StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more.

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Oh man i have been working on the governors for some time now.

Rebuilding the code. restructuring the logic. adding checks and balances and more scrap...

Its a can a worms. Slimy and gross.

They key points are.

  • Governors need to build to their government theme type and do that effectively.
  • They need to be able to scrap buildings when money is tight.
  • They need to allow the AI to advance.
  • They need to not frustrate the player.
  • They need to make sense to the player.
  • They need to defend themselves.
  • They need to build gradually.
  • They need to pay attention to several growth aspects.

So... they are better. But there are holes in the logic still. But they are better. I am working on adding a system where player added buildings will be treated differently and bypass governor needs. the flip is the idea of buildings the player doesnt want the AI to build.

Then make sure the UI can show these things so that the player doesnt have to keep track of it. XNA without XNA studio.

But like i said they are better. They will work within and adjust to the economy they live in based on the planets ability.

Thats governors.

Latest Unstable Version

Latest Unstable Version

Blackbox 925 - Mod DB

Now content. This is something that i really want to get into. The game is working. Its still not perfect but its getting close to having bugs that can be overlooked. If its good enough i want to get the content started.

  • Fix the revorant mission.
  • add more minor races and missions.
  • add more inter empire missions.
  • add more event types.
  • add some personality to the universe.
  • Add some timeline information of ships.
  • Crews or notable officer history.
  • Create a ship story.
  • Create a hero system.

If you want to see more content in the game then vote here: Upvote content question

Bigger things. I really really really really really want to put stamp on this phase of the mod and say its done. It was supposed to be done a year ago but the incoming changes that destabilized the game and the existing issues that allready did that were gruesome. there are still a could of bugs that i want to kill but can not find out how yet.

Memory.... I can fix this... Well enough. its just a matter of figuring out how to limit ship designs in such a way that the AI can still get good ships. I have a plan. I have one. It just has one issue I am having trouble solving which is how many dry tech runs need to be done to say only choose ships that use these techs.

Firing issues... These require maths. there are a couple places where the AI will not be able to hit a target. Thats makes me nutty as loading a save will generally clear the issue so i cant try stuff and see if works. sort of blind fixing.

Anyway. This version IS just about done.

Things we are working on.

  • Memory issues.
  • Ship pathing
  • Governors.
  • All the little bugs.
  • Cleanup.
  • Get a lets play.

If you have any desire to post a lets play video... Knock it out please and ill link it and give credit on the main page here or at least in the videos list.

V0.8 release

V0.8 release

1 year ago BlackBox 0 comments

In this version, 0.8, I concentrated a lot more on the AI expansion and tapping into the game load procedure.

Alpha Update

Alpha Update

3 years ago News 2 comments

An update to all our Desura Watchers with a reminder to register on our forums at

Captain's Log, StarDate: February 22

Captain's Log, StarDate: February 22

3 years ago News 3 comments

Zero Sum Games discusses the upcoming alpha patch and the state of the game

StarDrive Patch and Progress Report

StarDrive Patch and Progress Report

3 years ago News 3 comments

Captain's Log, StarDate: February 9th. Progress Report on StarDrive.

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Latest Unstable Version

Latest Unstable Version

1 week ago BlackBox Full Version 15 comments

Unofficial Patches for stardrive1 15b. UNTESTED. Likely to be bugs. Download Latest Stable unless you want to help development. Please report any bugs...

Latest stable test

Latest stable test

4 weeks ago BlackBox Full Version 15 comments

Unofficial patches to stardive 1. This will be updated with the latest stable test version. currently 1014

ModSuperPack_V4 + BB517

ModSuperPack_V4 + BB517

6 months ago BlackBox Full Version 0 comments

NOTE: install this mod pack. then install the latest test. The mod packs include an out of date blackbox exe. Mods formatted for blackox SD1. with bb...

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance v0.23

10 months ago Star Trek: Shattered Alliance Full Version 8 comments

This hasn't been well tested, but I wanted to get this out before too long. Tested on BlackBox RadicalElements RC 0128. Rebalance of warp speeds, added...

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance v0.2 rar

1 year ago Star Trek: Shattered Alliance Full Version 4 comments

This is the same as the first release of v0.2, but is instead a rar archive for anyone having issues using the installer. It is suggested to use a BlackBox...

Star Trek: Shattered Alliance v0.2

Star Trek: Shattered Alliance v0.2

1 year ago Star Trek: Shattered Alliance Full Version 2 comments

Please delete old folder of the mod before installing. Use Black Box 0907 or newer with the mod. Adds two new ships, new weapons, restructure to ship...

Post comment Comments  (40 - 50 of 476)
Xerberus86 Apr 29 2013 says:

congratulation on scamming your alpha-funders and kickstarter backers! very well done!

quote from stardrives 10$ kickstarter pledge: "Receive the digital version of StarDrive upon its release. Receive a supporter credit in the game." .......... oh wait, they DIDN'T receive the game upon its nice of the developer!!!

also i bought the game over a year ago at desura and still have the overly bugged beta version and besides fps drops and still incomplete events and minor races (which in the actual release are still missing), i can't even load a save game! but yeah, go on and bash you customers on the forums and laugh about them!

how can you possibly think that it's desuras fault for being desura and analyzing each update?! if you know that an update takes 1 or 2 weeks then why not update in the needed timeframe?! because the game isn't finished even now and steam offers a much quicker updating system and has the bigger audience, so yeah of course you can forget your customers at desura and your early investors. also call them "ill minded" like on your forums!

nice to know for future products you hope to scam people with!!!!!!!!

-4 votes     reply to comment
Rikkert May 2 2013 replied:

the game works fine, stop whining and have a little respect for the developers.

-1 votes     reply to comment
Revoran Apr 30 2013 replied:

The keys have been sent out to Kickstarter people and to Desura Alpha funders.

Calm the **** down.

Right click on the StarDrive alpha in the games list in the Desura client and click "view key". That will give you your steam key.

+3 votes     reply to comment
letseatmushrooms May 5 2013 replied:

why doesnt this work for me?

+1 vote     reply to comment
airconone Apr 29 2013 replied:

I agree with everything.
I pledge.
I bought on Desura..
I'm an idiot.

+3 votes     reply to comment
DarkMajor21 Apr 29 2013 replied:

Wow, well maybe you haven't noticed that he is making this game by him self.

Do you know how hard it is to develop a game much less do pretty much everything alone? You guys could at least show some form of patience.

Sure maybe it might take him a awhile to get the latest version to desura users, also he is giving steam keys for desura to distribute, so once that happens then if you don't get keys its more desuras fault then his.

Oh and one more thing this is zer0sums first game, so most likely he is just learning how to everything properly. Yes there is a learning curve when creating something for the first time.

-1 votes     reply to comment
Xerberus86 Apr 29 2013 replied:

the only problem is that he knew that he couldn't finish the game until release, be it desura or steam.....the game still misses content like incomplete events for example. furthermore, yes, he has no obligaton to deliver his desura customers steam keys, but his obligation was and is to deliver the finished product at the announced release date to his customers and to make sure that his publishing partners can fulfill their roles, which in case of desura wasn't possible because he knew how long it takes them!

he could have at least one or two days before the release announced at desura and his forum that he can't make sure that the release version will be delivered on the release date to desura users and informed them! he had not even the time or sense to write one or two simple sentences to his alpha-funders who are still waiting for their game.

THAT is the main problem, not some hurt feelings because somebody didn't get a steam key. the steam key would have been the plan b for the desura customers and a means to receive the game at the aforementioned date.

0 votes     reply to comment
DarkMajor21 Apr 28 2013 says:

Congrats! You are number four in top sellers on steam.

-1 votes     reply to comment
Lordxorn Apr 28 2013 replied:

Congrats? Yeah thanks for abandoning your early Desura customers. Hasn't been an article update on Desura for over a year and the version is old. Yeah congrats on losing me as a customer forever..

+3 votes     reply to comment
DarkMajor21 Apr 28 2013 replied:

Well I got the game on steam, so... Also maybe you did not see this "Hi guys. I am going to provide Steam keys to Desura who will be able to fulfil the Steam key requests. I cannot possibly do it myself as there are too many of you. However, I am uploading the retail version here right now." zer0sumgames

0 votes     reply to comment
Guest Apr 28 2013 replied:

Well obviously you got the game on steam, which is why your congratulating them on being number 4 in steam. However, I am pointing out that there are numerous Desura customers of Zero's that were abandoned because they saw more money to make on the Steam platform. Once they switched to Steam, the Desura version was not updated as fast as Steam and has still not got the final release.

In other, for you simple minded folk, what is Steam still had Beta version and only Desura users got the release version?

It is obvious Dan is basically telling Desura Alpha funders that he could care less for their support (which by the way you Steam trolls would not have the game without the Desura funding) because we are too many to reply too. He is also blaming Desura for not publishing the updates, but oddly enough other devs do not have this problem.

+4 votes     reply to comment
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Release date
Released 2012
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168 votes submitted.

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Ratings closed.

Highest Rated (22 agree) 10/10

Based on the alpha it has alot of potential!

Jan 22 2012 by Isimiel

Lowest Rated (6 agree) 1/10

As kickstarter backer I am very disatisfied to see it released here while kickstarters don't have access to the game.

Due to this I rate this game a 1 due to lack of support of the developer for early supporters. Due to this I don't expect the developer to support this game long-term.

Feb 10 2012 by iozay

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