Capturing the drama and epic conflict of Star Wards, Battlefront II brings the fight online. Attention to detail and scale make this game a joy to behold, with 16 incredible new battlefronts such as Utapau, Mustafar and the space above Coruscant, as well as the Death Star interior and Tantive IV, Princess Leia's blockade runner seen at the beginning of the original Star Wars.

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Blog RSS Feed Report abuse Latest News: Stargate: Battlefront Pegasus - Version 2 release

About Stargate: Battlefront Pegasus with 7 comments by MapperLocutus on Sep 29th, 2014

Stargate: Battlefront Pegasus Version 2 released!


Glamour Shot Glamour Shot

In Stargate: Battlefront Pegasus you can control massive frigate ships.
In order to control the Wraith frigates (Cruiser and Destroyer) simply enter the Beam Platforms close to the northern command post of the hangar (following the radar map orientation).
The ship shown above the platform shows the ship you will enter. If there isn't a ship displayed it is currently not on the field and can't be entered.
To control the Tau'ri Daedalus class ships (BC-304) look western of their central CP, you'll find a platform in the left bay.
There are also the chairs that can be used to control the remote turrets (MPG, Railgun and Missile Turret).

Stargate: Battlefront Pegasus V2

Changes since the last release:

- The Imperial Star Destroyer has been replaced by the Wraith Hive
- New playable frigates: BC-304 (Tau'ri) and Destroyer (Wraith)
- Remote turrets for the Sol added
- New specular and normal map for all ships including the Hive prop
- Several script changes greatly increase performance and stability
- Loadscreen and radar map added
- New beam platform models to enter the frigates
- New Tau'ri/Wraith symbols on CPs and unit selection screen
- Fighter and frigate strength re-balanced
- Fixed script score point issues
- Added AI planning (barriers, plans, hint nodes, flyer splines)
- New shell level (custom icons in map selection)
- Added a bunch of new weapon sounds
- New frigate and fighter icons for the radar map
- Added proper opening satellite shots
- Leaving the frigates works smoother now
- Fixed ugly transition of the frigates after they spawned
- Removed white blocks in front of the Hive
- Added proper shadow region for the Wraith hangar
- All frigates spawn out of hyperspace now
- Fixed a bug with the F-302 weapons causing their lasers to be invisible
- Various minor tweaks

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SWBFII-RCM-firstRelease
Star Wars Battlefront II

SWBFII-RCM-firstRelease

Dec 27, 2014 Star Wars Battlefront Republic Commando Full Version 0 comments

Enjoy playing a complete new feeling of Star Wars Battlefront II. This Mod gives you the taste of Republic Commando with the gameplay of Battlefront II

Mirrored Sides Mod V2.1
Star Wars Battlefront II

Mirrored Sides Mod V2.1

Dec 21, 2014 Star Wars Battlefront II Full Version 0 comments

This is a new version of my previous mod. This makes small changes here and there, and some might even be unnoticeable. More importantly, there have been...

Mirrored Sides Mod V2.0
Star Wars Battlefront II

Mirrored Sides Mod V2.0

Nov 27, 2014 Star Wars Battlefront II Full Version 1 comment

The Mirrored Sides Mod is a mod I created solely for the reason of balanced gameplay and the correction of material in the game that isn't correct to...

Dagobah Rezzed v1.0
Star Wars Battlefront II

Dagobah Rezzed v1.0

Nov 1, 2014 Rezzed Maps Full Version 1 comment

This is Dagobah re-textured. The caves aren't complete yet as they yield some particularly strange results with transparency i can't figure out. So i'm...

ENB for use with Rezzed Maps
Star Wars Battlefront II

ENB for use with Rezzed Maps

Oct 31, 2014 Rezzed Maps Full Version 0 comments

ENB for use with Rezzed Maps. Just drop these files into your GameData directory. This will enable anisotropic filter which makes the ground textures...

Kashyyyk Rezzed
Star Wars Battlefront II

Kashyyyk Rezzed

Oct 29, 2014 Rezzed Maps Full Version 1 comment

Texture upgrade for Kashyyyk. Replacements of pretty much all textures used on the level. Used with the ENB in the addons section for the ground textures...

Post comment Comments  (40 - 50 of 167)
NorthKoreanWehrmacht
NorthKoreanWehrmacht Apr 14 2013, 11:02am says:

Can somebody please tell me how to get the vehicle spawns to work? I read the documents that came with the modtools very thoroughly, but I still cant get it to work. I tried to make sure everything was labeled correctly, but still doesn't work. I did everything the manual told me, but the vehicles still wont appear. I thought I could it figure out on my own, but I don't seem to be getting anywhere.

+1 vote     reply to comment
NorthKoreanWehrmacht
NorthKoreanWehrmacht Apr 14 2013, 10:55pm replied:

I can spawn command vehicles such as, the AT-TE and Republic Gunship but, everything else wont spawn.

+1 vote     reply to comment
NorthKoreanWehrmacht
NorthKoreanWehrmacht Apr 16 2013, 7:19pm replied:

I found out I can spawn every other vehicle on my map, except hover vehicles, such as the AAT.

+1 vote     reply to comment
NorthKoreanWehrmacht
NorthKoreanWehrmacht Jun 30 2013, 4:20pm replied:

Ignore this comment I solved it.

+1 vote     reply to comment
CrazyOldTeenager
CrazyOldTeenager Apr 2 2013, 12:06pm says:

Found something awesome...a Halo mod for SWBF2! However, it's still in development, and it hasn't been updated for over a month.

Swbf-custom.forumactif.com

Please don't die, not now! Not when it's so good already!

+2 votes     reply to comment
Guest
Guest Mar 1 2013, 8:04pm says:

Ive been observing you guys for a while now and if you guys actually start listening to your fans more and taking suggestions you guys would be way more liked. I look at some of the picture comments such as one saying you should give the units there own anim, which would fit the mod name perfect as its called battlefront 2 evolved! But you guys still make good things but i think you guys can do better. Talking to you TheWulfMan

+2 votes     reply to comment
Anthony1138
Anthony1138 Mar 14 2013, 11:44am replied:

This is the bf2 page, not the bf 2 evolved page.

Also giving each unit their own animations would get messy, it is easy to make demands but totally different to live up to the expectation.

+1 vote     reply to comment
SlimyAlien13
SlimyAlien13 Feb 15 2013, 11:08am says:

Well considering the bad reception of the new ALIENS Colonial Marines game, I had an idea. I had a suggestion that somebody do an ALIENS vs Colonial Marines mod. A few maps could even be made like LV-426 and the Weyland facilities on the planet. We could even take it as far as ALIEN vs Predator, but I think Aliens vs Colonial Marines would be the best idea. Just thought I would throw that out there. I believe a lot could be done with this mod. I would definitely get it. Anybody else like this idea?

+2 votes     reply to comment
Marth8880
Marth8880 Mar 17 2013, 10:13pm replied:

THIS MAY OR MAY NOT ALREADY HAVE BEEN IN PRODUCTION FOR A FEW YEARS NOW. SHH. DON'T TELL ANYONE.

+1 vote     reply to comment
SlimyAlien13
SlimyAlien13 Mar 18 2013, 10:11am replied:

Oooh ok! Haha

+1 vote     reply to comment
StarWizard
StarWizard Jan 12 2013, 8:56am says:

I'm just wondering, will there be a new update for the Conversion Pack sometime? I'm just wondering since Dark Times has Starkiller, and Starkiller in the Conversion pack would be really cool.

Also, could somebody confirm where the map "Methlyn" is from?

-1 votes     reply to comment
jomhar97
jomhar97 Jan 7 2013, 7:56pm says:

I've got an idea for those modders interested in SW battlefront 2 mods. I thought it would be great if someone made a full conversion mod for SW battlefront 2 revolving around the yuuzhong vong war, with sides such as the galactic alliance, imperial remnant, and the vong factions; with their custom weapons, textures, effects, units, etc.

+1 vote     reply to comment
AUS_Doug
AUS_Doug Jan 10 2013, 5:17am replied:

There WAS Yuuzhan Vong War mod in development a while ago, think it died though.
Can't remember what it was called though.........

+3 votes     reply to comment
peanut3143
peanut3143 Jan 18 2013, 12:45am replied: +1 vote     reply to comment
Guest
Guest Jan 9 2013, 10:11pm replied:

This comment is currently awaiting admin approval, join now to view.

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Star Wars Battlefront II
Platform
Windows
Developer & Publisher
LucasArts
Engine
Zero Engine
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Official Page
Lucasarts.com
Release Date
Released Oct 30, 2005
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9.3

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Highest Rated (9 agree) 10/10

Incredible game with hours of fun gameplay!

Feb 8 2011, 8:03pm by Starkiller2356

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Single & Multiplayer
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Star Wars Battlefront, Coming Q3 2015
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Star Wars Battlefront II, Released Oct 30, 2005
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Star Wars Battlefront, Released Sep 15, 2004
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