Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Alpha 30: Project of the Month Edition

1 comment by kharnov on Aug 5th, 2014

Unvanquished Alpha 30 Universal

Hello friends, and welcome to the latest installment of Unvanquished. We were nominated as project of the month for July by Linux Game Awards, and we've taken note of the feedback that everyone gave us over the last release. There are many fixes in this one, along with some new content. We are grateful for the nomination and the attention we have received. Thank you!

New armory!

The new armory model is now in this release. As you can probably tell, it looks absolutely nothing like the old one, and presents a more circular design. It's taller than the previous armory, and you'll need to be a bit more creative if you intend to camp on top of it. We are open to suggestions as to what to display on the screens that you can see in the shot.

New hive!

Everyone's favorite late-game alien defense structure now has a new model, too. The model lies closer to the ground and has a face to ensure that you will feel guilty when firing upon it. For the moment it still fires a swarm of buzzing things, but in the near future it will fire off individual flies.

Beacons!

We now have a cool new beacon system that will lay the foundations for many future changes, but they are already usable as-is. It is now possible to mark things with a variety of beacons visible to teammates, including attack, defend, pointer, repair, and time beacons. They are also visible on the minimap. We tried our best to make them unobtrusive, and in the future, we will use the system for team radar. Give us feedback!

Vertex data optimization!

For this release we've merged in our ‘vertexpack’ branch, which adds some efficiency to our renderer in the form of more efficient vertex attributes. This should result in less GPU memory usage per model, and depending on the graphics card in question, faster vertex shader invocation should result in some users noticing a degree of performance increase. We will have an article soon on the more technical aspects of it, as well as future plans regarding it.

Weapon inertia!

As part of what will be a series of changes in making the first-person weapons behave more realistically, human weapons now all have inertia behind them. This means that they will now lag slightly when following your motions.

Bug fixes!

We spent a lot of time going over the new libRocket interface and fixing things, so it should be a lot better than it was on its debut last month. For instance, we've reorganized many things in the interface, including many small things like adding a new team selection box. We also fixed long-standing issues like the weirdness with first-person models while spectating, assorted console strangeness, and the abundance of dynamic light created by marauders for no reason.

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Unvanquished Alpha 30 Universal

Unvanquished Alpha 30 Universal

Aug 5, 2014 Full Version 0 comments

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (50 - 60 of 82)
DarkStarAngelo
DarkStarAngelo Dec 8 2012, 2:15pm says:

I find this game fun, but I have only played on a single server which has bots are there bots allowed if you create your own server?

+2 votes     reply to comment
kharnov
kharnov Dec 8 2012, 8:48pm replied:

You'll have to compile the bots branch. We can give more detailed support for that on our forums.

+2 votes     reply to comment
tenser4
tenser4 Dec 7 2012, 12:25am says:

I loved Tremulous. Glad to see this game rise up.

+2 votes     reply to comment
kharnov
kharnov Dec 8 2012, 8:44pm replied:

Thanks for your interest! A lot of us are from the Tremulous community itself, and we want to see it rise up too.

+2 votes     reply to comment
ceriux
ceriux Nov 30 2012, 4:27pm says:

is there a torrent for this? your downloader is slow...

+2 votes     reply to comment
ceriux
ceriux Dec 1 2012, 12:01am replied:

i downloaded it finally, then when it finished it said there were missing files..

Img189.imageshack.us

+2 votes     reply to comment
kharnov
kharnov Dec 2 2012, 9:46pm replied:

We've been considering a torrent download, yes. When we have that ready, I'll let you know. Additionally, missing files can be found on our SourceForge page. You'll need all the pak.pk3 files, as well as the latest vms.pk3. Earlier versions of vms.pk3 can be safely deleted.

+2 votes     reply to comment
kharnov
kharnov Nov 19 2012, 2:31am replied:

Correct. We have all of the models originally intended for Tremulous 1.2, along with many more new ones.

+2 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 21 2012, 11:20pm replied:

Ssame with the claws. But can you add claws for the Dragoon, dretch, Tyrant and granger too?

+2 votes     reply to comment
kharnov
kharnov Nov 25 2012, 6:51pm replied:

The tyrant already has claws. The granger will get them when we do the new model for it. The dragoon and dretch bite things, so they'll have a different first-person animation in the future.

+2 votes     reply to comment
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Unvanquished
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Engine
ioquake3
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Release Date
Released Feb 28, 2012
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