Have you ever played Starcraft or Command & Conquer and ever wished you were down there with your troops? In Executive Assault you can!

Executive Assault is a Real Time Strategy/First Person Shooter game where players will be able to take part in battles for control of a planet either on foot, driving around in a vehicle or tactically controlling the battle from the CEO's office. The game will include a mixture of old school weaponry and futuristic hardware all researchable via an extensive tech tree.


Set in a future where banks and corporations have joined to form an unholy evil SuperCorporation with limitless power and never enough wealth. The Earth totally devastated by pollution and greed where the rich and powerful live in clean domes and everyone else lives in the toxic atmosphere outside.

Not satisfied with current mining methods, researchers come up with the ingenious idea of using nuclear weapons to blast out large chunks of the Earth's crust to reach rich deposits of precious minerals below. However due to their short sightedness, the cascading affect rips through the crust and blows up the planet.

Escaping into space, the CEO's and heads of the SuperCorp's survive to exploit new planets. As one of the CEO's you'll be in charge of strip mining the next planet.


  • A Real time strategy/ First person shooter combination game.
  • Design your base including: Turrets, doors, forcefields, alarms and much more.
  • Able to take control of tanks, robots and aircraft to fully immerse yourself in the combat.
  • Customize your turrets and units to adapt to enemy strategies.
  • Large researchable tech tree with random generation so each game is different.
  • Game play depth rather than cut scenes or highly linear stories. Its a game, not a film!
  • Able to sneak into the enemy base and steal tech.
  • Vast array of planets to explore and strip mine.
  • Multiplayer, as there's nothing more satisfying then nuking your friends.

Aspects to look forward too

Just as your excited looking forward to be playing Executive Assault, we are as excited in creating it and the content. We are very mindful of the issues in attempting to join 2 genres together and the last thing we want to do is make a substandard game trying to merge them together. One important aspect of this will be gameplay depth.

We ultimately want aspects such as when you run over a robot, it gets stuck in the window and you need to wipe it off with the windscreen wipers, or adding fantastical inventions such as the quantum tunnelling device which will open a 2 way gateway across the map , but with research it could create a vacuum effect when it opens so you could hoover up your opponents at the other side. Or even a special gun designed to close it while troops are being transported through.

Also want to add a weather control device with various levels of power from rain to a precise lightning strike to take out that annoying player.

The First person shooter aspect will be a big part in the game. Usually tanks and walkers end up being the favourite units to create leaving the lonely soldiers to be useless. Well in Executive Assault these soldiers or A11Bots will play an important part in the game as they will be the only units capable of entering facilities and killing the CEO or disabling power or even taking over the security control room.

Plus with you running alongside your fellow bots, it will only add to the success of your mission.

Below is the latest pre alpha trailer video showing some of the features:

You can also follow its progress on its official page and Facebook too at:Executiveassault.com


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4 comments by Hesky1 on Apr 7th, 2014

Recently added a whole plethora of new features including:

  • Missile Silos: No need to send troops, just blast them from afar with highly precise but expensive ballistic missiles.
  • Artillery: A less accurate but easier to use long range weapon, simply select the area you want destroyed and your artillery will continuously rain down shells on the area.
  • Invigilator Walkers: Weaker armour then tanks, but much more powerful then troops, able to wander into an area with their dual gun points and decimate anything in sight.
  • Intelligence Centre: Now you can have a mini map in the corner so you can see the whole battlefield in one go. It does have a limited range but this can be removed by researching a satellite to launch into orbit. The satellite has other uses too such as scanning for resources hidden across the battlefield and also 'encouraging' a nearby asteroid to crash down.
  • B.A.R.B.R.A now kindly tells you when enemy troops are trying to use the lift, how nice of her.
  • Reduced the GPU overhead on troops so now you can have more of them.

Here is a video demonstrating all these features and the current state of Executive Assault. Enjoy!

Post comment Comments  (0 - 10 of 30)
ChickenDelight Mar 16 2014, 3:57am says:

How much will this game cost? Looking forward to it either way.

+1 vote     reply to comment
Fogbot3 Mar 15 2014, 4:03pm says:

Looks amazing. One question though, will it be missions-based or an open-world area where you start with 9 or so enemies and have to seige their bases one by one while surviving sieges? Either way, this game looks like it already is amazing and will only get more so.

+1 vote     reply to comment
Hesky1 Mar 16 2014, 2:03pm replied:

Cheers :) Currently planning on starting with skirmish games where you pick a planet and try and take control of it by defeating the opposing company. On the books are mission based games where you progress through planets with different goals, and multiplayer games if it get enough interest.

+1 vote     reply to comment
Fogbot3 Mar 16 2014, 6:46pm replied:

So it will be more like command & conquer than civ. 5? I imagine having a slow-paced gamemode/sandbox(infinite map with more enemy bases the farther you go)with fuel requirements and scouts to find the bases would be epic. Will there be an open demo/beta any time soon?

+1 vote     reply to comment
Hesky1 Mar 16 2014, 7:23pm replied:

Hi, Yeah more like C&C or Supreme commander or StarCraft except you can go inside the buildings that you build and have to protect with internal defences or bots a bit like Evil Genius. There will be a beta phase coming when I feel it is in a good state. Until then feel free to track its progress and spread the word.

+1 vote     reply to comment
Masterzh Feb 10 2014, 3:22am says:

Do i hear explosions from TA:Spring? Anyway GJ... going to follow...

+2 votes     reply to comment
Hesky1 Feb 10 2014, 6:30am replied:

Oh wow!! Didnt know someone was remaking TA! Loved that game.
I suspect if they used Unity as the engine then they are probably using the same explosion system as me:)

+2 votes     reply to comment
pcgeek01 Dec 27 2013, 10:51am says:

Im going to follow this...
Ok now how can I favorite this?

+2 votes     reply to comment
jimstewart Nov 5 2013, 5:23pm says:

Great idea. Shows real promise

+2 votes     reply to comment
Rallehop Oct 29 2013, 1:16pm says:

Amazing looking project, i can't wait for a release.

+3 votes     reply to comment
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Executive Assault
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Hesketh games
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Real Time Shooter
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Following the last post here's a gameplay video showing all the features so far in Executive Assault. Few... T.co

Apr 7 2014, 3:13pm

Recently added a whole plethora of new features including: Missile Silos: No need to send troops, just blast... T.co

Apr 3 2014, 7:24am

Thought I would upload some combat pics from my programming tonight. Currently working on streamlining the... T.co

Mar 19 2014, 6:03pm

I posted a new photo to Facebook T.co

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The TriCruiser: A large floating fortress equipped with 3 gun points. Although this aircraft is expensive and... T.co

Mar 9 2014, 5:08pm

I posted a new photo to Facebook T.co

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I posted a new photo to Facebook T.co

Mar 9 2014, 5:08pm

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