Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 30: Project of the Month Edition

1 comment by kharnov on Aug 5th, 2014

Unvanquished Alpha 30 Universal

Hello friends, and welcome to the latest installment of Unvanquished. We were nominated as project of the month for July by Linux Game Awards, and we've taken note of the feedback that everyone gave us over the last release. There are many fixes in this one, along with some new content. We are grateful for the nomination and the attention we have received. Thank you!

New armory!

The new armory model is now in this release. As you can probably tell, it looks absolutely nothing like the old one, and presents a more circular design. It's taller than the previous armory, and you'll need to be a bit more creative if you intend to camp on top of it. We are open to suggestions as to what to display on the screens that you can see in the shot.

New hive!

Everyone's favorite late-game alien defense structure now has a new model, too. The model lies closer to the ground and has a face to ensure that you will feel guilty when firing upon it. For the moment it still fires a swarm of buzzing things, but in the near future it will fire off individual flies.

Beacons!

We now have a cool new beacon system that will lay the foundations for many future changes, but they are already usable as-is. It is now possible to mark things with a variety of beacons visible to teammates, including attack, defend, pointer, repair, and time beacons. They are also visible on the minimap. We tried our best to make them unobtrusive, and in the future, we will use the system for team radar. Give us feedback!

Vertex data optimization!

For this release we've merged in our ‘vertexpack’ branch, which adds some efficiency to our renderer in the form of more efficient vertex attributes. This should result in less GPU memory usage per model, and depending on the graphics card in question, faster vertex shader invocation should result in some users noticing a degree of performance increase. We will have an article soon on the more technical aspects of it, as well as future plans regarding it.

Weapon inertia!

As part of what will be a series of changes in making the first-person weapons behave more realistically, human weapons now all have inertia behind them. This means that they will now lag slightly when following your motions.

Bug fixes!

We spent a lot of time going over the new libRocket interface and fixing things, so it should be a lot better than it was on its debut last month. For instance, we've reorganized many things in the interface, including many small things like adding a new team selection box. We also fixed long-standing issues like the weirdness with first-person models while spectating, assorted console strangeness, and the abundance of dynamic light created by marauders for no reason.

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Unvanquished Alpha 30 Universal

Unvanquished Alpha 30 Universal

Aug 5, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (10 - 20 of 82)
gammerboy1999
gammerboy1999 Nov 6 2013, 4:52pm says:

i cant play it! i just get an error... even when i try the other low spec version my error says this: Unvanquished 0.21.0 i386 Nov 3 2013
+set cl_renderer GL
Have SSE support
pk3: C:\Program Files\Unvanquished\main\pak0.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\pak1.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\pak2.pk3 ( ^1INVALID PK3 )
pk3: C:\Program Files\Unvanquished\main\vms-0.21.0.pk3 ( 3 files )
FS_AddGameDirectory("C:\Program Files\Unvanquished", "main") found 1 .pk3 and 0 .pk3dir
FS_AddGameDirectory("C:\Documents and Settings\User 1\Application Data\Daemon", "main") found 0 .pk3 and 0 .pk3dir
Couldn't load default.cfg — I am missing essential files — verify your installation?

+1 vote     reply to comment
pone
pone Nov 19 2013, 7:38pm replied:

probably you should use their forums if you want to get help

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 18 2013, 12:31am replied:

the pak files arent downloading for you. Re-run the installer, and if you are using Avast Anti-Virus (And a bunch of others) turn it off. It blocks the installer (I learned it the hard way). You only need to disable it for the installation, and can turn back on your Anti-Virus when you play.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Oct 7 2013, 1:24am says:

I love how whenever I get the installer, My antivirus (Avast) always flips out. Meh, I trust you guys though.

+4 votes     reply to comment
Milanium
Milanium Oct 29 2013, 5:39pm replied:

Report that as a false-positive to the Avast developers.

+5 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Oct 7 2013, 10:01am replied:

Well, Alpha 20 appears to hate me. I cant even play o-o

+3 votes     reply to comment
kharnov
kharnov Oct 7 2013, 5:54pm replied:

What is the error?

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Oct 7 2013, 6:23pm replied:

I get Syscall ABI Missmatch
And my console look like: Pastebin.com

+3 votes     reply to comment
kharnov
kharnov Oct 7 2013, 6:30pm replied:

Try downloading this and putting it in your asset directory. It seems that the installer isn't downloading pakJ: Sourceforge.net

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Oct 8 2013, 12:51am replied:

Thanks! That fixed it!

+3 votes     reply to comment
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Unvanquished
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Windows, Mac, Linux
Engine
ioquake3
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Release Date
Released Feb 28, 2012
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Real Time Shooter
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