StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more.

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Oh man i have been working on the governors for some time now.

Rebuilding the code. restructuring the logic. adding checks and balances and more scrap...

Its a can a worms. Slimy and gross.

They key points are.

  • Governors need to build to their government theme type and do that effectively.
  • They need to be able to scrap buildings when money is tight.
  • They need to allow the AI to advance.
  • They need to not frustrate the player.
  • They need to make sense to the player.
  • They need to defend themselves.
  • They need to build gradually.
  • They need to pay attention to several growth aspects.

So... they are better. But there are holes in the logic still. But they are better. I am working on adding a system where player added buildings will be treated differently and bypass governor needs. the flip is the idea of buildings the player doesnt want the AI to build.

Then make sure the UI can show these things so that the player doesnt have to keep track of it. XNA without XNA studio.

But like i said they are better. They will work within and adjust to the economy they live in based on the planets ability.

Thats governors.

Latest Unstable Version

Latest Unstable Version



Blackbox 925 - Mod DB


Now content. This is something that i really want to get into. The game is working. Its still not perfect but its getting close to having bugs that can be overlooked. If its good enough i want to get the content started.

  • Fix the revorant mission.
  • add more minor races and missions.
  • add more inter empire missions.
  • add more event types.
  • add some personality to the universe.
  • Add some timeline information of ships.
  • Crews or notable officer history.
  • Create a ship story.
  • Create a hero system.

If you want to see more content in the game then vote here: Upvote content question

Bigger things. I really really really really really want to put stamp on this phase of the mod and say its done. It was supposed to be done a year ago but the incoming changes that destabilized the game and the existing issues that allready did that were gruesome. there are still a could of bugs that i want to kill but can not find out how yet.

Memory.... I can fix this... Well enough. its just a matter of figuring out how to limit ship designs in such a way that the AI can still get good ships. I have a plan. I have one. It just has one issue I am having trouble solving which is how many dry tech runs need to be done to say only choose ships that use these techs.

Firing issues... These require maths. there are a couple places where the AI will not be able to hit a target. Thats makes me nutty as loading a save will generally clear the issue so i cant try stuff and see if works. sort of blind fixing.

Anyway. This version IS just about done.

Things we are working on.

  • Memory issues.
  • Ship pathing
  • Governors.
  • All the little bugs.
  • Cleanup.
  • Get a lets play.

If you have any desire to post a lets play video... Knock it out please and ill link it and give credit on the main page here or at least in the videos list.

V0.8 release

V0.8 release

BlackBox 0 comments

In this version, 0.8, I concentrated a lot more on the AI expansion and tapping into the game load procedure.

Alpha Update

Alpha Update

News 2 comments

An update to all our Desura Watchers with a reminder to register on our forums at www.stardrivegame.com

Captain's Log, StarDate: February 22

Captain's Log, StarDate: February 22

News 3 comments

Zero Sum Games discusses the upcoming alpha patch and the state of the game

StarDrive Patch and Progress Report

StarDrive Patch and Progress Report

News 3 comments

Captain's Log, StarDate: February 9th. Progress Report on StarDrive.

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Latest Unstable Version

Latest Unstable Version

BlackBox Full Version 15 comments

Unofficial Patches for stardrive1 15b. UNTESTED. Likely to be bugs. Download Latest Stable unless you want to help development. Please report any bugs...

Latest stable test

Latest stable test

BlackBox Full Version 15 comments

Unofficial patches to stardive 1. This will be updated with the latest stable test version. currently 1014

ModSuperPack_V4 + BB517

ModSuperPack_V4 + BB517

BlackBox Full Version 0 comments

NOTE: install this mod pack. then install the latest test. The mod packs include an out of date blackbox exe. Mods formatted for blackox SD1. with bb...

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance Full Version 9 comments

This hasn't been well tested, but I wanted to get this out before too long. Tested on BlackBox RadicalElements RC 0128. Rebalance of warp speeds, added...

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance Full Version 4 comments

This is the same as the first release of v0.2, but is instead a rar archive for anyone having issues using the installer. It is suggested to use a BlackBox...

Star Trek: Shattered Alliance v0.2

Star Trek: Shattered Alliance v0.2

Star Trek: Shattered Alliance Full Version 2 comments

Please delete old folder of the mod before installing. Use Black Box 0907 or newer with the mod. Adds two new ships, new weapons, restructure to ship...

Post comment Comments  (70 - 80 of 476)
Chalk
Chalk

Wait, this is real time? Not turn based? Then why in the hell are they saying it's a 4X game?!

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Kicktar
Kicktar

Maybe you should look up what 4X stands for.

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Chalk
Chalk

I know what it stands for. I've been playing 4X games since MOO. There's a huge difference between a 4X and an RT4X game, and this is quite obviously an RT4X, like SINS.

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GrimSheeper
GrimSheeper

You're comming off quite elitist here. Like the RT4X are worse games for not using turns. I don't distinguish the 4X in turn based and real time and I have only started playing the 4X genre with Masters of Orion 2. This is a good representative of the genre, I have absolutely no idea why it should matter if it is turns or real time.

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Chalk
Chalk

I'm not trying to act 1337, I'm just saying that 4X games are turn based, and RT4X is not as good. It gives you less time to react, you can't organize properly, and you can't expand without having your empire collapse on itself because you don't have a choice but neglect some areas to build up others. In Galactic Civilizations I can build up an empire and focus on colonizing, democracy, science and military. In Star Ruler, I stay centralized to two or three planets because if I expand any more than that, I'll get my *** kicked because I can't build defences everywhere because there isn't enough time to do that and focus on other things. RT4X games are basically games where it says "SCIENCE? DIPLOMACY? EMPIRE? LOLNOPE HOPE YOU HAVE A GOOD MILITARY YOU'LL NEED IT"

4X games are generally better than RT4X games in my opinion. I'm not here to convince other people otherwise. If you want to buy this game, buy it. If you enjoy RT4X games more than 4X, cool. All I'm saying is I'm not buying it.

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mercboy
mercboy

Actually a 4X game just has to be Explore Exploit Expand and Exterminate , that's how a game like X3 can be classed as a 4X, the turn based and real time side of it have nothing to do with it.

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GrimSheeper
GrimSheeper

And you have every right to stay away from the purchase. I enjoy both modes equally. It gets a little more hectic, but there's really no problem for me in managing 5 planets, maybe 15. At 20 it becomes confusing no matter if it is turns or pausing the game to queue up build orders. I think I prefer Real Time as it provides a more... I want to say realistic feel, but it's more authentic. you are not researching that one thing per month, not building that one factory per month, it just becomes more natural to me to see progress.

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Chalk
Chalk

In a realistic empire, you would have millions of people micromanaging everything instead of just one having to micromanage a month's worth of things in a minute. So in that sense I would say 4X game is more realistic.

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DarkMajor21
DarkMajor21

I love this game I find it easy to keep track of whats going on just as easy as it is in MOO2

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Chalk
Chalk

To be fair MOO2 was horrible compared to 1

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DarkMajor21
DarkMajor21

I loved both.

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Iscin
Iscin

Press space.

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DarkMajor21
DarkMajor21

Yeah I really should learn to press the little ? in games...

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StarDrive
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Zero Sum Games
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Highest Rated (22 agree) 10/10

Based on the alpha it has alot of potential!

Jan 22 2012 by Isimiel

Lowest Rated (6 agree) 1/10

As kickstarter backer I am very disatisfied to see it released here while kickstarters don't have access to the game.

Due to this I rate this game a 1 due to lack of support of the developer for early supporters. Due to this I don't expect the developer to support this game long-term.

Feb 10 2012 by iozay

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