We released the beta of our early-access version in March 2014. All levels are included and playable. Now it's time for some nice polish, new sounds, character animations and cut scenes with story. We hope to release TRI in June this year!
Platforms: PC/Mac/Linux on Desura/Steam/IndieGameStand/Humble/GamersGate

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2 comments by rottenhedgehog on Jul 3rd, 2014

Two years ago we had a fully playable version that still neglected story completely, but the triangles worked together with the level design, finally. At this time we heard of other developers trying out "early access", which had the more precise name "alpha funding", back then (or in our case even pre-alpha funding ...). I loved playing these games and seeing diamonds-in-a-rough developing into more playable and polished games with every update.

I analysed everything I found out about these alphas and wrote down The pros and cons of making a game alpha. At the same time we decided to jump into the cold water to try this infamous new method to get early feedback and funding with TRI. The funding didn't work out, but the feedback was pretty motivating. For the first time we had feedback from players and we realized what Early Access really meant: whatever you plan your game to be, players might have their own visions or show you issues that you wouldn't have recognized without somebody playing the game that isn't you.

This version isn't available (anymore), although I wonder if this is fair, since people paid for it. And the current version doesn't look anything like the current one. So, for those of you who missed out this experience, Friedrich and I played it for you again.

Of course we also push TRI forward, instead of just looking in its past. At the moment we try to fix little nasty bugs, polish finished levels with physicalized or animated objects and smooth out puzzles or paths that people got stuck in. Have a look at some of the examples:

At the moment we also work on cutscenes, finishing monologue and story text and mentally prepare for attending the Gamescom in Cologne in August. And finishing the whole project ... somehow ... soon.

Check out the previous making-ofs:

Episode 1: Youtu.be
Episode 2: Youtu.be
Episode 3: Youtu.be

Read more about TRI:

Preparing for cut scenes
A scripter's dev log

Edit this entry.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TRI Demo (Linux)

TRI Demo (Linux)

Mar 10, 2014 Demo 1 comment

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Mac)

TRI Demo (Mac)

Mar 10, 2014 Demo 0 comments

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Windows)

TRI Demo (Windows)

Mar 10, 2014 Demo 4 comments

One of the early levels of TRI. The game is still beta state.

Post comment Comments  (0 - 10 of 52)
279BusDriver
279BusDriver Mar 10 2014, 9:58pm says:

This is great.

+1 vote     reply to comment
stephenmbanham
stephenmbanham Dec 20 2013, 4:45pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

0 votes     reply to comment
misomosi
misomosi Dec 7 2013, 8:41pm says:

Hello there. A few months ago I completed the 1st version with just a few levels (I don't remember the number) and I see that in the Preorder there are 3 more levels and a notification in the menu that the savegames are broken. I have no problem with that, the game is in development but, I would realy appreciate if someone would share a savegame compatible with the new version that picks up from where the new levels were added.

+1 vote     reply to comment
kaskade
kaskade Dec 8 2013, 2:20pm replied:

Hi,

download this file:
Dl.dropboxusercontent.com

and follow these instructions:
Dl.dropboxusercontent.com

Then you should be able to choose level 11, which is the first new level in MagicalMonk.

+1 vote     reply to comment
misomosi
misomosi Dec 8 2013, 2:31pm replied:

Thanks, it works!

I will anyway replay all the game when it will be in final state but for the time being I just wanted to pick up from where I left. The architecture just looks so surreal and nice that I overuse the F8 to do screenshots :D

Once again, congratulations for the game!

+2 votes     reply to comment
kaskade
kaskade Dec 8 2013, 2:35pm replied:

Cool, thank you! :-)

+1 vote     reply to comment
EpicLilg
EpicLilg Nov 26 2013, 3:57pm says:

Looks great.

+1 vote     reply to comment
Orpheusftw
Orpheusftw Oct 8 2013, 5:42pm says:

Looks very imaginative. I love surreal games like this.
Kind of salty I missed the 5 dollar sale.

+2 votes     reply to comment
quillsaga
quillsaga Oct 3 2013, 10:12pm says:

Looks great! Is there anyone that's made a Youtube vid of this yet?

+1 vote     reply to comment
kaskade
kaskade Oct 4 2013, 2:49am replied:

Yep, for example the Indie HeadQuarter: Youtube.com - this video is several months old though and doesn't reflect the latest changes.

+1 vote     reply to comment
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TRI
Platforms
Windows, Mac, Linux
Engine
Unity
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Official Page
Tri-game.com
Release Date
Released Jul 2, 2012
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9.3

38 votes submitted.

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Highest Rated (2 agree) 10/10

A nice and challenging puzzle game!

Jul 9 2012, 10:52am by ZDeveloper

Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @rottenhedgehog, @ratkingslair

Somehow most things I read about JavaScript are horrible. T.co

7hours 31mins ago by ratkingslair

@kibertoad They do for a long time already? They don't have 64bit editor yet, though.

20hours 14mins ago by ratkingslair

@C418 I wasn't in Chemnitz! ;)

22hours 38mins ago by rottenhedgehog

Danced 10 km through Leipzig. There is no better sightseeing tour for a city. #Leipzig #GSO

23hours 15mins ago by rottenhedgehog

Gleich geht's zur Global Space Odyssey Tanzdemo T.co nach #Leipzig

Jul 12 2014, 4:53am by rottenhedgehog

@OtherSide_Games ... or remake it. ;-)

Jul 12 2014, 4:13am by ratkingslair

@Detocroix T.co - why did they have to name it like Ultima IX? Ugh!

Jul 12 2014, 4:12am by ratkingslair

@Detocroix Sorry, I meant Underworld: Ascension.

Jul 12 2014, 4:11am by ratkingslair

This is for the new Ultima: Ascension. I remember Ultima Underworld II to require 2 MegaBytes of RAM ...

Jul 12 2014, 3:59am by ratkingslair

"... to go with Unity, please consider targeting a 64-bit executable and at least 8GB (or more) of system RAM as minimum requirement ..."

Jul 12 2014, 3:58am by ratkingslair

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