TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions. Features: * freestyle 3D platformer * build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling * reflect light rays, dangerous lasers and floating spirit creatures * explore the halls and dungeons of TRI, collect treasures and solve puzzles

RSS Reviews  (0 - 10 of 42)

A nice and challenging puzzle game!

super good game nuff said


I had a blast of a time playing TRI at the GamesCom 2014 Indie-MEGA-Booth this week. The game has interesting gameplay mechanics, accompanied by beautiful graphics and sounds. Jana and Friedrich did a great job creating this masterpiece of independent game development. If you like games like Portal or Anti-Chamber, give it a try!


Fun & challenging platformer/puzzle game with a nice aesthetic.

Awesome idea┬┤s Rocks :)

A game that works well on PC and deserves to do well.
It has easily remapped keys and an original game concept executed brilliantly.
This is one game you should definitely spend your cash on :)

I truly enjoyed it. Music + graphics creates a nice feel. I was really impressed with the architecture of the buildings and spaces in some levels. Apart from that the difficulty is just right.


Absolutely worth checking out!


I initially thought - Great, another wandering around artsy game, meh. But the level design, the art and use of color, and the triangle mechanic = fantastic game.

I've seen this one pop up on desura since it's early days and it really didn't interest me. The level of dev commitment, updates, news, and just popping up for months on end got me interested finally. Very happy I bought it. 10/10 for the total package including dev's commitment, level design and art (or use of colors), game mechanics.


31 says

0 agree 0 disagree

Brain-bending. Tri challenges my spatial awareness with creative level design and versatile tools. When I finish a level, I feel proud of my solution--a quality many puzzle games lack. I can't wait to see the game expand.

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