StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more.

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2 comments by zer0sumgames on Jun 4th, 2012

StarDrive development is going strong and we are on target to meet all of our timing goals. I've seen a few postings here in the comments that there have been no updates for 3 months. And, looking at the news section here, that's true!

However, this is because we shifted everything over to our new website and forums. For the main updates on game progress, please register at www.stardrivegame.com and become a member of our forum!

Every time there is news or a discussion of features, it will be there on the forum. It is also the best place to request features and to highlight any bugs you find in the alpha tests.

A new patch will be posted to Desura today, so stay tuned for those patch notes.

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Post comment Comments  (70 - 80 of 473)
Chalk
Chalk Mar 16 2013, 7:34am says:

Wait, this is real time? Not turn based? Then why in the hell are they saying it's a 4X game?!

-2 votes     reply to comment
Kicktar
Kicktar Mar 16 2013, 12:46pm replied:

Maybe you should look up what 4X stands for.

+1 vote     reply to comment
Chalk
Chalk Mar 16 2013, 1:21pm replied:

I know what it stands for. I've been playing 4X games since MOO. There's a huge difference between a 4X and an RT4X game, and this is quite obviously an RT4X, like SINS.

-2 votes     reply to comment
GrimSheeper
GrimSheeper Mar 17 2013, 4:57am replied:

You're comming off quite elitist here. Like the RT4X are worse games for not using turns. I don't distinguish the 4X in turn based and real time and I have only started playing the 4X genre with Masters of Orion 2. This is a good representative of the genre, I have absolutely no idea why it should matter if it is turns or real time.

+3 votes     reply to comment
Chalk
Chalk Mar 17 2013, 7:34am replied:

I'm not trying to act 1337, I'm just saying that 4X games are turn based, and RT4X is not as good. It gives you less time to react, you can't organize properly, and you can't expand without having your empire collapse on itself because you don't have a choice but neglect some areas to build up others. In Galactic Civilizations I can build up an empire and focus on colonizing, democracy, science and military. In Star Ruler, I stay centralized to two or three planets because if I expand any more than that, I'll get my *** kicked because I can't build defences everywhere because there isn't enough time to do that and focus on other things. RT4X games are basically games where it says "SCIENCE? DIPLOMACY? EMPIRE? LOLNOPE HOPE YOU HAVE A GOOD MILITARY YOU'LL NEED IT"

4X games are generally better than RT4X games in my opinion. I'm not here to convince other people otherwise. If you want to buy this game, buy it. If you enjoy RT4X games more than 4X, cool. All I'm saying is I'm not buying it.

-1 votes     reply to comment
mercboy
mercboy Apr 15 2013, 12:45pm replied:

Actually a 4X game just has to be Explore Exploit Expand and Exterminate , that's how a game like X3 can be classed as a 4X, the turn based and real time side of it have nothing to do with it.

+1 vote     reply to comment
GrimSheeper
GrimSheeper Mar 17 2013, 3:53pm replied:

And you have every right to stay away from the purchase. I enjoy both modes equally. It gets a little more hectic, but there's really no problem for me in managing 5 planets, maybe 15. At 20 it becomes confusing no matter if it is turns or pausing the game to queue up build orders. I think I prefer Real Time as it provides a more... I want to say realistic feel, but it's more authentic. you are not researching that one thing per month, not building that one factory per month, it just becomes more natural to me to see progress.

+2 votes     reply to comment
Chalk
Chalk Mar 17 2013, 7:13pm replied:

In a realistic empire, you would have millions of people micromanaging everything instead of just one having to micromanage a month's worth of things in a minute. So in that sense I would say 4X game is more realistic.

0 votes     reply to comment
DarkMajor21 Online
DarkMajor21 Mar 17 2013, 9:27pm replied:

I love this game I find it easy to keep track of whats going on just as easy as it is in MOO2

+1 vote     reply to comment
Chalk
Chalk Mar 17 2013, 10:41pm replied:

To be fair MOO2 was horrible compared to 1

0 votes     reply to comment
DarkMajor21 Online
DarkMajor21 Mar 19 2013, 12:41pm replied:

I loved both.

+1 vote     reply to comment
Iscin
Iscin Mar 15 2013, 7:01am says:

Press space.

+2 votes     reply to comment
DarkMajor21 Online
DarkMajor21 Mar 16 2013, 8:00pm replied:

Yeah I really should learn to press the little ? in games...

+1 vote     reply to comment
_Jinz_
_Jinz_ Mar 11 2013, 1:40pm says:

This game is simply great, I'm really enjoying it. It does need more content and features though, such as multiplayer and more factional traits, but hopefully that will be fixed when the game is properly released.

+2 votes     reply to comment
DarkMajor21 Online
DarkMajor21 Mar 12 2013, 5:41pm replied:

A pause speed mode would be nice too, so I can ***** my situation.

+1 vote     reply to comment
DarkMajor21 Online
DarkMajor21 Mar 11 2013, 10:34pm replied:

I agree.

+1 vote     reply to comment
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StarDrive
Platform
Windows
Developed By
zer0sumgames
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Custom Built
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Stardrivegame.com
Release Date
Released Jan 16, 2012
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Highest Rated (22 agree) 10/10

Based on the alpha it has alot of potential!

Jan 22 2012, 10:34am by Isimiel

Lowest Rated (6 agree) 1/10

As kickstarter backer I am very disatisfied to see it released here while kickstarters don't have access to the game.

Due to this I rate this game a 1 due to lack of support of the developer for early supporters. Due to this I don't expect the developer to support this game long-term.

Feb 10 2012, 7:33am by iozay

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