Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 28, with added bite

2 comments by justanotherdsalt on Jun 6th, 2014

Maps and models

Two of our maps have received updates. Viech has made a few adjustments to Parpax – some which you'll notice quite quickly are around the humans' front entrance – and one old Tremulous map has become an Unvanquished map. Supertanker has done a retexturing job on Spacetracks (and there may be one or two layout tweaks too).

The drill and the jetpack have seen a few fixes – there were a few problems in the initial model exports. Little things like sharp seams being lost.

Gameplay changes

Turrets now cost 10 build points and have increased health (250hp) ‒ but are now susceptible to dretch damage. Their firing pattern is once more continuous, and they'll continue to fire so long as there's a line of sight to the target. Armouries now cost 8bp each.

Alien health regeneration is tweaked: you get less for being in base and more for being on creep or close to a team-mate. It's no longer possible to switch between higher alien classes which have the same cost.

Radar and advanced marauders are now available earlier, and the cost of a grenade is reduced to 250 credits. Finally, fire spread is a bit less aggressive.

Build changes

We now use header compilation, which provides a significant reduction in build time. There's been a lot of small fixes and some clean-up of dead code. Compatibility should be improved a bit too – nnecessary checks for unused GL extensions have been removed.

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Unvanquished Alpha 28 Universal

Unvanquished Alpha 28 Universal

Jun 2, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (40 - 50 of 81)
Rhyl3yMaster
Rhyl3yMaster Jan 12 2013, 2:17am says:

So i've been wondering: Will my Tremulous 1.1 mods still be compatible here? And also, Is there a way I can host a dedicated server, or does it have to be client-side?

+2 votes     reply to comment
kharnov
kharnov Jan 12 2013, 9:32pm replied:

They should be compatible, but remember that we've had some code changes and that some things have been renamed. However, the same file formats are still being used, so asset mods should be just fine.

As for servers, yes, you can host a dedicated server. We can help out with that on our forums.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Jan 14 2013, 7:30pm replied:

Alright, Thanks!

P.S.
I have gotten my mods working in the current alpha. I see the coding structure is slightly different as well.

+2 votes     reply to comment
punkupoli
punkupoli Dec 27 2012, 7:56pm says:

Pls try to make as low system requirements for the game! Looks promising :)

+2 votes     reply to comment
Zeriof
Zeriof Dec 26 2012, 6:38am says:

Looking good will give it a try ^^ nicely done btw.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Dec 11 2012, 1:08am says:

alpha link is down.

+2 votes     reply to comment
kharnov
kharnov Dec 11 2012, 2:00am replied:

That would appear to be an issue with SourceForge, which is beyond our control. They'll probably be back up again in a couple of hours.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Dec 11 2012, 6:04pm replied:

ok

+2 votes     reply to comment
kharnov
kharnov Dec 8 2012, 8:48pm replied:

You'll have to compile the bots branch. We can give more detailed support for that on our forums.

+2 votes     reply to comment
DarkStarAngelo
DarkStarAngelo Dec 9 2012, 7:46am replied:

I'm not quite sure how to do that, but I will look at the forums for help. Thank you :) And I am enjoying this game very much.

+2 votes     reply to comment
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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
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Unvanquished.net
Release Date
Released Feb 28, 2012
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Real Time Shooter
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Sci-Fi
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