Zero Sum Games is based in Portland, Oregon. We value games that are deep, rewarding, difficult, and fun. Our first official project, entitled StarDrive, is a hybrid between the turn-based space empire builders like Masters of Orion 2, and the top-down trading and exploring games like Escape Velocity. Begin the game in a small shuttlecraft without a penny to your name; end the game as the leader of an invincible space empire. We're very excited to begin sharing this game with the public. We expect a Q4 release, 2011.

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Real Time Shooter

StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels...

StarDrive 2

StarDrive 2


StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved...

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Latest tweets from @zer0sumgames

As my minimap solution evolves, I'm now capturing the play area with a camera and basically rotoscoping it to give it some hand styling

5hours 54mins ago

That said, performance suffers when using another cam. Need to figure out a way to cache the map.

7hours 14mins ago

My solution is to add an addt'l layer of "minimap blockers" visible only to minimap cam. that's the black part in map where the canyon is

7hours 24mins ago

Not sure on that. But for me, I have to use a camera-based solution, but I want to also be able to clearly mark walkable areas

7hours 25mins ago

I've created a clever solution for my minimap. I think in big budget games like diablo, they hand draw their maps

7hours 26mins ago

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