Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.
We are pleased to announce the 2nd Beta release of Unvanquished, a First Person Shooter featuring the ability to build and two factions with radically...
We’re proud to deliver you Unvanquished 0.52, our first beta release. 😎
We merged our 0.52 branch and tagged the 0.52 release. Unvanquished 0.52 Beta will be released on 14th of May, this Friday. The countdown is ticking...
Unvanquished is a real-time strategy game putting two species in competition for their survival. Does this remind you Tremulous? You’re right, Unvanquished...
So, Unvanquished got released again! Let’s welcome our latest, long awaited release, the 0.51 one! After 2 years and 8 months of waiting, it's now a...
This month, we're featuring a major milestone for our engine, a new default map, and a number of bug fixes and infrastructure work.
Here's what's new in our fortieth monthly alpha release. Beta is on the horizon!
Unvanquished ships with its own stock set of ten maps. This article presents an overview of our current collection of maps, as well as how we've improved...
One thing we're asked often is, what changes have been made to the gameplay since Tremulous? Here's a look!
Two new models, the spiker and the repeater! Major updates to Antares and Forlorn! Gameplay updates and bug fixes!
Here's what's in our latest release. In addition to a new website, we have the rocket pod, alien claws, and other updates.
New SMG model in first-person and third-person. Mantis texture/animation fixes, reanimated trapper. Renderer improvements and multiple general bug fixes.
This is our thirtieth monthly alpha release. Read on for what's new!
This release has several gameplay tweaks and map and model updates.
New jetpack; use of Native Client; texture packs; translations; lots of behind-the-scenes changes.
We've been busy tweaking and adjusting and fixing things for this release. Batteries not included.
Less is more; new models, improved textures; humans are prey.
New map, new telenode, new… padding to use up your bandwidth and put enough text in this summary‽
New granger model, improved sound, turrets, and more…
Some engine changes, some gameplay changes, a new map and a new version of an existing map…
We are holding a winter mini-tournament! With the dates being tentative, we will be holding a tournament from Sunday, December 8th to Sunday, December...
No more stages! Play against bots – locally! Humans get firebombs! Ported to SDL2! Improved support for servers on both IPv4 and IPv6!
Here's what's new in our nineteenth monthly alpha release.
Read on for what's new in our fourteenth alpha release, made today!
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