We released the beta of our early-access version in March 2014. All levels are included and playable. Now it's time for some nice polish, new sounds, character animations and cut scenes with story. We hope to release TRI in June this year!
Platforms: PC/Mac/Linux on Desura/Steam/IndieGameStand/Humble/GamersGate

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TRI - new screens TRI - new screens TRI - new screens
Blog RSS Feed Report abuse Latest News: We have a publisher!

3 comments by rottenhedgehog on Jul 21st, 2014

TRI - new screens

One day I want to make a visualization on how often we postponed TRI.

But don't worry, this is not going to be an article about the thousandth delay; instead I'll describe how excited we are about the upcoming deadlines. Yes, you read correctly, we have a deadline. Since we have a publisher now we can fully focus on developing the hell out of TRI and face our release with some professional help in marketing and publishing. And we are going to be at the Gamescom this year. Not as guest, but as exhibitors.

TRI - new screens

But first things first. We teamed up with the publisher of games like Cloudbuilt and Deadly Premonition - our new best friends are Rising Star Games! We are very glad that we found a fair and communicative partner with a ten-year experience and an eye for indie 3D games.

What it means to have a publisher in exciting, but also fast fluctuating times like these was shown by the positive responses to the announcement on my Facebook timeline. Despite the fact that many of my friends and colleagues are indie devs and even more studios every day join the business model of indie development.

Anyways! The graphics won't use normal maps, you won't get to shoot a weapon on innocent foxes and we will never add in-app purchases ;) In fact: Nothing will change for you guys, except that we mustn't adjourn TRI anymore, which is important for us! I also hope - since we never had a publisher before - that the transition from our Early Access shops will go on smoothly. If you bought the game it will stay yours, no matter where the game is published later. This change and also the fact that Early Access has kind of a bad reputation nowadays, are the reasons why we are not going to bring out TRI on Steam now, but wait until it will be nicely polished AND finished in September.

TRI - new screens

With the help of Rising Star Games we could also effort to have a visual appearance at Europe's biggest game event in Cologne this August. We will be in town to show TRI for a whole week and invite you to come by and meet us! Until I am able to announce where we will be find - have some new artworks!

You want to learn more about how we made TRI? Have a look at our Making-of videos!
Try TRI before it's even out. It doesn't suck 50% less than the average Early Access game!

TRI - new screens

TRI - new screens

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TRI Demo (Linux)

TRI Demo (Linux)

Mar 10, 2014 Demo 1 comment

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Mac)

TRI Demo (Mac)

Mar 10, 2014 Demo 0 comments

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Windows)

TRI Demo (Windows)

Mar 10, 2014 Demo 4 comments

One of the early levels of TRI. The game is still beta state.

Post comment Comments  (10 - 20 of 52)
ID0
ID0 Aug 31 2013, 4:05am says:

I try demo now, and I have picture reverce :P I'm not sure that was planned ) So I walk head over heels. Win 7, msi 460, Hi quality, if this make any sence. But the game look cool :)

+1 vote     reply to comment
kaskade
kaskade Aug 31 2013, 5:52pm replied:

Yeah - I have no idea why this happens, but it does sometimes, to some people. Seems to be a problem of the game engine I use. Just restarting the game should "fix" it.

+2 votes     reply to comment
insertinear
insertinear Jul 19 2013, 12:52pm says:

I hope you're also looking into getting TRI into one of the Indie Royale bundles! They seem to do pretty well and recently they have been putting together bundles of alpha games. Good luck getting the funding you need to finish this game comfortably. The astetics are great and the game play looks quite fun.

+2 votes     reply to comment
kaskade
kaskade Jul 20 2013, 10:27am replied:

Our current sale on IGS will probably be the only sale for a longer time regarding TRI. We just don't want to think that you can't sell a game fullprice nowadays, because everyone waits for sales and bundles ...

+2 votes     reply to comment
insertinear
insertinear Jul 21 2013, 9:57pm replied:

$5 is absolutely a fair price for the game, I was just bringing up Indie Royale in the eventuality that you ended up needing another fund raising in the future to get the game finished up.

+1 vote     reply to comment
kaskade
kaskade Jul 22 2013, 3:25pm replied:

TRI costs $5 as long as it's alpha. The price for the full version will probably be $10 or $12. We really shouldn't do another sale of this kind before it's finished. :-) I guess we would rather try IndieGoGo.
Also, the outcome of the Debut Bundles of IndieRoyale doesn't look that great, especially if you consider the much smaller royalties.

+2 votes     reply to comment
Basxto
Basxto May 23 2013, 1:22pm says:

I noticed that this game is not listed in the alphafunding section … did that happen intentionally?

+2 votes     reply to comment
kaskade
kaskade May 23 2013, 6:28pm replied:

No, it didn't. How do I put it into that section?

+1 vote     reply to comment
Basxto
Basxto May 25 2013, 4:00am replied:

„There are a lot of risks involved with alphafunding so not every game is eligible... but if you are open about your development, want to give and get support from your fans then get in contact and let us know about your project.“

Desura.com

+3 votes     reply to comment
kaskade
kaskade Apr 29 2013, 4:52am replied:

Cool, thanks for the feedback and the info about your specs!

+2 votes     reply to comment
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TRI
Platforms
Windows, Mac, Linux
Engine
Unity
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Official Page
Tri-game.com
Release Date
Released Jul 2, 2012
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Highest Rated (2 agree) 10/10

A nice and challenging puzzle game!

Jul 9 2012, 10:52am by ZDeveloper

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