We released the beta of our early-access version in March 2014. All levels are included and playable. Now it's time for some nice polish, new sounds, character animations and cut scenes with story. We hope to release TRI in June this year!
Platforms: PC/Mac/Linux on Desura/Steam/IndieGameStand/Humble/GamersGate

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0 comments by kaskade on Mar 20th, 2014


Hi there,

we finally could release a new version of TRI - after "ObliviousFox" comes "OptimusFox" (or in numbers: the game has now version 0.4.1)! Here is the complete list of changes:

  • Fixed missing collision geometry in level "Tower of Nowhere"
  • Fixed major bug: hidden stone parts now save and load their position correctly
  • Fixed major bug: Kami part of Level "Prisons" is now beatable
  • Tweaked level "Prisons", trying to make clearer that objects can be moved through magical walls
  • Fixed minor bug: could create triangles underwater
  • Tweaked levels "Prisons", "Up", "Out of the Box" and "New Directions" a bit in various places
  • Changed level info in the pause screen
  • Fixed minor bug: Loading screen can't appear anymore when loading right after death
  • Fixed graphical glitch with particle effects when not using Deferred Rendering
  • Fixed end statistics (triangles, collected statues, time), but needs a restart from the beginning
  • Fixed some minor bugs (null references)


If you got the game via any platform (Desura, our own website, IndieGameStand, GamersGate) we recommend you download the new version as soon as possible, as you can't complete the game otherwise. (Sorry for that!)

We'd also like to mention that TRI is now also on itch.io.

Last but not least, we filmed the second installment of our Making-of series!

Thanks for reading/watching, and have fun!

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TRI Demo (Linux)

TRI Demo (Linux)

Mar 10, 2014 Demo 1 comment

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Mac)

TRI Demo (Mac)

Mar 10, 2014 Demo 0 comments

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Windows)

TRI Demo (Windows)

Mar 10, 2014 Demo 3 comments

One of the early levels of TRI. The game is still beta state.

Post comment Comments  (10 - 20 of 52)
ID0 Aug 31 2013, 4:05am says:

I try demo now, and I have picture reverce :P I'm not sure that was planned ) So I walk head over heels. Win 7, msi 460, Hi quality, if this make any sence. But the game look cool :)

+1 vote     reply to comment
kaskade Aug 31 2013, 5:52pm replied:

Yeah - I have no idea why this happens, but it does sometimes, to some people. Seems to be a problem of the game engine I use. Just restarting the game should "fix" it.

+2 votes     reply to comment
insertinear Jul 19 2013, 12:52pm says:

I hope you're also looking into getting TRI into one of the Indie Royale bundles! They seem to do pretty well and recently they have been putting together bundles of alpha games. Good luck getting the funding you need to finish this game comfortably. The astetics are great and the game play looks quite fun.

+2 votes     reply to comment
kaskade Jul 20 2013, 10:27am replied:

Our current sale on IGS will probably be the only sale for a longer time regarding TRI. We just don't want to think that you can't sell a game fullprice nowadays, because everyone waits for sales and bundles ...

+2 votes     reply to comment
insertinear Jul 21 2013, 9:57pm replied:

$5 is absolutely a fair price for the game, I was just bringing up Indie Royale in the eventuality that you ended up needing another fund raising in the future to get the game finished up.

+1 vote     reply to comment
kaskade Jul 22 2013, 3:25pm replied:

TRI costs $5 as long as it's alpha. The price for the full version will probably be $10 or $12. We really shouldn't do another sale of this kind before it's finished. :-) I guess we would rather try IndieGoGo.
Also, the outcome of the Debut Bundles of IndieRoyale doesn't look that great, especially if you consider the much smaller royalties.

+2 votes     reply to comment
Basxto May 23 2013, 1:22pm says:

I noticed that this game is not listed in the alphafunding section … did that happen intentionally?

+2 votes     reply to comment
kaskade May 23 2013, 6:28pm replied:

No, it didn't. How do I put it into that section?

+1 vote     reply to comment
Basxto May 25 2013, 4:00am replied:

„There are a lot of risks involved with alphafunding so not every game is eligible... but if you are open about your development, want to give and get support from your fans then get in contact and let us know about your project.“


+3 votes     reply to comment
kaskade Apr 29 2013, 4:52am replied:

Cool, thanks for the feedback and the info about your specs!

+2 votes     reply to comment
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Released Jul 2, 2012
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Highest Rated (2 agree) 10/10

A nice and challenging puzzle game!

Jul 9 2012, 10:52am by ZDeveloper

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