Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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0 comments by kharnov on Jun 7th, 2015

unvanquished 2015 06 07 181027 0

Do you believe it? We've hit 40 alpha releases! That's a lot of monthly alpha releases.

Unvanquished Alpha 40 Universal


Fortunately for us, we're not that far from the long-awaited beta. We've already hit our map quota, we're almost done with models, and our coding projects are approaching fruition. It wouldn't be a long shot to say that we could realistically hit beta by our 50th release, or possibly beforehand.

unvanquished 2015 06 07 231652 0

As for this release, we have a new renderer effect, a new model, and the usual assortment of bug fixes and code cleanup. The new effect is screen-space ambient occlusion, or SSAO for short. It's a bit resource-intensive at the moment so it's off by default, but you can enable it in the options menu. The effect provides enhanced shading for every model, and even provides a subtle effect to maps as well. As for the new model, it's the barricade, visible on the release shot next to the overmind. Have fun shooting it!

unvanquished 2015 06 07 231523 0

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Unvanquished Alpha 40 Universal

Unvanquished Alpha 40 Universal

Jun 7, 2015 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (40 - 50 of 79)
Rhyl3yMaster
Rhyl3yMaster Jan 12 2013, 2:17am says:

So i've been wondering: Will my Tremulous 1.1 mods still be compatible here? And also, Is there a way I can host a dedicated server, or does it have to be client-side?

+2 votes     reply to comment
kharnov Creator
kharnov Jan 12 2013, 9:32pm replied:

They should be compatible, but remember that we've had some code changes and that some things have been renamed. However, the same file formats are still being used, so asset mods should be just fine.

As for servers, yes, you can host a dedicated server. We can help out with that on our forums.

+2 votes   reply to comment
ZdrytchX
ZdrytchX Feb 1 2013, 7:09am replied:

I had just tried various tremulous (1.1 and gpp, including the official 8/8/11 update) qvms and they all come up with various error messages and the server doesn't start up.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Jan 14 2013, 7:30pm replied:

Alright, Thanks!

P.S.
I have gotten my mods working in the current alpha. I see the coding structure is slightly different as well.

+2 votes     reply to comment
punkupoli
punkupoli Dec 27 2012, 7:56pm says:

Pls try to make as low system requirements for the game! Looks promising :)

+2 votes     reply to comment
Zeriof
Zeriof Dec 26 2012, 6:38am says:

Looking good will give it a try ^^ nicely done btw.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Dec 11 2012, 1:08am says:

alpha link is down.

+2 votes     reply to comment
kharnov Creator
kharnov Dec 11 2012, 2:00am replied:

That would appear to be an issue with SourceForge, which is beyond our control. They'll probably be back up again in a couple of hours.

+2 votes   reply to comment
Rhyl3yMaster
Rhyl3yMaster Dec 11 2012, 6:04pm replied:

ok

+2 votes     reply to comment
DarkStarAngelo
DarkStarAngelo Dec 8 2012, 2:15pm says:

I find this game fun, but I have only played on a single server which has bots are there bots allowed if you create your own server?

+2 votes     reply to comment
kharnov Creator
kharnov Dec 8 2012, 8:48pm replied:

You'll have to compile the bots branch. We can give more detailed support for that on our forums.

+2 votes   reply to comment
DarkStarAngelo
DarkStarAngelo Dec 9 2012, 7:46am replied:

I'm not quite sure how to do that, but I will look at the forums for help. Thank you :) And I am enjoying this game very much.

+2 votes     reply to comment
tenser4
tenser4 Dec 7 2012, 12:25am says:

I loved Tremulous. Glad to see this game rise up.

+2 votes     reply to comment
kharnov Creator
kharnov Dec 8 2012, 8:44pm replied:

Thanks for your interest! A lot of us are from the Tremulous community itself, and we want to see it rise up too.

+2 votes   reply to comment
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Unvanquished
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Windows, Mac, Linux
Engine
ioquake3
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Unvanquished.net
Release Date
Released Feb 2012
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Real Time Shooter
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Sci-Fi
Players
Multiplayer
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Indie
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Tremulous
Tremulous Multiplayer First Person Shooter
Unvanquished
Unvanquished Multiplayer Real Time Shooter
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