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In development in some form or another since late 1999, Sonic: The Fated Hour (TFH for short) attempts to blend the adventure and exploration elements of games like Metroid and Castlevania while still retaining everything that made the 2D Sonic the Hedgehog games so enjoyable.

What's taken so long getting the game out? Read the full story:

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Welcome back to the stage of history. Or something. You may have noticed that there was no August update for Sonic: The Fated Hour, and that's a combination of several different factors. For starters, I've come to the slow realization that maybe I've revealed a little bit too much regarding TFH's game mechanics. This is something I touched on in July when I mentioned I wanted to keep some things secret from you guys. I probably should have kept a lot more secret than I have. That's not to say I'm short on surprises or anything like that, but there could have been a lot more. At the same time, you know nothing about the levels the game will feature, only how the basic mechanics function... so yeah.

The second reason I did not update in August is simply because, as I mentioned in July, it was the Sonic Amateur Games Expo. When you spend a week playing and writing about 22 Sonic fangames, you kind of don't want to think about them anymore.

But now I'm back - again - if only for a brief period. I think once this update is out of the way, I will have to take a bit of radio silence as I finish up what's left to code and start working on the real, actual, TFH game. I've spent nearly two years working on this iteration of the engine and I think I'm finally at the point where I can start making an actual game again. I can't believe it actually took me that long. Working on the real game means that the next TFH demo will be here. I'd like to say by Christmas, but I've missed a handful of deadlines for this demo already so we'll see what happens.

Regardless! I have video of what I've been working on.

Most of the video speaks for itself, as usual, but the biggest addition is the icon for Amy's Fortune Telling thing has been replaced with a new "BANK" icon. TFH has two ways of storing rings: Rings you are currently holding and a "ring bank". Initially, it would be that when you exited a level and went on to the next, your current rings would be transferred to your ring bank. But, with being able to buy and sell items at the shop, I figured it would make more sense if you could directly deposit your current rings straight in to your ring bank. I'll also probably get around to letting you withdraw some, too, just in case you're wandering around with 0 rings and you're near enough to a shop to warrant the trip.

So that's it, I guess. I had big plans for the September update, but rather than do that, I think this is all I'll put up right now. Maybe next month I'll have something that isn't related to coding or designing the game? Maybe not. Stay tuned.

Sonic: TFH - July Update

Sonic: TFH - July Update

6 years ago News 2 comments

Menus, spring colors, the ability to save and load customized control configs, and more!

Sonic: The Fated Hour - June Update

Sonic: The Fated Hour - June Update

6 years ago News 9 comments

Behold, as Sonic TFH finally begins to regain a bit of momentum.

TFH - May Update

TFH - May Update

6 years ago News 1 comment

So insignificant, you might not even want to read it!

Sonic: TFH April Update

Sonic: TFH April Update

6 years ago News 4 comments

Major Menu Hurdle #1 is finally overcome! Let the rejoicing commence.

RSS feed Downloads
Sonic: TFH SAGE 2008 Demo (Ver. E2)

Sonic: TFH SAGE 2008 Demo (Ver. E2)

7 years ago Demo 6 comments

Check out this demo level created exclusively for the Sonic Amateur Games Expo 2008!

Sonic: The Fated Hour Christmas 2007 Demo

Sonic: The Fated Hour Christmas 2007 Demo

7 years ago Demo 3 comments

Using a WIP version of the Sonic TFH tech, I created this level in only five days. Though it released on December 28th, 2007, it was intended for Christmas...

Post comment Comments  (0 - 10 of 96)
TezixTheHusky Oct 13 2012 says:

; ; it is?

+2 votes     reply to comment
SamVision Aug 11 2012 says:


0 votes     reply to comment
knux123 Aug 20 2011 says:

So is this still alive?

+1 vote     reply to comment
thonglover Aug 26 2012 replied:


+1 vote     reply to comment
1pokemonhacker Oct 16 2010 says:

hey cool game :)

+1 vote     reply to comment
the00gazza Sep 27 2010 says:

When are we going to hear another update for this?

+1 vote     reply to comment
Leader123 Mar 9 2010 says:

is this fan-game dead or you still work on it just not making any update videos or news?

+1 vote     reply to comment
BlazeHedgehog Creator
BlazeHedgehog Mar 13 2010 replied:

I'm still working on it - I'm just holding back some of the less important news.

+1 vote   reply to comment
gleen999 Feb 23 2010 says:

Can you say me please how can i download this game

+1 vote     reply to comment
the00gazza Oct 2 2009 says:

Hey blaze,
Been watching this game for ages, the work you're doing on its great.

I found a bug in Sonic: TFH SAGE 2008 Demo (Ver. E2), probably fixed by now though, you can go through the checkpoint thing more then once, unlike any other sonic game, don't know if this is on purpose or not.

Excited about project needlemouse? if it fails then this awesome fan game is my last hope for pure sonic fun. haha.

+1 vote     reply to comment
BlazeHedgehog Creator
BlazeHedgehog Oct 8 2009 replied:

It's intentional.

+1 vote   reply to comment
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Sonic: The Fated Hour
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6 years ago
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