Tiberian Sun Reborn is a standalone game that aims to recreate the atmosphere and combat of Tiberian Sun in a FPS. The original effort was started in 2004 by a small group of dedicated modders, leading to its first official release in 2008 as C&C Reborn.

As of November 2011, TSR has been entirely reimagined and redesigned to stick closer to its Tiberian Sun roots while allowing you to benefit from what we've learned from playing the original Reborn and our work on the other Bluehell Productions projects, with room left for imagination and exploration of the Tiberian Sun atmosphere. We invite you to visit our website for more information.

Be sure to check out our forums for the latest news and discussion, plus our semi-regular development blogs!

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Blog RSS Feed Post news Report abuse Latest News: New Testing Video!

6 comments by GeneralCamo on Jun 22nd, 2015

Hey everyone. Sorry about the recent silence, we have been busy. One of our Moderators, VERTi60, has recorded some neat footage from a test a bit ago however, and I thought I would share it to you:

Just a few notes:

  • The New HUD was an experimental change in this patch, it isn't finished.
  • The reason for the missing health and ammo displays is because I forgot to include font files...
  • The Enforcer is using placeholder models for the character and weapon. While the character MAY be released with the placeholder, the weapon for sure will not be.
  • You may notice Field_2 is back. It has been renamed to Field, with the original Field being renamed to Desert_River

So what is left you may ask?

  • Add new logic for Jumpjets so they cannot fly inside buildings or tunnels
  • Fix up some maps
  • Add the new Sabotage beacons to Chameleon Spies
  • Finish off the new HUD

These will take a bit, but the wait shouldn't be too long now. This patch pretty much finalized the disk thrower and the enforcer balancing, and really the only tweaking needed is in Jumpjets and some new features.

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Post comment Comments  (70 - 80 of 4,400)
Ahrimansiah
Ahrimansiah Jun 9 2013, 1:36pm says:

when can we expect some boted maps for offline play and training? :)

+3 votes     reply to comment
APOTHECARY888
APOTHECARY888 Jun 30 2013, 12:51pm replied:

I also hope they bring out maps with bots

+1 vote     reply to comment
xlucidx
xlucidx Jun 5 2013, 10:17am says:

Aw, what the hell.
Even older games are having their system requirements get bumped up?

Can't even start the game because my CPU doesn't support SSE2!

+1 vote     reply to comment
Chronojam
Chronojam Jun 6 2013, 3:22am replied:

We're sorry but that's got to be a really old CPU.

+4 votes     reply to comment
xlucidx
xlucidx Jun 6 2013, 9:19am replied:

Yeah, it's an AMD Athlon XP 2800.

But, it's also a really old game/engine! :p

+1 vote     reply to comment
Chronojam
Chronojam Jun 6 2013, 2:40pm replied:

We're working on changing that so it'll run better on modern machines, take advantage of multi-core processors, and offload some of the work to the GPU where it belongs.

+5 votes     reply to comment
ApornasPlanet
ApornasPlanet Jun 4 2013, 5:34pm says:

The Grand Canyon map is amazing. Really beautiful!

+1 vote     reply to comment
Guest
Guest Jun 4 2013, 2:03pm says:

I think that game is ******* AWESOME! Love it! And waiting for bots.

+3 votes     reply to comment
renzjericho
renzjericho Jun 3 2013, 8:16am says:

How big is the Download File?

+2 votes     reply to comment
Oaks
Oaks Jun 3 2013, 10:54am replied:

345mb core file,50mb movie,11 maps so far. Pretty often updates on launcher.
Tracking,its awesome.
But the bug when game crashes so often because of some R6025,purely visual call, is bugging me.Supposedly,I heard its due to too many commands.

+2 votes     reply to comment
Guest
Guest Jun 3 2013, 1:51pm replied:

This comment is currently awaiting admin approval, join now to view.

Ahrimansiah
Ahrimansiah Jun 3 2013, 4:20pm replied:

for now just multiplayer and its fun! they will add bots for offline play as soon as the game get stable and balanced

+2 votes     reply to comment
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Tiberian Sun Reborn
Platform
Windows
Developer & Publisher
W3D Hub
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Release Date
Released May 30, 2013
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First Person Shooter
Theme
War
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Multiplayer
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