StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more.

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About BlackBox with 0 comments by CrunchyGremlin on Jun 2nd, 2014

I found some stuff that wasnt enabled in ai diplomacy. So i built it out and got it working. This enables some unseen diplomacy videos and makes it so that flying through unfriendly borders will make the AI angry.

StarDrive Deveks Mod V0.8

Doing this i also unlocked access to all the colonization logic and changed a few things. One i expanded the space that the AI uses to look for planets.
lowered the criteria for suitable planets based on food stocks
added into the planet list planets that have commodities on them.

Then I changed the way the AI expands into other empire space depending on the AI personality type.
I figured if the AI is at way with anyone they will expand into anybodies space by default. If not they wont and then made a few exceptions.
Ruthless, and cunning races will expand into anyone's territory. Honorable races will not expand into anyone's territory.
Territory meaning that another empire owns planets in that system.

Combined with the anger generated from having ships in the same system this almost assures that there will be war when some expands into a system you own.
However there are exceptions to this.

If you have a treaty with the empire. Open borders, alliance, or non aggression pack, the anger will be reduced or removed.

So another big change here is the maintenance costs. I added more stuff here so that having ships outside your borders increases maintenance cost.
What i tried to think of here is using the maintenance cost as a sort of logistics. I can not add in fuel and such yet but i can simulate it with cost to keep the ship around.
so in unfriendly space refueling and and keeping the crew happy and all that is abstractly more expensive. So basically anywhere where is harder or easier to maintain the ship the cost is increased or reduced.
Damaged ships increase this cost based on comparison of the number of internal modules it has.

After that i just put in fixes to major crashes in the mod and tweaked and made some minor fixes.

V 0.9 i want to again dive into the UI. doing all this exploration i found a lot of possible hooks into the UI and i think i can fairly easily change a lot of stuff there.

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Latest Unstable Version

Latest Unstable Version

Aug 8, 2015 BlackBox Full Version 13 comments

Unofficial Patches for stardrive1 15b. UNTESTED. Likely to be bugs. Download Latest Stable unless you want to help development. Please report any bugs...

Latest stable test

Latest stable test

Jul 24, 2015 BlackBox Full Version 6 comments

Unofficial patches to stardive 1. This will be updated with the latest stable test version. currently RC_July

ModSuperPack_V4 + BB517

ModSuperPack_V4 + BB517

May 21, 2015 BlackBox Full Version 0 comments

NOTE: install this mod pack. then install the latest test. The mod packs include an out of date blackbox exe. Mods formatted for blackox SD1. with bb...

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance v0.23

Jan 28, 2015 Star Trek: Shattered Alliance Full Version 8 comments

This hasn't been well tested, but I wanted to get this out before too long. Tested on BlackBox RadicalElements RC 0128. Rebalance of warp speeds, added...

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance v0.2 rar

Oct 5, 2014 Star Trek: Shattered Alliance Full Version 4 comments

This is the same as the first release of v0.2, but is instead a rar archive for anyone having issues using the installer. It is suggested to use a BlackBox...

Star Trek: Shattered Alliance v0.2

Star Trek: Shattered Alliance v0.2

Sep 10, 2014 Star Trek: Shattered Alliance Full Version 2 comments

Please delete old folder of the mod before installing. Use Black Box 0907 or newer with the mod. Adds two new ships, new weapons, restructure to ship...

Post comment Comments  (70 - 80 of 476)
Chalk Mar 16 2013, 7:34am says:

Wait, this is real time? Not turn based? Then why in the hell are they saying it's a 4X game?!

-2 votes     reply to comment
Kicktar Mar 16 2013, 12:46pm replied:

Maybe you should look up what 4X stands for.

+1 vote     reply to comment
Chalk Mar 16 2013, 1:21pm replied:

I know what it stands for. I've been playing 4X games since MOO. There's a huge difference between a 4X and an RT4X game, and this is quite obviously an RT4X, like SINS.

-2 votes     reply to comment
GrimSheeper Mar 17 2013, 4:57am replied:

You're comming off quite elitist here. Like the RT4X are worse games for not using turns. I don't distinguish the 4X in turn based and real time and I have only started playing the 4X genre with Masters of Orion 2. This is a good representative of the genre, I have absolutely no idea why it should matter if it is turns or real time.

+3 votes     reply to comment
Chalk Mar 17 2013, 7:34am replied:

I'm not trying to act 1337, I'm just saying that 4X games are turn based, and RT4X is not as good. It gives you less time to react, you can't organize properly, and you can't expand without having your empire collapse on itself because you don't have a choice but neglect some areas to build up others. In Galactic Civilizations I can build up an empire and focus on colonizing, democracy, science and military. In Star Ruler, I stay centralized to two or three planets because if I expand any more than that, I'll get my *** kicked because I can't build defences everywhere because there isn't enough time to do that and focus on other things. RT4X games are basically games where it says "SCIENCE? DIPLOMACY? EMPIRE? LOLNOPE HOPE YOU HAVE A GOOD MILITARY YOU'LL NEED IT"

4X games are generally better than RT4X games in my opinion. I'm not here to convince other people otherwise. If you want to buy this game, buy it. If you enjoy RT4X games more than 4X, cool. All I'm saying is I'm not buying it.

-1 votes     reply to comment
mercboy Apr 15 2013, 12:45pm replied:

Actually a 4X game just has to be Explore Exploit Expand and Exterminate , that's how a game like X3 can be classed as a 4X, the turn based and real time side of it have nothing to do with it.

+1 vote     reply to comment
GrimSheeper Mar 17 2013, 3:53pm replied:

And you have every right to stay away from the purchase. I enjoy both modes equally. It gets a little more hectic, but there's really no problem for me in managing 5 planets, maybe 15. At 20 it becomes confusing no matter if it is turns or pausing the game to queue up build orders. I think I prefer Real Time as it provides a more... I want to say realistic feel, but it's more authentic. you are not researching that one thing per month, not building that one factory per month, it just becomes more natural to me to see progress.

+2 votes     reply to comment
Chalk Mar 17 2013, 7:13pm replied:

In a realistic empire, you would have millions of people micromanaging everything instead of just one having to micromanage a month's worth of things in a minute. So in that sense I would say 4X game is more realistic.

0 votes     reply to comment
DarkMajor21 Mar 17 2013, 9:27pm replied:

I love this game I find it easy to keep track of whats going on just as easy as it is in MOO2

+1 vote     reply to comment
Chalk Mar 17 2013, 10:41pm replied:

To be fair MOO2 was horrible compared to 1

0 votes     reply to comment
DarkMajor21 Mar 19 2013, 12:41pm replied:

I loved both.

+1 vote     reply to comment
Iscin Mar 15 2013, 7:01am says:

Press space.

+2 votes     reply to comment
DarkMajor21 Mar 16 2013, 8:00pm replied:

Yeah I really should learn to press the little ? in games...

+1 vote     reply to comment
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Released Jan 2012
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168 votes submitted.

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Highest Rated (22 agree) 10/10

Based on the alpha it has alot of potential!

Jan 22 2012, 10:34am by Isimiel

Lowest Rated (6 agree) 1/10

As kickstarter backer I am very disatisfied to see it released here while kickstarters don't have access to the game.

Due to this I rate this game a 1 due to lack of support of the developer for early supporters. Due to this I don't expect the developer to support this game long-term.

Feb 10 2012, 7:33am by iozay

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