Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

Image RSS Feed Latest Screens
Alpha 27: Perseus Alpha 27: Perseus Alpha 27: Thunder
Blog RSS Feed Report abuse Latest News: Alpha 30: Project of the Month Edition

1 comment by kharnov on Aug 5th, 2014

Unvanquished Alpha 30 Universal

Hello friends, and welcome to the latest installment of Unvanquished. We were nominated as project of the month for July by Linux Game Awards, and we've taken note of the feedback that everyone gave us over the last release. There are many fixes in this one, along with some new content. We are grateful for the nomination and the attention we have received. Thank you!

New armory!

The new armory model is now in this release. As you can probably tell, it looks absolutely nothing like the old one, and presents a more circular design. It's taller than the previous armory, and you'll need to be a bit more creative if you intend to camp on top of it. We are open to suggestions as to what to display on the screens that you can see in the shot.

New hive!

Everyone's favorite late-game alien defense structure now has a new model, too. The model lies closer to the ground and has a face to ensure that you will feel guilty when firing upon it. For the moment it still fires a swarm of buzzing things, but in the near future it will fire off individual flies.

Beacons!

We now have a cool new beacon system that will lay the foundations for many future changes, but they are already usable as-is. It is now possible to mark things with a variety of beacons visible to teammates, including attack, defend, pointer, repair, and time beacons. They are also visible on the minimap. We tried our best to make them unobtrusive, and in the future, we will use the system for team radar. Give us feedback!

Vertex data optimization!

For this release we've merged in our ‘vertexpack’ branch, which adds some efficiency to our renderer in the form of more efficient vertex attributes. This should result in less GPU memory usage per model, and depending on the graphics card in question, faster vertex shader invocation should result in some users noticing a degree of performance increase. We will have an article soon on the more technical aspects of it, as well as future plans regarding it.

Weapon inertia!

As part of what will be a series of changes in making the first-person weapons behave more realistically, human weapons now all have inertia behind them. This means that they will now lag slightly when following your motions.

Bug fixes!

We spent a lot of time going over the new libRocket interface and fixing things, so it should be a lot better than it was on its debut last month. For instance, we've reorganized many things in the interface, including many small things like adding a new team selection box. We also fixed long-standing issues like the weirdness with first-person models while spectating, assorted console strangeness, and the abundance of dynamic light created by marauders for no reason.

Downloads RSS Feed Latest Downloads
Unvanquished Alpha 30 Universal

Unvanquished Alpha 30 Universal

Aug 5, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (30 - 40 of 82)
Rhyl3yMaster
Rhyl3yMaster Jul 8 2013, 9:17pm says:

New update fixed bots spamming the armory ;D FINALLY.

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Jun 28 2013, 5:39pm says:

Totally lookin' forward to the competition. Prepare to get your *** dropped ;D

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Jun 28 2013, 5:42pm replied:

My clan will win btw :D

+2 votes     reply to comment
Guest
Guest Jun 25 2013, 5:30am says:

This game is very promising.

Btw: could you update the generic installers for linux?

+1 vote     reply to comment
Ciarank
Ciarank Jun 23 2013, 11:55am says:

This looks brilliant i would love to play this game will it be free to play or will you have to buy it?

+2 votes     reply to comment
kharnov
kharnov Jun 24 2013, 12:59am replied:

Free. We will always be free and open source. We don't believe in making people pay for anything we produce.

If you want to play it, we're in open alpha. You can download the game now if you want, and play it on one of the servers we have up. There's one server filled with bots if you want to practice.

+4 votes     reply to comment
ildamos
ildamos Mar 11 2013, 10:11am says:

Hi. This game is mighty promising and I would like to do a review of it. Questions though: Where are the servers located? Will the game be playable by players in the Oceania and SEA regions?

If not, does it have a singleplayer mod and are the bots intelligent enough to build structures (I understand this is an evolved version of Tremulous, a game I enjoyed years ago.)

+2 votes     reply to comment
kharnov
kharnov Mar 16 2013, 2:59am replied:

Update: we now have the Australian server updated for the latest release. Look for Aussie Assault. It may or may not have bots, but you can grab some friends and play there. If you want to experience our bots, check out one of the other servers with them.

+2 votes     reply to comment
kharnov
kharnov Mar 14 2013, 7:33pm replied:

Nice to hear that you'd like to do a review of it! Let me know when you get it up, so that we can all see it.

Regarding locations, we do have servers located around the world, and there should be one in Australia. It might not have been updated recently, but I can get the guy running it to do so.

We have intelligent bots, and the human variety can build at the moment, provided that they're given a layout to work with. Our bots work off a behavior tree system.

+2 votes     reply to comment
ildamos
ildamos Aug 3 2013, 5:11am replied:

Been a long time since I logged in. Thanks for the heads-up! One last bit: Is there a LAN mode? I'd like to introduced this to my friend's cyber cafe.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
Contact
Send Message
Official Page
Unvanquished.net
Release Date
Released Feb 28, 2012
Game Watch
Track this game
Share
Community Rating

Average

9.5

46 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Unvanquished on your homepage or blog by selecting a button and using the HTML code provided (more).

Unvanquished Unvanquished
Unvanquished
Statistics
Rank
667 of 23,487
Last Update
2 weeks ago
Watchers
301 members
Files
1
News
36
Reviews
14