we do the new model for it. The dragoon and dretch bite things, so they'll have a different first-person animation in the future.

+2 votes     reply to comment
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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
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Official Page
Unvanquished.net
Release Date
Released Feb 28, 2012
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Style
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Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
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Indie
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