Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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0 comments by kharnov on Jun 7th, 2015

unvanquished 2015 06 07 181027 0

Do you believe it? We've hit 40 alpha releases! That's a lot of monthly alpha releases.

Unvanquished Alpha 40 Universal


Fortunately for us, we're not that far from the long-awaited beta. We've already hit our map quota, we're almost done with models, and our coding projects are approaching fruition. It wouldn't be a long shot to say that we could realistically hit beta by our 50th release, or possibly beforehand.

unvanquished 2015 06 07 231652 0

As for this release, we have a new renderer effect, a new model, and the usual assortment of bug fixes and code cleanup. The new effect is screen-space ambient occlusion, or SSAO for short. It's a bit resource-intensive at the moment so it's off by default, but you can enable it in the options menu. The effect provides enhanced shading for every model, and even provides a subtle effect to maps as well. As for the new model, it's the barricade, visible on the release shot next to the overmind. Have fun shooting it!

unvanquished 2015 06 07 231523 0

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Unvanquished Alpha 40 Universal

Unvanquished Alpha 40 Universal

Jun 7, 2015 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (30 - 40 of 79)
Guest
Guest Jun 25 2013, 5:30am says:

This game is very promising.

Btw: could you update the generic installers for linux?

+1 vote     reply to comment
Ciarank
Ciarank Jun 23 2013, 11:55am says:

This looks brilliant i would love to play this game will it be free to play or will you have to buy it?

+2 votes     reply to comment
kharnov Creator
kharnov Jun 24 2013, 12:59am replied:

Free. We will always be free and open source. We don't believe in making people pay for anything we produce.

If you want to play it, we're in open alpha. You can download the game now if you want, and play it on one of the servers we have up. There's one server filled with bots if you want to practice.

+4 votes   reply to comment
ildamos
ildamos Mar 11 2013, 10:11am says:

Hi. This game is mighty promising and I would like to do a review of it. Questions though: Where are the servers located? Will the game be playable by players in the Oceania and SEA regions?

If not, does it have a singleplayer mod and are the bots intelligent enough to build structures (I understand this is an evolved version of Tremulous, a game I enjoyed years ago.)

+2 votes     reply to comment
kharnov Creator
kharnov Mar 16 2013, 2:59am replied:

Update: we now have the Australian server updated for the latest release. Look for Aussie Assault. It may or may not have bots, but you can grab some friends and play there. If you want to experience our bots, check out one of the other servers with them.

+2 votes   reply to comment
kharnov Creator
kharnov Mar 14 2013, 7:33pm replied:

Nice to hear that you'd like to do a review of it! Let me know when you get it up, so that we can all see it.

Regarding locations, we do have servers located around the world, and there should be one in Australia. It might not have been updated recently, but I can get the guy running it to do so.

We have intelligent bots, and the human variety can build at the moment, provided that they're given a layout to work with. Our bots work off a behavior tree system.

+2 votes   reply to comment
ildamos
ildamos Aug 3 2013, 5:11am replied:

Been a long time since I logged in. Thanks for the heads-up! One last bit: Is there a LAN mode? I'd like to introduced this to my friend's cyber cafe.

+1 vote     reply to comment
Rhyl3yMaster
Rhyl3yMaster Jan 12 2013, 2:17am says:

So i've been wondering: Will my Tremulous 1.1 mods still be compatible here? And also, Is there a way I can host a dedicated server, or does it have to be client-side?

+2 votes     reply to comment
kharnov Creator
kharnov Jan 12 2013, 9:32pm replied:

They should be compatible, but remember that we've had some code changes and that some things have been renamed. However, the same file formats are still being used, so asset mods should be just fine.

As for servers, yes, you can host a dedicated server. We can help out with that on our forums.

+2 votes   reply to comment
ZdrytchX
ZdrytchX Feb 1 2013, 7:09am replied:

I had just tried various tremulous (1.1 and gpp, including the official 8/8/11 update) qvms and they all come up with various error messages and the server doesn't start up.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Jan 14 2013, 7:30pm replied:

Alright, Thanks!

P.S.
I have gotten my mods working in the current alpha. I see the coding structure is slightly different as well.

+2 votes     reply to comment
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Unvanquished
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ioquake3
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Release Date
Released Feb 2012
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Real Time Shooter
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Sci-Fi
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Multiplayer
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Indie
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Tremulous
Tremulous Multiplayer First Person Shooter
Unvanquished
Unvanquished Multiplayer Real Time Shooter
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