You have crash landed on a mysterious alien planet. Everything is now a life or death decision, Do you have what it takes to survive?

Chances are stacked against you, but don't give up. You are most likely the last man alive, literally. It is up to you and you alone to do what you must to stay alive. With enough perseverance, you can colonize this uncharted planet for mankind, but be wary for you might not be as alone as you think...

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Blog RSS Feed Report abuse Latest News: Spacebit 0.7.5 Stable Desura Release

0 comments by SpaceBitDev on Sep 4th, 2012

Spacebit 0.7.5 Stable Desura Release


Long time no see! Its been a while since we uploaded a news post based on the latest release on Desura so its about time we get up to date and release one :) We found an artist to create the enviroment, ground, characters etc... so soon you will see spacebit in top-notch visual goodness!

We are also available on Indievania for $5.99 as a special 40% off which includes the Spacebit Updater for constant earlier updates.

Spacebit has also been uploaded to Steam GreenLight. Check it out over here:
Any support and friendly comments you could give us over there would really be awesome and much welcomed! We really also reccomend to check out the many other games on there if you haven't already, almost every single one of them deserves your support in my opinion!

The Spacebit website has been completely reworked, including a new forum which can be found at


Visuals!! our main focus at the moment is improving graphical quality, completing the new environment art, improving particle quality, effects etc.

Tips and Hints

Playing this stable version is very different from the current version on Desura. That's why we have the Tips and Hints section to help you with some of the things that changed in the game you would not have known prior to this massive update!

  • All attacks have a knockback now
  • To open inventory, character sheet or creation menu, press ESC and click on one of the 3 buttons at the bottom left
  • Spaceship creation has been disabled while we are changing core of the map loading system
  • You have a map editor with which you can create your own maps
  • Top level has been changed to 5
  • You lose items if you die
  • To save character press ESC and click save character

Team and Development News

We have found a new 2D artist and will have more news of him during this week. Bert, our music composer has been working hard on new media for the background and main menu. Bram has been working hard on the menu art as well as the trailer/intro. Jeno has been busy working hard on the item icons, check the new art out in the compilation image!

art compi

And i've also been working on a side project we called Arena. Check it out over here: Ben has been programming multiplayer and is right now focusing on liquids once again. He is concentrating all his awesome brain power on improving quality of everything like liquid and improving performance to allow for more unique and interesting liquid related things.

Full Change Log

Spacebit Version 0.75


  • New main menu art
  • Added the new main menu music

Spacebit Version 0.73


  • Improved tile texture sizes from 32by32 to 64by64 which means double the quality and no apparent decrease in fps.
  • You now open inventory, character sheet and creation menus at the bottom left of the screen
  • Press esc and click save character to save
  • Map Editor tile viewport increased from 10by10 tiles to 50by50tiles
  • Added many more item icons
  • Fixed allot of gameplay issues
  • Removed music for the time being as we are changing the options menu

Spacebit Version 0.72


  • Fixed Melee
  • Improved ESC Menu for inventory, Creation, Character
  • Added 2 new object types (trees)
  • Increased Editors viewport tiles
  • Added couple new item icons

Spacebit Version 0.71


  • Changed the options menu save log
  • Gameplay screen does not shake when moving anymore
  • Fixed issue with inventory not working properly
  • Added many new item icons

Spacebit Version 0.70


  • Changed the save log once more i changed how items were saved
  • Fixed a issue with the game having problems starting
  • Inventory size is now based on level
  • Changed the Gameplay Interface to take up less room
  • Added option for text to have different colours
  • Maximum level is now level 5
  • New type of monster spawns at every new level
  • Making changes to screen resolution still working on a better solution
  • Renamed tileGenerator to the correct name "World Editor"
  • World Editor should now properly start up

Spacebit Version 0.69


  • Saves characters correctly
  • Fixed a bug with battery not saving
  • When you die at night you respawn during daytime with random items lost as a penalty
  • Changed font to easier to read font
  • Floating text has been re-done and works allot better then before

Spacebit Version 0.68


  • Re-Designed how maps load and save ingame
  • Added the Map Editor
  • Mining lazers now have cycle's and Extraction mechanics
  • Main menu is completly re-done
  • Added 3 Languages 2 more plan to be added "Please contact us if you wish to translate a language"
  • Re-worked lighting for the time being
  • Added many new materials and items
  • And many bug fix's

Spacebit Version 0.60


  • Fixed Resolution 1920 by 1080 problem!
  • Screen is resized based on resolution so all screens no matter the resolution look the same
  • When a light is not onscreen its removed this improves performance a little but lights still drain performance
  • Added new item drop sound

Spacebit Version 0.58


  • Further problems which 0.56 had have been fixed
  • Added new effect sounds and weather sounds
  • Resolution 1920 x 1080 has been fixed

Spacebit Version 0.57


  • Fixed a lot of problems cuassing game to crash
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Post comment Comments  (0 - 10 of 344)
TheBKCast Sep 23 2014, 12:20am says:

This looks superb, we'd love to review and play your game!

If you're interested, just shoot us a message on here or visit our website and submit your game there.

Keep up the fantastic job. - TheBKCast

+1 vote     reply to comment
Superjeno Creator
Superjeno Dec 13 2013, 5:10pm says:

Stay tuned for Jeno's Adventures in Spacebit episode 3...
Brand new Spacebit let's-play coming to you soon =)

+2 votes   reply to comment
Superjeno Creator
Superjeno Jan 8 2014, 8:56am replied:

I know I said soon... but you know how it goes :P Seriously though, I don't have the latest version yet, there's always new stuff ben wants to add and postpones the release xD

+1 vote   reply to comment
SpaceBitDev Creator
SpaceBitDev Dec 13 2013, 6:17am says:

It has been a while since Spaceships have been in the beta of Spacebit but now as I am adding them back in the game new and improved I will explain a bit about how you will now create your Spaceships.

Yes you will have a selection of blocks to choose from to craft your own unique Spaceship, there will be a 6 by 6 Spaceport you can build which will handle the manufacture of your Spaceship including its performance etc. Spaceships can land or take off anywhere the first time you use your Spaceship you will enter it ontop of the Spaceport.

The first time you use the Spaceship you will need to initiate your take off into orbit you will fly up with some force reaching space as you fly up the planet you came from will decrease in size as you fly higher cloud structures will be seen clearer. Once you reach the top of space you can now freely travel to other planets if that's what your aiming for. Spaceships take a long time to manufacture and they require allot of materials during the creation of your Spaceship so try to always be safe when flying otherwise you might lose all your progress!

Spaceship grids will start out at 5 by 10 I plan on increasing the grid in the future.

+1 vote   reply to comment
SpaceBitDev Creator
SpaceBitDev Dec 10 2013, 5:14am says:

Next updates I will be focusing on player limbs, we want to try creating the limbs of the player and animate them with angles, positions this will be great for random melee swings and recoil for guns. I will also be adding muzzle flashes for guns with a nice push back effect and flash on fire.

Some things to look forward to next are:

Fishing rods (for fishing)
Animated item icons
holding the item you have selected even when running etc
new spaceship's to fly and the spaceship console menu for maintaining your spaceships performance.
and vehicles, space bikes all with their own console menu's for maintaining the vehicles.

+1 vote   reply to comment
billhilly Dec 8 2013, 11:13am says:

Can someone make a game like "Jet Set Radio Future" ?

+1 vote     reply to comment
Superjeno Creator
Superjeno Dec 3 2013, 12:13pm says:

Hey everyone, thanks for your interest in the game!

We are pleased to announce that modding will indeed be possible. Currently it is already available in limited scope, you can create your own maps and decide how many monsters will be there, where they spawn etc... More options will be added to this editor so you can shape Spacebit to how you like it! (Do note that this will probably only apply to own created maps and not the Spacebit core maps, we want those to feel like our own, handcrafted experiences)

+3 votes   reply to comment
tr01k8j2 Dec 3 2013, 3:01am says:

i too would like mod support pls, wanna add mechs

+3 votes     reply to comment
futtboot97 Dec 2 2013, 10:29pm says:

Also, please consider adding mod support! please!!! :D

+3 votes     reply to comment
futtboot97 Dec 2 2013, 10:19pm says:

dont let this game die, you need to keep working on it, imagine this game with mechs, = oh damn!

+3 votes     reply to comment
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Developer & Publisher
Custom Built
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Release Date
Released Mar 24, 2012
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Community Rating



48 votes submitted.

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Highest Rated (2 agree) 10/10

Maybe I shouldn't like this game so much. I give it 10 for potential and the daily updates if you bought from the dev's site (via the handy updater program). It just feels so good to play even though I'm not very good at surviving. One suggestion to devs is that objects be added to existing slots - for example, if I have dirt moved down to my quick slots, then any new dirt I dig up should be added to the existing dirt in the quick slot until it is full before going in a new inventory slot. Otherwise…

Apr 16 2012, 2:03am by mik3k

Single & Multiplayer

Latest tweets from @spacebitgame

I have been working on allot of game play mechanics that seem clunky and been replacing them with better mechanics that flow with the game.

Jul 23 2014, 6:38am


Jul 9 2014, 3:58am


Jun 6 2014, 9:11am

@foxxyRayne Sorry for not seeing this post until now, Is there still an issue with running your copy of Spacebit?

Sep 27 2012, 6:14am

I will be adding a file log which updates during run time this is so people that are having trouble running the game can send me this log

Sep 27 2012, 6:11am

Spacebit has a new artist which has been working on new art! its allot better then what the art was before :)

Sep 27 2012, 6:10am

We are looking for a new artist to create new environment art and character sprite sheets :)

Sep 2 2012, 3:32am

The map editor now can zoom out to 250 x 250 tiles! 12 new tile materials have been added. New art, new Items and much more added!

Aug 11 2012, 3:27pm

I am preparing a new update for Desura and the Spacebit Updater it will hopefully be ready in a couple more hours ill keep you all updated!

Jul 31 2012, 8:27am

I am preparing a couple new concept range weapons to be added including mines! plus I am working on polishing everything

Jul 24 2012, 8:38pm

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