Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Blog RSS Feed Report abuse Latest News: Maps of Unvanquished

1 comment by kharnov on Feb 17th, 2015

Unvanquished ships with its own stock set of ten maps, ranging in size from small maps meant for clans to duel on, to larger ones meant for huge public games. Our maps have all been made by members of our development team, and are continuously updated across our release cycle. Some maps have been upgraded from their original incarnations as Tremulous maps, while others are entirely new creations. This article presents an overview of our current collection of maps, and we are always looking to expand our collection. It's an easy way to join our team, too!

Here’s a word from Viech, our art director, gameplay designer, and all-around cool guy who does a million other things:

Viech wrote:First of all, if you have experience mapping for Tremulous, there are a few new features you may like!

We support textures with normal and specular maps and we also ship seven texture sets that you can use right away. The texture sets are shared between maps, using our new filesystem that allows for pk3 dependencies, so your map releases can be really small, shipping only the textures you made or added yourself. The textures are also compressed using the DXT family, which boosts map load time quite a bit even for high resolution sets.

If you have made a Tremulous map and want to port it, we have Chameleon to support you with that. It’s a tool that allows you to exchange textures in your map with textures of different size without losing your alignment, among other things. If you want to create your own texture set there’s also Sloth, which auto-generates .shader files for you.

For both NetRadiant and GTKRadiant we have been working on new entity definition files to reflect a new entity naming scheme and new map features, which include color grading and audio reverb effect. You will find that a few entities have been deleted or corrected which were already outdated under Tremulous.

We cleaned up the pk3 structure a bit adding a subfolder for meta-data such as the levelshot and the .arena file. You will also notice that the new file system prevents other packages from interfering with your own resources as they are only loaded if you add them as a dependency of your map or mod.


Now for all our maps, in alphabetical order:

Antares
Designer: Pevel
Version: Alpha 4
Size: Small
Originally a small map for Tremulous, and one of Pevel's first maps, Antares has been massively overhauled in comparison to its previous incarnation. The map as a whole is much more detailed, has new rooms, and is still in development.

Chasm
Designer: Supertanker
Version: Beta 1
Size: Small
Consisting of two bases connected by a series of corridors on one end and and a snowy field on the other, Chasm fulfills the niche of a small, nearly symmetrical map for clan matches. The map also features a large chasm of instant death, which led to its current name. Previously, it was called Snowstation.

Forlorn
Designer: EmperorJack
Version: Alpha 11
Size: Medium
Another one of our new maps, Forlorn has been in development since last year, with new releases constantly updating its appearance as Jack details the rooms and corridors. The map has been in development alongside a new texture pack that will be the first from our project.

Parpax
Designer: Viech
Version: Delta 4
Size: Medium
One of our earliest maps, Parpax has seen continued progress since its inclusion in our project several years ago. The present map is a result of constant updates to reflect game balance changes, as well as feedback from players on its layout.

Perseus
Designer: Pevel
Version: Beta 5
Size: Medium
A medium-large map designed as a sort of futuristic prison complex, Pevel has ported it from Tremulous and provided it with an overhaul. The map is heavily detailed, and displays some nice color grading. In addition, a few gameplay flaws have been fixed, such as the vent facing the alien base.

Plat23
Designer: EmperorJack
Version: Beta 13
Size: Small
The first map made for our project, and the only one to have been included in our very first release back in 2012. It has come a long way since then, and has been massively improved over the years. The map functions as an ATCS alternative, having a similar layout to the old map, but with a larger scale and more detail. Plus, it also has a chasm of instant death!

Spacetracks
Designer: Supertanker
Version: 1.0
Size: Large
Originally made for Tremulous, Spacetracks has been ported to our project by Supertanker, featuring new textures and better lighting. It still has the old elevators of death, where players can enjoy luring their teammates, only to chuck a grenade in at the last second.

Station15
Designer: Supertanker
Version: 1.0
Size: Large
Also ported from Tremulous, Station15 is a large map with plenty of pretty rooms and a variety of routes to take to the opposing base. Compared to prior versions of the map, it's been completely retextured and features nicer lighting and shadows.

Thunder
Designer: EmperorJack
Version: Beta 3
Size: Enormous
An absolute beast of a map, Thunder is the largest by far, and is likely even more massive than several of our other maps combined. Featuring dozens of rooms and double the amount in corridors, the map is served well by our minimap and beacon systems. It's great for satisfyingly long public games!

Yocto
Designer: Pevel
Version: Beta 2
Size: Small
One of our smallest maps, Yocto still manages to present an eerie atmosphere. Meant to represent an abandoned undersea research base, the map has an abundance of hiding spots to plan ambushes from, and plenty of tight twists and turns. It's also unique in having a violet-blue tone throughout.

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Unvanquished Alpha 36 Universal

Unvanquished Alpha 36 Universal

Feb 1, 2015 Full Version 1 comment

Everything you need in one package, for Windows, Linux, and Mac. Check our website for the release post and/or Linux distro-specific packages.

Post comment Comments  (50 - 60 of 79)
tenser4
tenser4 Dec 7 2012, 12:25am says:

I loved Tremulous. Glad to see this game rise up.

+2 votes     reply to comment
kharnov Creator
kharnov Dec 8 2012, 8:44pm replied:

Thanks for your interest! A lot of us are from the Tremulous community itself, and we want to see it rise up too.

+2 votes   reply to comment
ceriux
ceriux Nov 30 2012, 4:27pm says:

is there a torrent for this? your downloader is slow...

+2 votes     reply to comment
ceriux
ceriux Dec 1 2012, 12:01am replied:

i downloaded it finally, then when it finished it said there were missing files..

Img189.imageshack.us

+2 votes     reply to comment
kharnov Creator
kharnov Dec 2 2012, 9:46pm replied:

We've been considering a torrent download, yes. When we have that ready, I'll let you know. Additionally, missing files can be found on our SourceForge page. You'll need all the pak.pk3 files, as well as the latest vms.pk3. Earlier versions of vms.pk3 can be safely deleted.

+2 votes   reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 18 2012, 5:31pm says:

\your weapon models, Are they the ones announced in Tremulous, but never added?

+2 votes     reply to comment
kharnov Creator
kharnov Nov 19 2012, 2:31am replied:

Correct. We have all of the models originally intended for Tremulous 1.2, along with many more new ones.

+2 votes   reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 21 2012, 11:20pm replied:

Ssame with the claws. But can you add claws for the Dragoon, dretch, Tyrant and granger too?

+2 votes     reply to comment
kharnov Creator
kharnov Nov 25 2012, 6:51pm replied:

The tyrant already has claws. The granger will get them when we do the new model for it. The dragoon and dretch bite things, so they'll have a different first-person animation in the future.

+2 votes   reply to comment
Predalienator
Predalienator Nov 14 2012, 9:11am says:

Been playing Trem since it was released but sadly things have been quiet. Glad someone took up the mantle and continued Trem's legacy

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 18 2012, 1:00pm replied:

even my favorite servers in trem closed now.
The Zombie Mod closed too.
Aleast Trem lives on here.
Trem was even going to get a XBLA port at one point though...

+2 votes     reply to comment
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Unvanquished
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Released Feb 28, 2012
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